When trading fire in squad ground combat, how do NPCs (and PCs, too, I guess) decide which weapon to fire? If only one weapon is in range, the NPC will use that one, but otherwise, it's less clear.
When attacking or counterattacking at a distance within the ranges of both weapons, which one will be fired? Is it as simple as just using the weapon in the primary slot? Is one of the weapons randomly selected? Does it run a check to see which of the weapons does more damage?
How does the new penalty to heavy weapons used against infantry/creatures come into play? NPCs aren't the brightest, so will they disregard the penalty and still choose to fire their heavy weapon if it's in the primary slot (if that's how they decide)? If they decide based on damage output, will they take the penalty into consideration when they calculate damage, or stick with the strongest weapon and hope it hits? Are there plans to change the way weapons are selected in the future?
I would try to test this out on my own, but I don't have any overlapping weapons to get trial data, and don't really want to wade into a bandit squad's sweet spot to see how they react.
On a related note, when dual wielding weapons, you can only do it with two of the same weapon, correct? Is there a penalty (whether to hit chance like with heavy weapons now, or to something else) to doing so, or does it just act as an extra set of attacks for the round with the only penalty being the loss of flexibility by having less range covered? If there is a stat penalty incurred, does it apply only to sentients, or does it carry over to creatures (who technically have two of the same weapon) and droids that have two of the same weapon, as well? Are there plans to change how any of this functions?
I know dual wielding has been covered a little bit before, but I wanted to try to get a comprehensive and up-to-date idea of how exactly it functions.
When attacking or counterattacking at a distance within the ranges of both weapons, which one will be fired? Is it as simple as just using the weapon in the primary slot? Is one of the weapons randomly selected? Does it run a check to see which of the weapons does more damage?
How does the new penalty to heavy weapons used against infantry/creatures come into play? NPCs aren't the brightest, so will they disregard the penalty and still choose to fire their heavy weapon if it's in the primary slot (if that's how they decide)? If they decide based on damage output, will they take the penalty into consideration when they calculate damage, or stick with the strongest weapon and hope it hits? Are there plans to change the way weapons are selected in the future?
I would try to test this out on my own, but I don't have any overlapping weapons to get trial data, and don't really want to wade into a bandit squad's sweet spot to see how they react.
On a related note, when dual wielding weapons, you can only do it with two of the same weapon, correct? Is there a penalty (whether to hit chance like with heavy weapons now, or to something else) to doing so, or does it just act as an extra set of attacks for the round with the only penalty being the loss of flexibility by having less range covered? If there is a stat penalty incurred, does it apply only to sentients, or does it carry over to creatures (who technically have two of the same weapon) and droids that have two of the same weapon, as well? Are there plans to change how any of this functions?
I know dual wielding has been covered a little bit before, but I wanted to try to get a comprehensive and up-to-date idea of how exactly it functions.