I'm looking forward to trying out the new ground combat system, but was wondering about the different damage types.
Currently, there's no difference in damage against different target types between Physical and Energy. Well, Energy (P) to be precise. Will they perform differently when additional target types are added, or will they have other distinguishing factors, such as Energy Shields blocking Energy and Riot Shields blocking Physical, or affecting success rates for Jedi using lightsabers to deflect incoming shots?
On a related note, the C-M Frag Storm being Physical makes sense as it's a slugthrowing shotgun of sorts, firing durasteel pellets or flechettes (or whatever you RP loading into it). The ELG-3A, however, is a standard blaster canonically. Granted, it's had Physical damage listed on the rules page for as long as I can remember, but our SWC version isn't a slugthrower, is it? I suppose it would only matter for RP purposes at the moment, but it would make a significant difference.
And finally, when an attacker rolls a critical hit, the rules specify that the damage will always be 1.5 times the maximum damage, but is this 1.5 times the base max damage or the max damage after the (1+Skill/10) modifier has been tacked on?
Currently, there's no difference in damage against different target types between Physical and Energy. Well, Energy (P) to be precise. Will they perform differently when additional target types are added, or will they have other distinguishing factors, such as Energy Shields blocking Energy and Riot Shields blocking Physical, or affecting success rates for Jedi using lightsabers to deflect incoming shots?
On a related note, the C-M Frag Storm being Physical makes sense as it's a slugthrowing shotgun of sorts, firing durasteel pellets or flechettes (or whatever you RP loading into it). The ELG-3A, however, is a standard blaster canonically. Granted, it's had Physical damage listed on the rules page for as long as I can remember, but our SWC version isn't a slugthrower, is it? I suppose it would only matter for RP purposes at the moment, but it would make a significant difference.
And finally, when an attacker rolls a critical hit, the rules specify that the damage will always be 1.5 times the maximum damage, but is this 1.5 times the base max damage or the max damage after the (1+Skill/10) modifier has been tacked on?