Last Updated: Year 27 Day 60
Missions are procedurally-generated Player versus Environment (PvE) contracts. Many missions are designed to be completed by a single player but
can be completed more efficiently with multiple players working cooperatively. Some missions are designed to be completed by multiple players,
and may be difficult or even impossible for a single player to complete. Missions provide greater levels of rewards than global PvE content such as
bandit or creature hunting. Missions generally require a diverse skillset to complete.
Missions are started and completed by interacting with NPCs in certain faction-owned facilities and space stations.
- Each mission type is granted by a single faction type.
- The player interacting with the NPC does NOT need to be in the same faction, in the same faction type, or even in a faction at all.
- The only requirement is that the faction which owns the facility or space station allows physical access via assignment or crewlist.
- However, some missions may require faction-specific features to complete successfully.
Factions which allow players to access their facilities and space stations for the purpose of conducting missions are rewarded with a portion of the reward when
a player completes a mission in the faction-owned facility or space station.
- Unless otherwise specified, the faction portion is 5% of the total award value.
Missions reward the player with credits upon successful completion.
- Because of the higher-risk nature of missions, which carry the chance of failure and asset loss, and the lengthy timelines involved, mission rewards are
generally substantially greater than the amount of credits players can earn through other means such as facility income.
- Missions may also occasionally reward unique items, such as single-use physical datacards.
Completing missions earns reputation for the associated mission type.
- Players can trade the reputation for higher ranks, which generally allow more complex, more difficult, and more rewarding missions of that type.
- Some missions also have an associated vendor or store, where players can spend reputation to access unique rewards.
Quests are static adventures that are scripted using LISP. Quests are designed for a single player to complete, but may contain multi-player elements.
| Quest | Description | Starting Location | Action |
| Bane of Miners |
The miners at Tansarii Point have an encountered a fauna problem. Assist them in rectifying the situation.
|
Sector: Bright Jewel
System: Bright Jewel (-5, 185)
Station: Tansarii Point (7, 2)
|
|
| Beskar Crafting |
Meet the forge master at your local tavern to begin your beskar journey.
|
Any tavern that is owned by a Mercenary-type faction
|
N/A
|
| Abandoned Research Installation |
Uncover the hidden secrets of a derelict research station.
|
Sector: Kessel
System: The Maw (395, 71)
Station: Abandoned Research Installation (11, 6)
|
|
| Unfinished Blueprints |
A whacky scientist is conducting research on an experimental droid. Assist him in progressing his research.
|
Sector: Kriz
System: Black Hole of Quintas (-65, -393)
Station: Black Hole Science Lab (14, 14)
|
|
| Quest | Description | Starting Location | Action |
| B`omarr Monastery |
Visit the B'omarr monstary and explore the secrets of the B'omarr Monks.
|
Sector: Arkanis
System: Tatoo (296, -248)
Planet: Tatooine (6, 12)
City: B`omarr Monastery (3, 1)
Ground: (1, 1)
|
|
| Fountain of the Ancients |
Visit the Fountain of Ancients and learn of its history.
|
Sector: Hutt Space
System: Si`Klaata Cluster (360, 120)
Station: Fountain of the Ancients Gateway (3, 2)
|
|
| Quest | Starting Location | Restriction | Action |
| An Elegant Weapon |
Any Temple
|
Force Sensitive Only |
N/A |
| Quest | Description | Starting Location | Action |
| Klug's Challenge |
Can you beat the challenge and survive in the conflict zone?
|
Sector: Morobe
System: Petabys Conflict Zone (100, 5)
Station: Petabys Station (7, 10)
|
|
| M'uk - The Scrapper |
The M'uk Clan is looking for pilots to turn bandit corvettes into Dooka!
|
Any Recycling Station within a sector.
|
N/A
|
| T'uk - The Junker |
The T'uk Clan is looking for pilots to turn bandit fighters into Dooka!
|
Any Recycling Station within a sector.
|
N/A
|
| Anook Fess - Jagannath Hunter |
The Jagannath is on! Join Anook Fess and begin your hunt.
|
Any Open-To-All Zoo, Wildlife Preserve, or Zoo Station within a sector.
|
N/A
|
Bandit Hunt Quests require you to hunt and destroy a particular type of hostile bandit.
Space based Bandit Hunts can be completed in Asteroid Fields, while Creature based Bandit Hunts can be completed on planetary terrain.
Note
Entities spawned from other missions do not count towards Bandit Hunts.
Strike Quests require you to destroy a group of bandits. These quests are started by visiting a valid quest location nearby to the quest acquisition location (typically within 20 distance).
Valid Locations for Strike Quests are:
- Deep Space
- Asteroid Fields
- No stations may be present at the location
- No existing hostile bandits can be present
You will be notified by a journal update when you find the quest location.