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Archives » Armour, sheilds, health question.
Just a question.

Okay dont know how to word this well but ill try.

Theirs all sorts of health points and hull/sheild points right?

Well say you have a e-112 blaster that takes out 30-45 damage on a human or the humans hp (healthpoints). What would that damage be to a starship or vehicle?
IS their an equation like devided by five or somthin?


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You're asking wether a weapon someone would carry, like a blaster rifle or some other such thing, would do the same amount of damage to a ship or building as it would to a player/npc target?


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well no just how that works... Because I know one shot of my sniper rifle will not destroy a tie-fighter.


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Well, no. But if your sniper rifle did 5 pts of damage to a flessh and blood target, would it also do 5 damage to a metal wall?


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For red scenarios, armor points were several times the value of a character's HP. For actual combat the rules are not yet posted so you will need to wait and see. However, you should expect that armor/shield/hull points will not be exactly equal to HP.


The assumed multiplier always used to get quoted as Hull points being 10 times what Health Points were. But as Syn says, that may be subject to change pending combat.

To my knowledge, shield points are identical to hull points.


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"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."

Only fools and children dream of heroes.
Okay thanks. I didnt see it on the rules page so I wanted to clerify what was going on.


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