Eclipse Enterprises
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Year

25

Day

151

Time

13:10:01

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Posted by Selatos on Year 15 Day 261 23:24

SWC has been updated to revision 28421.

Performance Tweaks
- Added missing table indexes to address a few poorly performing queries
- Restructured several actions-related queries to reduce overhead

Bug Fixes
- Double travel XP (#3474)
- Credit transfer exploit (#3505)

Tweaks
- Droids will now display shields/ionic while in your party
- Droid hull/shield/ionic values have been updated based on the new rules
- Attempt to improve colorbar overlay text by turning it black for yellow colorbars
- When traveling in sublight, you will automatically avoid black holes. If your final destination is a black hole, you will still die. This was changed because it is inconsistent with how navigation works around suns; you can "see" the gravity well from a black hole on sensors just the same as with suns, so it is reasonable to have the "ship computer" automatically avoid them

Gameplay Changes
- Droids can now be repaired with a toolkit containing droid parts every half hour based on your repair skill, for 10*(repair+1) hull points
- Droids will regenerate shields and ionic capacity at a rate of 10% every two hours (ionic is not otherwise implemented yet)
- Droids have a 10% chance to drop droid parts on death
- Droid production factions have been assigned the droid parts datacard
- Droid parts require rockivory to produce

Droid Changes
- All droids that use weapons, and several that don't, have had their Hull and/or Shield values tweaked (generally raised). This includes: ASN-121, Battle Droid, Destroyer Droid, G0T0 Droid, Hologlide J57 Cam Droid, K-4 Security Droid, Mark I Assault Droid, Mark IV Patrol Droid, Patrol Droid, Probe Droid, Prowler 1000, all R-Series Astromechs, Sentinel Droid, Super Battle Droid, T-Series Tactical Droid, T7 Series Astromech, TT-8L Sentry, Z-58-0.
- The following droids have had their party slot values adjusted (generally upwards): Battle Droid, K-4 Security Droid, Mark I Assault Droid, Sentinel Droid, Super Battle Droid, T-Series Tactical Droid.
- Droid weapons (Light Blasters and Medium Blasters) have had their damage values decreased. Heavy Blasters were added as a new droid weapon with a higher damage output.
- Destroyer Droids and Mark I Assault Droids have traded their Light Blasters for Medium Blasters. Super Battle Droids have traded their one Medium Blaster for two Heavy Blasters. Probe Droids have traded their Medium Blaster for a Light Blaster.
- The following droids have had their skill values improved: Destroyer Droids, Super Battle Droids, Battle Droids, Mark I Assault Droids, Sentinel Droids, T-Series Tactical Droids.
- The T-Series Tactical Droid has been given standard terrain restrictions that were previously overlooked.
- Destroyer Droids have overcome their fear of the dark and have learned how to navigate Forest and Jungle terrain. Mark I Assault Droids have learned how to navigate Glacier terrain. Sentinel Droids have learned how to navigate Crater and Cave terrain.

Edit: Toolkits have been increased to the same capacity as Medikits since Droid Parts are the same dimensions as Refills.

Edit 2: We've also added another new bounty to make the rules pages look prettier, by changing how equations are drawn, and we need the community's help!

Edit 3: Toolkits have been added to some NPC bandit fitouts so that bandits may drop them on occasion when they are killed.

 
(Edited by Syn on Year 15 Day 262)