|
 | Tweaks:
- Recycling UI queueing entities is now faster
- Add unclaim option to item inventory
- Add skill component to hyperspace abort cooldown timer
- Player custom image list groups small and large images together
- Update death asset succession rules, these may be tweaked in the future
Look and feel:
- Add absolute ETA shown on sidemenu timers tooltip
- Add facility, station, city construction link to position view screen where applicable
Rules:
- Update Marketplace Rules Page to make the language a little clearer.
- Update Facility Income Rules Page to make the warning message more visible.
- Update Life & Death asset rules page
- The bugs page now lists supported browsers.
- System designer, based heavily on city designer
Bugs:
- Fix issue where facility construction was recorded as "Other" in transaction log
- Improve ordering of entities on some screens: where possible squads should be grouped in order with the squad leader first e.g. on scanners
- Two fixes to make paying off large amounts of facility income debt via inventory better: selecting all above max limit will allow you to select first set of entities, paying off debt generates a single event instead of one event per facility
- Blank page after squadron force leave (#5202)
- Fix more scanner link when controlling garrison squad (#5203)
- Fix export scanner from garrison squad (#5199)
- Update CCC Shield Gen linking rules, now CCC only needs to be assigned to the person doing the linking (#5183)
- City show stats screen not showing aborting facilities correctly (#5192)
- Fix behaviour of attack button from passenger manifest (#5194)
- Install Lock page can get into a redirect loop (#5196)
- Position screen XSS (#5193)
- Make unassign inventory events when using select all tag feature crash less (#4830)
- Fix issue using station construction using materials from diagonal location (#5188)
- Add loading spinners to scan and hail buttons in cockpit, finish-action links
- Update Creature Inventory to show Experience Level similar to how NPC Inventory does.
- Fix an issue where IFF list would crash if bad entry present
- Fix issue with corrupt facility type on build permissions able to be submitted
- Add another situation where build permissions can be automatically accepted: when you have permission to construct facilities from your faction and the facilities are going to be faction owned (issuing build permissions by plan allows faster construction by preloading details)
- Construction crash when accepted build permission contains restricted facility, error earlier if facility is out of bounds
- Fix issue with mine being full charging NPC costs for 0 yield
- Fix issue when toggling asteroid overlay when using inverse fog sensors
- Fix wrecked HQs being treated as a valid HQ
- Added an inventory filter for entities without tags assigned
- Fix up spam messages from cockpit tractor beam page, improve tractor beam load page speed for certain situations
- Add link to production in side menu when in an entity that can perform production (previously link only shown in cockpit and not under the side menu "production" heading)
- Unable to access market from NPC Owned market facilities
- Consolidate some material usage events into a single event (including production material usage events)
- Using items inside hangar/docking bay will show all passengers as targets for the action rather than those in the current room (#5205)
- Asteroid (entity) scanner icon missing on map (#5135)
- Hitting NPCs with ionic weapons give XP, hitting disabled droids with ionic weapons gives XP (#5191)
WS:
- Add NPC skills to Inventory/Entity response
- Add slot size and armour to Types/Ship response (#5164)
- Inventory/Entity crashes on deleted/nonexistent entities
- Added admin event upon new WS client registrations
- WS Admin crashes on dev
Known issues:
- There are some minor issues that currently cause the FI tools to not work and todays FI to be delayed.
| (Edited by Clarr Solo on Year 20 Day 67) |
|
 | We recently discovered a bug with XP earned by ion weapons. When you attack enemies that cannot be damaged by ion weapons (i.e. NPCs or disabled droids), you gain XP, which is unintended. We'd like to request everyone avoid using ion weapons in situations where their only targets will be enemies that cannot be damaged by ion weapons until we get a fix in place.
| (Edited by Ulrike Rayne Schultheiss on Year 20 Day 63) |
|
 | Happy New Year!
Tweaks:
- Added count of total bids to galactic market auctions
- Facility construction screen will preload nearby data from accepted build permissions
- Submitting your own build permissions plans now will auto accept if you have necessary privileges
- Improved city show status page (can see under construction ETA and can pause and resume construction from city stats screen if you have necessary privileges)
- City maps now draw under construction buildings with a transparent construction overlay
- FI Transaction tool maybe works better when ouputting to CSV for large factions Does not work better
- Added split crates multiplier on equipment crate split screen
- Added split piles multiplier on material loading screen
Mobile:
- The two panes for the material loading screen and ship/vehicle loading screens now displays vertically on narrow screens.
- City show stats screen can now display vertically on narrow screens.
Bugs:
- Fix issue with item inventory crashing when viewing filtered summary and filtering by cargo container type
- Fix issue with city designer offset when resizing the browser window
- Made it more clear when repair failed because your entities were in a party
- Fix a rare crash in MovementUtil::getTravelETA causing sidemenu to crash, update sidemenu to show travel actions like other actions
- Make travel screen input boxes update when single clicking on map
- Fix an issue with admin login when accessing unverified accounts
- moveElementToCursor javascript updated from using clientX/Y to pageX/Y (Maybe fix samsung browser map click issue)
- Fix issue where NPC cannot command board in some situations / Issue with lazy loaded fields with null value incorrect isset return code (#5162)
- Fixing some security issues with community pages/login/ban screens, non logged in users will no longer be shown internal error details.
- Improve inventory jump error handling when entity is not found
- Fix forum links not showing up underlined
- Fix being able to target medical items on full HP targets
- Some fixes for custom images and items tools
LISP:
- Allow XP to be given to all Entities
Rules:
- Update HP rules to use correct terminology and add calculation example
Edit fixed Y20D36:
- Issue with facility construction crashing with invalid build permissions
- Issue with FI Transactions not forcing CSV file download (note: previous fix was ineffective for large factions)
- Fix issue with scanners crashing when characters present
- Rules page added for bandit capture
| (Edited by Clarr Solo on Year 20 Day 36) |
|
 | Along with the sync last night we get to release a new creature for you all. Thanks a lot to the art team for their work on the images they are amazing. Some people might be wondering what the hell that it...well we also call them crystal foxes. Enjoy and happy hunting.

| (Edited by Kyle Rainer on Year 20 Day 35) |
|
 | Hopefully everyone is enjoying the year 20 celebration so far. There is more to come so keep an eye out on the sim news, you never know what might pop up or when. The introduction of the races seem to be generally well recieved, other than the usual complaining that is a prequisite to any change that occurs. As your person to implement them I am very glad of that, and wanted to thank Syn and Arjuna especially for their assistance in reviewing the stats and making sure I didn't screw up anything while making the races.
Porgs also seem to be a hit as far as I've heard, and with them introduced a new feature we can take advantage of CP Creatures. Which when the idea was tossed around we all loved it so hopefully everyone else does as well, and never know we might introduce more CP Creatures as time goes on.
I kind of kicked off the ideas for the Year 20 Celebrations so this is a fitting time for me to announce my retirement as an admin in swc and am retaking my character. The introduce of the new races and the making of porgs, purrgills and future things to come were my last offical acts as an admin in swc. Given my history it might be permanent or I might drop my character again one day to take on admin role again but for now feel I can contribute more in an advisory role than an actual admin.
Since this will likely be my last sim news post I do. I would like to thank everyone in swc for building a community that has lasted 20 years. Some of you I have worked more closely with than others but everyone contributes to make this game interesting. For that you have my thanks.
Also like to say given the recent massive earthquake in Alaska hopefully all of our players there are safe and sound, or as good as you could be given the circumstances.

| (Edited by Kyle Rainer on Year 20 Day 3) |
|
 | Double Login CP:
For the next month or two enjoy double the reward for logging in! Happy 20th!
Unarmed Brawlers:
You may now use unarmed brawlers for an in-depth, stat based fight. A rules page will be made for these soon, but in the meantime here is a link to the details.
Space Bandit Capturing:
Disabled bandit ships can now be captured with the use of an Electronic Lockbreaker. The chance is based on your crafting/slicing skills. You get one try per character, per ship. It also will eat your ELB.
This can be dangerous! Anyone can board a disabled ship. You've been warned.

Purrgil Quest:
Some of you are wondering about the new space whales, and wish you could get one. Well... a quest will be released soon that allows you to get one for yourself! Stay tuned for details but in the meantime, go blubber hunting.

Science Feud Quest - Part Two:
A ton of you have asked about this bit. We have taken feedback from the first run and found ways to improve. Expect this quest to begin at the start of March. Start preparations now and make plans to be free!
|
|
 | 
Some of you may have noticed that we are at the dawn of Year 20. A lot of new things are coming forward alongside this event and this is just part one!
Space Combat Garrisons:
As you may have seen in the latest Sync Report, a new feature for ships and stations has appeared. You may now store squads of fighters and gunboats into certain stations for system defense.
"What does this mean?!" - It means that in the next few months your systems may be in danger and will need some automated/remote defenses. Start your preparations!
New Playable Races:
A pair of new races, Kushiban and Pengauani are both set to be revealed about an hour or two after this post. They will be available for switching once the GNS announcement hits. Our galaxy grows once more.
CP Bonus Creature:
No that isn't a typo. We have ONE creature for CP bonus right now! Porgs! Get your personal flock today at Zoos, ranches, and wildlife preserves.

New Creatures
Purrgills are also released as a new creature.
| (Edited by Kyle Rainer on Year 19 Day 365) |
|
 | Tweaks:
- New feature: Station Garrisons [see rules page]. Station garrisons is a feature intended to make defense of systems easier.
- Update Fincome Transactions overview: add option for last 31 days output, page loading slowly will not block other pages loading. Be careful as this may INLCUDE the last monthly run if it is within 31 days.
- Limited droid and item recycling XP to 1
- Added limitation on the number of bacta tanks you can monitor at once based on medical skill [see rules page]
Bugs:
- Fix issues with custom image submission form
- Fix exploit with xss on faction homepage link
- Fix issue where rules pages show mangled locations
- Fix exploit relating to npc market
- Fix skill category ordering for npc skillset fitouts user interface
- Fix issue with adding station build permissions crashing
- Remove form disabler on facility construction step 1 (safari back button fix)
- Cockpit squadron page now has filter box
- Fixing factory stations kicking items into space
- Handle situation where a power generator actively providing power being destroyed [rules page for power gens have been updated] (#5146)
- Could not edit budget descriptions (#5147)
- Workaround issue where forum badge not rendering with skin
- Add all missing size categories to city designer [8x8, etc]
Rules:
- Added rules for combat tactics [see rules page]
|
|
 | Howdy folks!
We're currently experiencing issues with applying customs. The source of the bug has been found, squashed, and tested. The fix will be included with the next sync, but until then, it won't be possible to apply customs.
Thanks for your patience!
|
|
 | Some of you probably noticed that weird 8x8 Large Palace that has been imageless and unconnected to the game for the past... while.
http://www.swcombine.com/rules/?8x8&ID=106
It has now been fully added to the game and can be constructed by anyone. Enjoy.
|
|
 | Economy Tweaks:
- Facility Income will now run weekly instead of monthly. The total value of FI weekly will be approximately 23% of the monthly values, and will be delivered on Sunday nights. The the next one should be today at D355 23:00 if no issues are encountered.
Combat Tweaks:
- Added combat tactics for character, squads, ships
- Focus fire: Each entity will target the same enemy for every hit per combat round
- Spread fire: Each entity will have each individual hit's target randomly chosen (as it has previously worked); additionally, they will do their best not to hit a dead target
- Combat now requires Line of sight to target (firing on an enemy with a facility, or anything that you would travel route around, in between will now fail)
- Add link to combat report from combat event, this link is sharable with others (so do not share link with others if you do not want them seeing the report)
- Rename faction "Combat Reports" permissions group to "Combat" permissions
Tweaks:
- Cross-terrain will now take a maximum of 4 hours
- made Admin-owned markets able to access NPC Market
- Organizing notable rooms list and making pointer more obvious
- Show IFF icon for squad leaders when on travel boarding screen (IFF icon will not show for entities that are in a squad and not squad leader - this should make it easier to board lead ships when a squad is present)
Bugs:
- Lots of updates to maps so they can be drawn in more situations (mainly when character is not at a maps location)
- Paused ETAs still counted down on sidebar e.g. when standing in a paused mine (#5113)
- Disallow multiple submissions of facility construction form, added link to start another construction in flash msg
- Add table editor to CKEditor e.g. faction profile editor (#5100)
- Party size under equipment now shows member count instead of slots
- Fix issue with overflowing sim news header when posted by long handle
- Fix recycling abort crash when aborting droids recycling
- Infotext inventory filter not working when None option is selected (#5138)
- inverted passenger count status bar color
- Add open-to inventory filter for ship and vehicle inventory
- Sort list of properties alphabetically in properties editor
- Apply a fire delay to all attackers, not just the party leader when attacking e.g. when in a ship squad you should be able to see a fire delay action for each ship
- Fix issue with Guard/Patrol/HostileAction: it does not reset action listeners when party leader changes
- Remove plotStepTravel and remove custom javascript on step travel cockpit page, clicking on map on step travel page now should bring up dropdown like other pages
- Add space combat attack button to scanner view
- Draw fire delay timer in cockpit screen (drawn on left hand side)
- Add squadron card to cockpit showing hull/shields quick overview
- Update privileges screen: fixes broken leader/2ic privs, shows which privs are missing (when leader or 2ic is missing privs, loading this screen will attempt to grant them - this is necessary if we add new privs)
- Remove CM output from pilot inventory (ships no longer show unmanned/piloted/npc in inventory piloted view)
- Remove CM checks when building stations (building stations had some weird code checks around piloted ships that were removed)
- Move piloted check for travel into the UI (should now correctly apply all-ships-in-squad-need-pilot rules before allowing travelling)
Rules:
- Update rules around astromech droids in cockpit avoiding hyperspace aborts
Lisp:
- Transfer ownership lisp admin function (#5127)
| (Edited by Clarr Solo on Year 19 Day 355) |
|
 | It appears that we've encountered a nasty little bug with spawning custom items! The bug is caused by making over custom items prior to their approval by the art team. Essentially, if the custom item is owned by a faction (and potentially dead characters) at the time of approval, the tools can't figure out where to place the item and will crash. This also happens on denial due to the tools not knowing who to refund the CP to.
Because of this, we'd like to ask that people please avoid making over custom items prior to their approval until it is sorted out.
|
|
 | Tweaks:
- Recycling UI queueing entities is now faster
- Add unclaim option to item inventory
- Add skill component to hyperspace abort cooldown timer
- Player custom image list groups small and large images together
- Update death asset succession rules, these may be tweaked in the future
Look and feel:
- Add absolute ETA shown on sidemenu timers tooltip
- Add facility, station, city construction link to position view screen where applicable
Rules:
- Update Marketplace Rules Page to make the language a little clearer.
- Update Facility Income Rules Page to make the warning message more visible.
- Update Life & Death asset rules page
- The bugs page now lists supported browsers.
- System designer, based heavily on city designer
Bugs:
- Fix issue where facility construction was recorded as "Other" in transaction log
- Improve ordering of entities on some screens: where possible squads should be grouped in order with the squad leader first e.g. on scanners
- Two fixes to make paying off large amounts of facility income debt via inventory better: selecting all above max limit will allow you to select first set of entities, paying off debt generates a single event instead of one event per facility
- Blank page after squadron force leave (#5202)
- Fix more scanner link when controlling garrison squad (#5203)
- Fix export scanner from garrison squad (#5199)
- Update CCC Shield Gen linking rules, now CCC only needs to be assigned to the person doing the linking (#5183)
- City show stats screen not showing aborting facilities correctly (#5192)
- Fix behaviour of attack button from passenger manifest (#5194)
- Install Lock page can get into a redirect loop (#5196)
- Position screen XSS (#5193)
- Make unassign inventory events when using select all tag feature crash less (#4830)
- Fix issue using station construction using materials from diagonal location (#5188)
- Add loading spinners to scan and hail buttons in cockpit, finish-action links
- Update Creature Inventory to show Experience Level similar to how NPC Inventory does.
- Fix an issue where IFF list would crash if bad entry present
- Fix issue with corrupt facility type on build permissions able to be submitted
- Add another situation where build permissions can be automatically accepted: when you have permission to construct facilities from your faction and the facilities are going to be faction owned (issuing build permissions by plan allows faster construction by preloading details)
- Construction crash when accepted build permission contains restricted facility, error earlier if facility is out of bounds
- Fix issue with mine being full charging NPC costs for 0 yield
- Fix issue when toggling asteroid overlay when using inverse fog sensors
- Fix wrecked HQs being treated as a valid HQ
- Added an inventory filter for entities without tags assigned
- Fix up spam messages from cockpit tractor beam page, improve tractor beam load page speed for certain situations
- Add link to production in side menu when in an entity that can perform production (previously link only shown in cockpit and not under the side menu "production" heading)
- Unable to access market from NPC Owned market facilities
- Consolidate some material usage events into a single event (including production material usage events)
- Using items inside hangar/docking bay will show all passengers as targets for the action rather than those in the current room (#5205)
- Asteroid (entity) scanner icon missing on map (#5135)
- Hitting NPCs with ionic weapons give XP, hitting disabled droids with ionic weapons gives XP (#5191)
WS:
- Add NPC skills to Inventory/Entity response
- Add slot size and armour to Types/Ship response (#5164)
- Inventory/Entity crashes on deleted/nonexistent entities
- Added admin event upon new WS client registrations
- WS Admin crashes on dev
Known issues:
- There are some minor issues that currently cause the FI tools to not work and todays FI to be delayed.
| (Edited by Clarr Solo on Year 20 Day 67) |
|
 | We recently discovered a bug with XP earned by ion weapons. When you attack enemies that cannot be damaged by ion weapons (i.e. NPCs or disabled droids), you gain XP, which is unintended. We'd like to request everyone avoid using ion weapons in situations where their only targets will be enemies that cannot be damaged by ion weapons until we get a fix in place.
| (Edited by Ulrike Rayne Schultheiss on Year 20 Day 63) |
|
 | Happy New Year!
Tweaks:
- Added count of total bids to galactic market auctions
- Facility construction screen will preload nearby data from accepted build permissions
- Submitting your own build permissions plans now will auto accept if you have necessary privileges
- Improved city show status page (can see under construction ETA and can pause and resume construction from city stats screen if you have necessary privileges)
- City maps now draw under construction buildings with a transparent construction overlay
- FI Transaction tool maybe works better when ouputting to CSV for large factions Does not work better
- Added split crates multiplier on equipment crate split screen
- Added split piles multiplier on material loading screen
Mobile:
- The two panes for the material loading screen and ship/vehicle loading screens now displays vertically on narrow screens.
- City show stats screen can now display vertically on narrow screens.
Bugs:
- Fix issue with item inventory crashing when viewing filtered summary and filtering by cargo container type
- Fix issue with city designer offset when resizing the browser window
- Made it more clear when repair failed because your entities were in a party
- Fix a rare crash in MovementUtil::getTravelETA causing sidemenu to crash, update sidemenu to show travel actions like other actions
- Make travel screen input boxes update when single clicking on map
- Fix an issue with admin login when accessing unverified accounts
- moveElementToCursor javascript updated from using clientX/Y to pageX/Y (Maybe fix samsung browser map click issue)
- Fix issue where NPC cannot command board in some situations / Issue with lazy loaded fields with null value incorrect isset return code (#5162)
- Fixing some security issues with community pages/login/ban screens, non logged in users will no longer be shown internal error details.
- Improve inventory jump error handling when entity is not found
- Fix forum links not showing up underlined
- Fix being able to target medical items on full HP targets
- Some fixes for custom images and items tools
LISP:
- Allow XP to be given to all Entities
Rules:
- Update HP rules to use correct terminology and add calculation example
Edit fixed Y20D36:
- Issue with facility construction crashing with invalid build permissions
- Issue with FI Transactions not forcing CSV file download (note: previous fix was ineffective for large factions)
- Fix issue with scanners crashing when characters present
- Rules page added for bandit capture
| (Edited by Clarr Solo on Year 20 Day 36) |
|
 | Along with the sync last night we get to release a new creature for you all. Thanks a lot to the art team for their work on the images they are amazing. Some people might be wondering what the hell that it...well we also call them crystal foxes. Enjoy and happy hunting.

| (Edited by Kyle Rainer on Year 20 Day 35) |
|
 | Hopefully everyone is enjoying the year 20 celebration so far. There is more to come so keep an eye out on the sim news, you never know what might pop up or when. The introduction of the races seem to be generally well recieved, other than the usual complaining that is a prequisite to any change that occurs. As your person to implement them I am very glad of that, and wanted to thank Syn and Arjuna especially for their assistance in reviewing the stats and making sure I didn't screw up anything while making the races.
Porgs also seem to be a hit as far as I've heard, and with them introduced a new feature we can take advantage of CP Creatures. Which when the idea was tossed around we all loved it so hopefully everyone else does as well, and never know we might introduce more CP Creatures as time goes on.
I kind of kicked off the ideas for the Year 20 Celebrations so this is a fitting time for me to announce my retirement as an admin in swc and am retaking my character. The introduce of the new races and the making of porgs, purrgills and future things to come were my last offical acts as an admin in swc. Given my history it might be permanent or I might drop my character again one day to take on admin role again but for now feel I can contribute more in an advisory role than an actual admin.
Since this will likely be my last sim news post I do. I would like to thank everyone in swc for building a community that has lasted 20 years. Some of you I have worked more closely with than others but everyone contributes to make this game interesting. For that you have my thanks.
Also like to say given the recent massive earthquake in Alaska hopefully all of our players there are safe and sound, or as good as you could be given the circumstances.

| (Edited by Kyle Rainer on Year 20 Day 3) |
|
 | Double Login CP:
For the next month or two enjoy double the reward for logging in! Happy 20th!
Unarmed Brawlers:
You may now use unarmed brawlers for an in-depth, stat based fight. A rules page will be made for these soon, but in the meantime here is a link to the details.
Space Bandit Capturing:
Disabled bandit ships can now be captured with the use of an Electronic Lockbreaker. The chance is based on your crafting/slicing skills. You get one try per character, per ship. It also will eat your ELB.
This can be dangerous! Anyone can board a disabled ship. You've been warned.

Purrgil Quest:
Some of you are wondering about the new space whales, and wish you could get one. Well... a quest will be released soon that allows you to get one for yourself! Stay tuned for details but in the meantime, go blubber hunting.

Science Feud Quest - Part Two:
A ton of you have asked about this bit. We have taken feedback from the first run and found ways to improve. Expect this quest to begin at the start of March. Start preparations now and make plans to be free!
|
|
 | 
Some of you may have noticed that we are at the dawn of Year 20. A lot of new things are coming forward alongside this event and this is just part one!
Space Combat Garrisons:
As you may have seen in the latest Sync Report, a new feature for ships and stations has appeared. You may now store squads of fighters and gunboats into certain stations for system defense.
"What does this mean?!" - It means that in the next few months your systems may be in danger and will need some automated/remote defenses. Start your preparations!
New Playable Races:
A pair of new races, Kushiban and Pengauani are both set to be revealed about an hour or two after this post. They will be available for switching once the GNS announcement hits. Our galaxy grows once more.
CP Bonus Creature:
No that isn't a typo. We have ONE creature for CP bonus right now! Porgs! Get your personal flock today at Zoos, ranches, and wildlife preserves.

New Creatures
Purrgills are also released as a new creature.
| (Edited by Kyle Rainer on Year 19 Day 365) |
|
 | Tweaks:
- New feature: Station Garrisons [see rules page]. Station garrisons is a feature intended to make defense of systems easier.
- Update Fincome Transactions overview: add option for last 31 days output, page loading slowly will not block other pages loading. Be careful as this may INLCUDE the last monthly run if it is within 31 days.
- Limited droid and item recycling XP to 1
- Added limitation on the number of bacta tanks you can monitor at once based on medical skill [see rules page]
Bugs:
- Fix issues with custom image submission form
- Fix exploit with xss on faction homepage link
- Fix issue where rules pages show mangled locations
- Fix exploit relating to npc market
- Fix skill category ordering for npc skillset fitouts user interface
- Fix issue with adding station build permissions crashing
- Remove form disabler on facility construction step 1 (safari back button fix)
- Cockpit squadron page now has filter box
- Fixing factory stations kicking items into space
- Handle situation where a power generator actively providing power being destroyed [rules page for power gens have been updated] (#5146)
- Could not edit budget descriptions (#5147)
- Workaround issue where forum badge not rendering with skin
- Add all missing size categories to city designer [8x8, etc]
Rules:
- Added rules for combat tactics [see rules page]
|
|
 | Howdy folks!
We're currently experiencing issues with applying customs. The source of the bug has been found, squashed, and tested. The fix will be included with the next sync, but until then, it won't be possible to apply customs.
Thanks for your patience!
|
|
 | Some of you probably noticed that weird 8x8 Large Palace that has been imageless and unconnected to the game for the past... while.
http://www.swcombine.com/rules/?8x8&ID=106
It has now been fully added to the game and can be constructed by anyone. Enjoy.
|
|
 | Economy Tweaks:
- Facility Income will now run weekly instead of monthly. The total value of FI weekly will be approximately 23% of the monthly values, and will be delivered on Sunday nights. The the next one should be today at D355 23:00 if no issues are encountered.
Combat Tweaks:
- Added combat tactics for character, squads, ships
- Focus fire: Each entity will target the same enemy for every hit per combat round
- Spread fire: Each entity will have each individual hit's target randomly chosen (as it has previously worked); additionally, they will do their best not to hit a dead target
- Combat now requires Line of sight to target (firing on an enemy with a facility, or anything that you would travel route around, in between will now fail)
- Add link to combat report from combat event, this link is sharable with others (so do not share link with others if you do not want them seeing the report)
- Rename faction "Combat Reports" permissions group to "Combat" permissions
Tweaks:
- Cross-terrain will now take a maximum of 4 hours
- made Admin-owned markets able to access NPC Market
- Organizing notable rooms list and making pointer more obvious
- Show IFF icon for squad leaders when on travel boarding screen (IFF icon will not show for entities that are in a squad and not squad leader - this should make it easier to board lead ships when a squad is present)
Bugs:
- Lots of updates to maps so they can be drawn in more situations (mainly when character is not at a maps location)
- Paused ETAs still counted down on sidebar e.g. when standing in a paused mine (#5113)
- Disallow multiple submissions of facility construction form, added link to start another construction in flash msg
- Add table editor to CKEditor e.g. faction profile editor (#5100)
- Party size under equipment now shows member count instead of slots
- Fix issue with overflowing sim news header when posted by long handle
- Fix recycling abort crash when aborting droids recycling
- Infotext inventory filter not working when None option is selected (#5138)
- inverted passenger count status bar color
- Add open-to inventory filter for ship and vehicle inventory
- Sort list of properties alphabetically in properties editor
- Apply a fire delay to all attackers, not just the party leader when attacking e.g. when in a ship squad you should be able to see a fire delay action for each ship
- Fix issue with Guard/Patrol/HostileAction: it does not reset action listeners when party leader changes
- Remove plotStepTravel and remove custom javascript on step travel cockpit page, clicking on map on step travel page now should bring up dropdown like other pages
- Add space combat attack button to scanner view
- Draw fire delay timer in cockpit screen (drawn on left hand side)
- Add squadron card to cockpit showing hull/shields quick overview
- Update privileges screen: fixes broken leader/2ic privs, shows which privs are missing (when leader or 2ic is missing privs, loading this screen will attempt to grant them - this is necessary if we add new privs)
- Remove CM output from pilot inventory (ships no longer show unmanned/piloted/npc in inventory piloted view)
- Remove CM checks when building stations (building stations had some weird code checks around piloted ships that were removed)
- Move piloted check for travel into the UI (should now correctly apply all-ships-in-squad-need-pilot rules before allowing travelling)
Rules:
- Update rules around astromech droids in cockpit avoiding hyperspace aborts
Lisp:
- Transfer ownership lisp admin function (#5127)
| (Edited by Clarr Solo on Year 19 Day 355) |
|
 | It appears that we've encountered a nasty little bug with spawning custom items! The bug is caused by making over custom items prior to their approval by the art team. Essentially, if the custom item is owned by a faction (and potentially dead characters) at the time of approval, the tools can't figure out where to place the item and will crash. This also happens on denial due to the tools not knowing who to refund the CP to.
Because of this, we'd like to ask that people please avoid making over custom items prior to their approval until it is sorted out.
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 | 1 | Year 20 Day 84, 19:31 | Noctis banned player Bobby Boudreaux providing the following reason: Multi Ban - Accounts coming under control of a single player. | 2 | Year 20 Day 84, 19:31 | Noctis banned player Breton Boudreaux providing the following reason: Multi Ban - Accounts coming under control of a single player. |
Registering as multis doesn't mean you won't get caught. Oldest account can request an unban in 6 weeks.
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 | 1 | Year 20 Day 83, 12:33 | Noctis banned player Mykil Gahrl providing the following reason: Multi Ban - failing to register as multis, attempting to create new characters despite multiple warnings. | 2 | Year 20 Day 83, 12:33 | Noctis banned player Kyp Ryll providing the following reason: Multi Ban - failing to register as multis, attempting to create new characters despite multiple warnings. |
I don't know what to tell people anymore, stahp. 6 weeks request an unban of the oldest account.
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 | 1 | Year 20 Day 52, 23:04 | Noctis banned player Imaji Kajik providing the following reason: Multi Ban |
Attempting to get around the death timer by registering a new account. Submit a help ticket in 6 weeks 3 months for attempting to make another.
Baugrems Edit: Awww I'm my own motivation too!
1 | Year 20 Day 53, 11:41 | Baugrems banned player Freddy Barkhuizen providing the following reason: Multi Ban | 2 | Year 20 Day 53, 11:41 | Baugrems banned player Jaqueline Barkhuizen providing the following reason: Multi Ban |
Freddy being the older of the accounts can request an unban in 3 weeks. Both accounts were being controlled by one person.
| (Edited by Baugrems on Year 20 Day 53) |
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1 | Year 20 Day 50, 21:08 |
Baugrems banned player Natalya Volkov providing the following reason: Multi Ban - Jasper Merlyn
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Read the thing above. Permanent Ban. Returning banned player.
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 | 1 | Year 19 Day 362, 11:54 | Noctis banned player Yaxe Warden providing the following reason: Hacking | 2 | Year 19 Day 362, 11:54 | Noctis banned player Valdis Hardwar providing the following reason: Hacking |
Multi accounts that appear to have under control of one player, exploiting the market, and asset sharing; also involving Swahg S`haghakh.
These players have been banned for one month. Valdis Hardwar can submit a support ticket to request reinstatement along with credit forfeiture after 1 month.
1 | Year 19 Day 362, 22:37 | Noctis banned player Ace Snyde providing the following reason: Harassment |
Threatening characters IC for the OOC banning. He may request an unban in 2 weeks.
| (Edited by Noctis on Year 19 Day 362) |
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 | 1 | Year 19 Day 358, 17:23 | Noctis banned player Swahg S`haghakh providing the following reason: Use of an external program to exploit the combine. |
Player can submit a support ticket in 1 month to request reinstatement along with a forfeiture of XP.
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 | 1Year 19 Day 355, 10:06Noctis banned player Rotkmunk Gor providing the following reason: Multi Ban
2Year 19 Day 355, 10:06Noctis banned player Ti Waiz Seij providing the following reason: Multi Ban
3Year 19 Day 355, 10:05Noctis banned player Gau Midu providing the following reason: Multi Ban
3 week ban for each character created and forfeiture of credits. Oldest account can request an unban after 9 weeks for exploiting the multi system.
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 | Lan Artemis Morbus is now known as Raziel Morbus.
That is all
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 | Hello everyone, just a reminder that if you share a connection you need to register as multis. Within the next week I'll be doing another round of bans for failing to register. As a reminder, since I'm giving fair warning, those banned will not be permitted to have multis going forward. Those of you with established multis, verify they are linked. Thank you for your cooperation in keeping the game fun and fair.
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1 |
Year 19 Day 286, 18:12 |
Noctis banned player David Pryde providing the following reason: Multi Ban |
2 |
Year 19 Day 286, 18:12 |
Noctis banned player Coriander Elias-Pryde providing the following reason: Multi Ban |
3 |
Year 19 Day 286, 18:12 |
Noctis banned player Vaal Dalledos providing the following reason: Multi Ban |
4 |
Year 19 Day 286, 18:12 |
Noctis banned player Galvin Korvas providing the following reason: Multi Ban |
Submit a support ticket in 2 weeks. Following the initial announcement about multis, and the first wave of bans, many have cleaned up their legal multis.
Edit>>
1 |
Year 19 Day 286, 19:51 |
Noctis banned player Zaarsk Klast providing the following reason: Multi Ban; Attempting to bypass death timer |
Repeatedly attempting to create a new account. 30 day ban
| (Edited by Noctis on Year 19 Day 286) |
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 | The Descriptions Team is looking for capable writers to produce new content and provide editing services to submissions from players. The typical test to apply for the team is to write three descriptions for entities that currently lack a quality one - you can either find some of these entities on your own or we can select them for you.
If you feel that you possess a basic comprehension of the English language and aren't afraid of a serial comma, feel free to apply for the team by messaging Tomas O`Cuinn in Darkness or catching me on Discord. We pay out a monthly salary of CPs as long as you can fool me into believing that you've been active, so what have you got to lose!?
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 | As of today, I've taken over as Art Team Director. I'd like to give a big thank you to Jevon for his years of service. All current and future questions about the art rules, custom submissions, default image submissions, etc. should be directed to me from now on.
Thanks again for all of your hard work, Jevon!
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Deathmatch has moved to the next round!
CLICK ME TO GO VOTE
Grudge Sign up bug is fixed. Sign up for next round. No new ones this time but death match did move ahead.
| (Edited by Baugrems on Year 19 Day 287) |
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The votes are in , tallied, sorted, recounted, and comple. Here are the winners for the first ever Competition to design your own CP ship
Fighter:
1. Ixzis' Einstar APOSTRO-9 - 15,000 CPs
2. Knightcrawler's Raptor-Wasp Starfighter - 10,000 CPs
3. Mishka's Spirit MSDB - 5,000 CPs
Freighter:
1. Squall's Decadence-class Pleasure Yacht - 15,000 CPs
2. Argon's RZ-68 Defender Troop Transport - 10,000 CPs
3. Euna's Xanadu-class Superyacht - 5,000 CPs
Capital:
1. Syn's Prometheus-class Starcraft - 15,000 CPs
2. Crueya's Verpine-class Heavy Cruiser - 10,000 CPs
3. Mikel's KR-4B Luxury Star Cruiser - 5,000 CPs
Most Creative Concept:
Bentake's Spacelane Diner - 2,000 CPs
Lets congratualte all our submitters, and especially our winners! Eventually all of these will make their way into a galaxy near you.
For winners, prizes will be distributed shortly.
| (Edited by Jevon Lambright on Year 19 Day 53) |
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UPDATE:
All submissions are being reviewed and voted on currently by a panel of judges. There will be multiple rounds, and winners will be announced at the end of all judging rounds.
We may look at upvotes and downvotes for some decision making, but they are not being used in any official capacity at this time. Showing your support for designs you like though and letting us know what you all want to see in game cannot hurt.
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The Combine Art team is officially hosting the first ever design your own CP ship competition in the art forum! Please head over here to read up on the rules and submission requirements:
http://www.swcombine.com/forum/thread.php?thread=74561&page=0
Submissions are open until January 15, 2018. Any and all questions can be DMed to me, or head over to the #swc-art IRC channel.
Edit: Last day to get these in. You have 24 hours!
| (Edited by Jevon Lambright on Year 19 Day 51) |
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The Deathmatch has moved ahead again. I feel like I did not post last time so we had few votes.... oops?
Grudges are updated but please submit more.
| (Edited by Baugrems on Year 19 Day 50) |
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It's that time again, folks! The SWC Administration will be conducting faction checks, scheduled to start next week. Please be sure that your factions meet the requirements, as detailed in the rules.
If anyone has any questions or concerns, feel free to contact myself or another Asim - we are here to help.
Sid-It 18.351: We will also be checking for Generic Datacard violations and any violators will have the "extra" datacards removed from them.
Sid-It 18.359: For those who forgot, we started faction checks on Day 357. A number of factions have datacards in excess of their slot count, so the administration will be removing them and fines will be assessed to those found abusing the generic datacard system.
Sid-It 19.014: No, we didn't forget. Here are some answers to frequently asked questions:
- Factions will be fined 10,000,000cr for each violation (except datacard violations).
- Datacard violators will be fined 10,000,000cr per excess slot (0.5s rounded up); the fines for repeat offenders will be doubled.
- The owners of factions in violation will receive a bill with the amount of fines due to Darkness, payable by the faction fined.
We are only releasing statistics of the violations at this time. Here's the damage, folks:
- 48 banner/logo violations
- 6 description violations
- 11 datacard violations (2 repeat offenders)
2017 Christmas Fund: 1,209,000,000cr
Last of the Sid-Its: Faction fines have been paid. For those of you that see those mysterious credit events, it was me who stole your precious credits. All hail Selatos!
(Also, if you are going to see Star Wars tonight, please wait until January to ruin it for everyone else....)
| (Edited by Sid on Year 19 Day 17) |
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Twilight Foundation has secured a victory for part one. All four phases are now completed. Active droids will still be available for capture and you all can claim your rewards soon.
Tomorrow morning Combine time you can start visiting your Droid commanders inside starports to claim end-of-quest rewards. Both sides can do this.
Galactic Rewards and Impact:
Also starting tomorrow morning Combine time you will see a new generic DC available for purchase plus a new enemy will appear in bandit squads for you to loot.
A GNS will be posted tonight featuring story end game and show you next steps for Part two.
Edit: if you spoke to npc and did not get a reward, it will be provided soon.
Edit Edit: http://www.swcombine.com/forum/thread.php?thread=74058&page=0 Discussion thread!
Edit Edit Edit: http://www.swcombine.com/forum/thread.php?thread=74058&post=849450#post849450 Updated with some code examples.
| (Edited by Baugrems on Year 18 Day 327) |
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Both teams are now in the final phase. Destroy enemy droids (or your own if you hate winning) and finish it up! Capture or Destroy!
Winner of thise Phase will be winning team. Rewards are ready to go..
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Hey Everyone!
Both teams have been pushing hard and now it is time for phase 3! That said it is time for some DETAILS.
Phase 3: Every civic center in the galaxy has a droid commander that will give you some equipment and instructions. Every DARKNESS or QUEST planet has at least 12 droids on it. You can speak to them as if they were an NPC.
Twilight: Activate your BN-D0 Assassins and deactivate the GenSci R0-L0 Tank Droids.
GenSci: Activate your R0-L0 Tank Droids and deactive the Twilight Assassins.
In total I have placed 500 droids in the galaxy.
Phase 4: Once enough (number not public) droids have been activated both teams will enter phase 4. This is the combat phase. Kill enemy droids but leave your own side's droids alone! Capture or kill until they are all taken care of around the galaxy. First side to conquer all active enemy droids wins.
"WHAT DO WE WIN?!"
Stuff. Though I will say prizes are more of a galactic scale than individual scale. Even if you didn't participate you might see some of the results.
Edit: Added Commanders to Starports. Both teams on phase 3. No more phase 2 rewards available.
| (Edited by Baugrems on Year 18 Day 280) |
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