Okay, so I'm a complete newbie at this, so I'm a bit lost.
I'd very much like to create a Chevin, but sadly there aren't any base templates to really steer me in the right direction with one. Ideally I'd like him to be a smugglerish type with some solid leadership potential, and I believe Chevin's natural strength will make them a solid candidate for using unarmed combat (whenever that all gets added in), right?
And they're also apparently going to be experts at the whole ground combat thing.
So what areas should be my priorities? What skills should I be putting my points in to create a loveable Chevin who smuggles things and could end up being some sorta general on the ground, but without potentially gimping him in the future?
I'd very much like to create a Chevin, but sadly there aren't any base templates to really steer me in the right direction with one. Ideally I'd like him to be a smugglerish type with some solid leadership potential, and I believe Chevin's natural strength will make them a solid candidate for using unarmed combat (whenever that all gets added in), right?
And they're also apparently going to be experts at the whole ground combat thing.
So what areas should be my priorities? What skills should I be putting my points in to create a loveable Chevin who smuggles things and could end up being some sorta general on the ground, but without potentially gimping him in the future?