In the Personal Weapon section of the rules the weapons are listed by their classification like Heavy and Non-Projectile. Are the weapons represented in the same manner in the actual code of the game or are they all just part of a single list of weapons that are not differentiated by their use?
At the moment are there any differences between Health, Hull, Deflector Shields and Armour other than their names within the actual code as well? Finally, the rules mention that stealth is implemented. Though based on a few other threads it is mentioned that stealth on Derra is more along the lines of an "ambush", where those with a high stealth skill have their damage calculated before the damage of the enemy and if the enemy is killed then the damage of the killed enemy is partially negated. Assuming their stealth is higher than the enemies perception. Is that true or is it implemented like the rules say and is just not activated at this time?
Note: I am not entirely sure if this should be in General Questions or this section. I assumed this section because they are questions about code and implementation, which only admins and those that implement the features would know for certain.
At the moment are there any differences between Health, Hull, Deflector Shields and Armour other than their names within the actual code as well? Finally, the rules mention that stealth is implemented. Though based on a few other threads it is mentioned that stealth on Derra is more along the lines of an "ambush", where those with a high stealth skill have their damage calculated before the damage of the enemy and if the enemy is killed then the damage of the killed enemy is partially negated. Assuming their stealth is higher than the enemies perception. Is that true or is it implemented like the rules say and is just not activated at this time?
Note: I am not entirely sure if this should be in General Questions or this section. I assumed this section because they are questions about code and implementation, which only admins and those that implement the features would know for certain.