This is probably a very old subject, and this is probably why I fail to find a thread that discusses it. What facilities are the best way to reduce the crime on your planet.
My first idea was to build palaces. But then you have to balance the Employment Rate by building Skyscrapers, which in term add to the civilization level and so adding to the Crime rate.
My second guess is balancing with Council Flats, but again you are rising the civilization level a lot by constructing so many of them.
I'll probably need to calculate it all by using some excel sheets and making some civ ratings of my own for each of the crime-positive facilities, adding to their area, the area needed to balance them...
But I was wondering what are the best practices out there.
My first idea was to build palaces. But then you have to balance the Employment Rate by building Skyscrapers, which in term add to the civilization level and so adding to the Crime rate.
My second guess is balancing with Council Flats, but again you are rising the civilization level a lot by constructing so many of them.
I'll probably need to calculate it all by using some excel sheets and making some civ ratings of my own for each of the crime-positive facilities, adding to their area, the area needed to balance them...
But I was wondering what are the best practices out there.
Edited By: Jaret Byar on Year 15 Day 344 2:13
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Founding father of the Red Star Alliance.
Mandalorian veteran.