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Player Administration

Easy there. (Posted by Erek on Year 15 Day 178)
A Year 15 Day 178, 19:06 Erek banned player Loxus Sadiph providing the following reason: Multi ...
[more]

I'm Deeply Hurt. (Posted by Erek on Year 15 Day 171)
  Year 15 Day 171, 20:11 Erek banned player Jereen Tavqus providing the following reason: ...
[more]

Then be strong. Be good. (Posted by Erek on Year 15 Day 158)
  Year 15 Day 158, 23:45 Erek banned player Siather Detaan providing the following reason:...
[more]

Community News

Deathmatch (Posted by Ellias Aubec on Year 15 Day 212)
New round of the Deathmatch. There are a selection of new grudge matches as well for you to vote on.   ...
[more]

Deathmatch is back after an extended break... (Posted by Ellias Aubec on Year 15 Day 153)
Well, I finally got around to refreshing the Deathmatch. So, go vote for your favourite players. We also have a selection of new ...
[more]

Holocron - Voting on Featured Article (Posted by Jennifer Dreighton on Year 15 Day 138)
Especially those of you who are actively contributing to the Holocron have been waiting for a voting process to be implemented fo...
[more]

Technical News

New Roleplaying Forum Unveiled (Posted by Syn on Year 15 Day 235)
After last week's removal of the Galactic Message Exchange, Erek, Banquo, and I assembled to develop a new roleplaying forum for ...
[more]

Item Recycling Disabled (Posted by Selatos on Year 15 Day 233)
Hi everyone, quick update for today. Because of some potential for people to park outside NPC shops, burn cash on the infinite supp...
[more]

Merchant Space Docks Update (Posted by ghost on Year 15 Day 6)
It has come to our attention that the new faction Hq 'Merchant Space Dock' are being taken out of factions and owned for private ...
[more]

(Posted by Syn on Year 15 Day 235 18:45)

After last week's removal of the Galactic Message Exchange, Erek, Banquo, and I assembled to develop a new roleplaying forum for SWC. The goal was to create a forum for players interested in more roleplaying opportunities that could serve as an intermediate step between the unmoderated freeform Meeting Hall and the highly structured long-term White Scenarios.

At the top of the RPG Centre, you will now find the new Scenario Hall. This is a forum in which anyone may create a new thread to run a scenario of their choosing.

Similar to the Meeting Hall, no particular structure is required. Players who wish to participate in freeform roleplay and chat in a cantina setting may do so, and players who would rather start a more structured scenario with a storyline and end goal may do so as well. You may create [Open] scenarios in which anyone can participate, or [Restricted] scenarios just for a group of friends or factionmates. The thread starter is entirely in charge of his thread and its direction.

Similar to White Scenarios, XP will be rewarded for participation, although this amount is capped at 500 XP per thread (averaging to no more than 20 XP per post, although posts will not be scored individually). XP will be awarded once the thread is requested closed by the thread starter when the scenario is concluded to his satisfaction, or once the thread reaches 30 days of inactivity. XP is only intended as a participation reward for roleplaying and contributing to SWC's IC environment, and attempts at using the forum to farm XP will be blocked.

Moderators will only interfere in instances of godmoding, rules violations and abuse, or if specific complaints are submitted, and will post an XP tally at the end of each thread. This largely hands-off approach will hopefully prevent the forum from accumulating an XP backlog as we have commonly seen with White Scenarios, and will give players the freedom to roleplay in the SWC universe as they wish.

A full set of rules (many of which will be familiar to players experienced with White Scenarios), a brief guide to scenario types and how to get started, and a sample scenario thread have been made available in the forum. Please read the sticky threads, and if any questions arise, feel free to ask any of the moderators or post in the OOC discussion sticky thread.

The Meeting Hall and the White Scenario board will continue to exist unaltered, for players who prefer completely unmoderated freeform RP or the greater commitment and XP rewards of WSs.  

(Posted by Selatos on Year 15 Day 233 12:29)

Hi everyone, quick update for today. Because of some potential for people to park outside NPC shops, burn cash on the infinite supply of new player items, and then recycle them into experience and raw mats, we've disabled item recycling entirely as a short term solution to prevent abuse. In the long term (hopefully not too long...), we're working on a new room type (incinerator) that will allow players to destroy items free of charge, but with no experience or raw material return, in order to retain the ability to de-clog your inventory without littering. 

(Posted by ghost on Year 15 Day 6 9:57)

It has come to our attention that the new faction Hq 'Merchant Space Dock' are being taken out of factions and owned for private use. There is a bug with the system where the HQ does not autoprotect allowing the station to be made over. Please do not do this. The stations are meant to be only owned by factions and serve as their Hq.

For those who privately own a MSD, I will be contacting you about resolving the situation. Thank you and sorry for the confusion.

EDIT Year 15 Day 6: I am aware that some of you were able to build these outside of a faction. This is also an error and we ask you, if you can do it, to please not. Hopefully we will get that bug straightened out in time.

Arjuna Edit: Year 15 Day 232 Merchant Space Docks are still not to be taken out of factions. The code normally should prevent this but some of you seem to have found a workaround. If they end up in the inventory of characters it is via a bug. If I find them, they will get sent to Darkness and made NPC owned  

(Edited by Arjuna on Year 15 Day 232)
(Posted by Selatos on Year 15 Day 231 12:31)

Some updates we've been waiting for for a while have been synced to the main server.

Rules
- Updated the NPC Rules to clarify custom NPC hiring and correct the NPC skills information.
- Updated the Support the Combine instructions.
- Restored the equations on the Production Rules.
- Restored the equations on the Station Construction Rules.
- Restored the equations on the Recycling Rules.
- Restored the equations on the Bacta Creation Rules.
- Restored the equations on the Cybernetic Operations Rules.
- Squading ships will auto assign the person as pilot.

Features
- Added "Kick Passenger" button to position interface when in the cockpit, along with a passenger listing, for the pilot of the ship.
- Horizontal Images can now be uploaded for facilities to allow for different aspect ratios.

Bug Fixes & Tweaks
- "Joined in the last 24 hours" list will now show all characters created within the past 24 hours.
- Now anyone who is assigned commander/pilot [or whatever those names are] of a city can modify roads (todo: add this to rules).
- Deflection will now only give FXP once per session.
- Protected entities can no longer be recycled, with the exception of HQs. Rules page updated to reflect the new requirement.
- All faction types are now allowed to assign the Security Authorisation privilege to other members.
- Hidden races no longer shown as an option for custom NPCs (ID: 3431)

Art
- New systems and planet art uploaded.
- New rules images for: G-1a Transport, YT-2400, and Barloz-Class Freighter

Edit: There were a few issues with the kick button not appearing, and some breaking issues with changes to the way item boxes were drawn; these have been updated as well. 

(Edited by Selatos on Year 15 Day 232)
(Posted by Syn on Year 15 Day 215 17:38)

After a number of IRC services difficulties today, a backup of the IRC services database from earlier this year has been restored (and this time nicks won't all drop spontaneously; I promise). Any channel/nickname changes that occurred in the past few months will need to be made again. This includes nick registrations and channel access changes. If there are any necessary channel transfers to be made or anything else requiring an oper's intervention, leave a note in #swc-help and Selatos, ETJ, and I will take care of them as soon as we can.

 

Supes Edit (reflecting official opinion of the SWC ASim Team):

alt  

(Edited by Erek on Year 15 Day 216)
(Posted by Ellias Aubec on Year 15 Day 212 18:03)

New round of the Deathmatch. There are a selection of new grudge matches as well for you to vote on.
   

(Posted by Erek on Year 15 Day 207 19:33)

Friends, countrymen, please stop entering your Merchant Space Docks. Please stop putting things in your Merchant Space Dock. Please stop docking inside your Merchant Space Dock. It is one of many entities falling victim to the death of the Room Tool.

I have teleported one of you three times now. It reminds me of House, M.D. (semi-relevant picture below).

Thank you.

alt  

(Edited by Erek on Year 15 Day 207)
(Posted by Syn on Year 15 Day 207 19:45)

A few months ago, NPC skills were updated for each NPC type for balance purposes (detailed in the linked post, for those who missed it). The promised HP update to NPCs level 10 and higher has just been completed by Zhao, so HP values are now accurate for NPCs that are unable to level further. Wounded NPCs have also been healed to full in the process. This only affected max level (or higher) NPCs.

Lower level NPCs that have not leveled since the NPC template changes may experience automated HP adjustments when they level. That concludes this series of NPC updates and there are no plans to make further template changes at this time. In the future, some of the less useful or redundant NPC types may be merged with other types, but nothing has been conclusively decided yet.  

(Posted by Zhao Yun on Year 15 Day 166 4:39)

Ladies and gents,

I have taken the liberty of resetting the hirable NPC population. You should now be able to hire NPCs at your leisure. I have also fixed the bug causing the automatic reset at the end of every month.

As an added bonus, I have also fixed the code that was causing taxes on facility income to not be distributed.

Have a good day!  

(Edited by Hondo Maximus on Year 15 Day 167)
(Posted by Ellias Aubec on Year 15 Day 153 18:57)

Well, I finally got around to refreshing the Deathmatch. So, go vote for your favourite players. We also have a selection of new grudge matches for you to vote on - remember, we always need more so submit a new grudge match now.  

(Posted by Ghost on Year 15 Day 146 10:57)

Checks were completed on Day 142 as promised; factions not meeting the requirements for Membership/Assets were dissolved. In doing so, we accidentally fixed the counters that run automatic dissolution. Faction leadership is now getting accurate dissolution data and the relevant warnings should be heeded. Rewards for those who helped with the checks have been paid out.

As for the bill, please click HERE.

Faction Leadership should send their payment to Ghost by Day 150.  If you do not, assets will be seized to pay for the fines. Please keep your factions in order. Thank you.

Clarification: The violations were recorded when the initial check was announced. The Day 142 Deadline was for the factions at risk for dissolution. It was not a deadline for you to avoid a fine. The "at risk"  designation was to let leadership know that its issues needed to be addressed; the fines were already determined by that time. I understand, after reading several reactions to the initial announcement, that there may have been some misunderstandings. The fines were for failing to have maintained a professional appearance at the time of the announcement. Correcting the errors by Day 142 was required, but does not erase the fact that your group was unsatisfactory on Day 136.

Supes EDIT (again)  

(Edited by Erek on Year 15 Day 146)
(Posted by Ghost on Year 15 Day 136 8:28)

UPDATE (Day 145): BE ADVISED, AUTO-DISSOLUTION RE-ENABLED, ONE WOULD BE WISE NOT TO IGNORE THE WARNING EVENTS

It is that time of year!  The administration will be checking factions to make sure they are in line with the requirements listed in the rules.  This includes the faction status in membership and bankruptcy.   Information will be gathered over the coming week, with the 'deadline' for meeting all required standards falling on Year 15 Day 142.  If your group does not meet the required standards, it will face fine/dissolution based on violation.   Fines will be 1,000,000 credits per violation of the following requirements:

  • Horizontal Banner (468 x 60 Pixels)
  • Vertical Banner (60 x 468 Pixels)
  • Logo (70 x 70 Pixels)
  • Faction Description (150 words in length)
  • An Active Leader (Last login less than 14 days ago)

If an owner/ leader needs assistance with the checks or has any questions, please feel free to find a member of Administration on IRC or by DM.  If you feel your group cannot meet the requirements and wish it to be dissolved before the deadline, also contact a member of Administration.  

Clarification: Factions falling below the minimal requirements for capital and membership will be dissolved.  Governments will be evaluated based upon Government Requirements, not basic faction Requirements. 

UPDATE (Day 137):  The initial check on factions is complete.  There are 44 factions that currently do not meet the minimum requirements to be considered a faction.  There are also several governments that are below the minimum requirements.  I will be rechecking periodically throughout the week.  We recommend you do what you can to get your factions in order to prevent dissolution.  Dissolution is set for day 142 on the factions that do not meet requirements.    If you have any questions about your status, feel free to DM Ghost or find him on irc with any inquiries. 

Also, if you notice a factions banners, logos or descriptions violate the rules, feel free to DM Ghost with that information.  CPs will be awarded for the first received report of violation.

UPDATE (Day 139): There has been some confusion on this, so I will make it clear, regardless of "days left" on your event warnings,  all factions who fall below the line and who do not correct it will be dissolved on Day 142.  I was not going to publish any sort of list, as I saw it as a way for people to get information on the status of factions that they would not normally have access to, but since there has been such little work done by the factions still under the limit, I decided that the most fair and best practice would be to publish a list.  This way no one can claim they were not notified or were unsure of their status.   You can ask to have your faction manually dissolved before that date. Click Below to check if your faction needs to contact Ghost.

UPDATE (Day 145): BE ADVISED, AUTO-DISSOLUTION RE-ENABLED, ONE WOULD BE WISE NOT TO IGNORE THE WARNING EVENTS

CLICK HERE FOR DOCUMENT

If your faction has a Rules Violation reported that will result in a fine, it is also listed as "Needs Attention"

(Edited to correct Dissolution date.  It is Day 142)  

(Edited by Arjuna on Year 15 Day 145)