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25

Day

163

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17:05:22

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Posted by Selatos on Year 15 Day 310 17:21

SWC updated to revision 28584 (+163)

Features
- Contact Owner button has been re-added. A message will be sent to the owner (or faction leader, if faction-owned entity) informing them of the name of the person and their location (with links to DM and view the entity in the inventory)
- Faction privilege templates added, along with a new privilege to edit the templates (auto-assigned to leaders and 2ICs)

Tweaks
- Force rules now have a table of skills and their implementation status
- You'll now receive an error message when trying to found a city where someone's already in the process of founding one
- Improvements for some poorly written farm collapse events
- Unsquashified planet grid images on the rules page (Coalition against rectangles with unequal sides)
- Cybernetic Operations: Adjusted wording so it no longer implies faulty cybernetics can be removed. (Eventually the ability to allocate more skill points will be added to counteract cybernetics skill penalties)
- WS API: added leader and 2IC to the factions resource
- WS API: added controlling faction and population to the galaxy resources
- Construction: default building orientation is now vertical again
- Inventory: visual tweaks to the city stats page
- Inventory: included container in sort order by location

Tools
- Bulk reward tool added to simplify process of mass-rewarding players with XP (like from WSes or forum RP)
- Action information tool added to display actions associated with an entity and end related timers

Bug fixes
- Cities that are deleted will now delete all facils within (BUG: 3516)
- WS API: web services settings page is now robust against obsolete permissions
- Inventory: city export works again
- Cockpit: focus scan on entities with raw mats aboard works again

Stats updates
Droids
- The following droids can now fit 16 to a party (up from 12): Battle Droid, K-4 Security Droid, T-Series Tactical Droid, Z-58-0
- The following droids have had their hull and shields increased to better compensate for their inability to level: Battle Droid, Destroyer Droid, K-4 Security Droid, Mark I Assault Droid, Probe Droid (hull only), Sentinel Droid, Super Battle Droid, T-Series Tactical Droid, Z-58-0
Heavy Weapons
Heavy weapon placeholder stats have been modified according to preliminary hull combat calculations.
- Damage values increased for: MiniMag PTL Missile Launcher, NZ 9118, RPS-6 Rocket Launcher, K-43
- Damage values decreased slightly for: Merr-Sonn Mark II, Stouker Concussion Rifle, HB-11
- Heavy Weapons now have a base 75% miss chance in non-facility ground combat (hunting, bandits, etc) as they are intended for use against hull entities such as facilities and vehicles
Facilities
- All facilities have had their hull values greatly increased in preparation for facility combat.

Development Status
The current development objectives focus around improving and releasing ground combat. In the short term, we are improving facility combat and hope to release it into beta on Derra very soon (stats updates are the first step towards this release). At the same time we are working on re-implementing Repair to release it before facility combat is enabled globally. At first you will only be fighting admin-created facilities so there is no need for repair because we can just keep making more of them, but once players can destroy each other's expensive buildings, it'd be nice to be able to undo combat damage. In the long term, for ground combat, our objectives are to have pvp including droids and npcs, player vs. facility combat, and improvements to squad behavior and interaction in combat ready to support a global release. There are also many minor components of this, too many to list here, that will be added as we move in that direction.

 
(Edited by Syn on Year 15 Day 310)