The Pentastar Alignment: Protectorate
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25

Day

144

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17:55:07

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Posted by Selatos on Year 16 Day 36 20:20

Update to revision d8d43317dfffcb457a41e7a2fe13da18e49673fa

Bugs:
- Can no longer buy items to be auctioned before the auction begins (Bug #3640)
- Special characters displayed correctly in XML exports (Bug #3188)
- "Command: Board Entity" affects Squads now (Bug #3605 and #3606)
- Fixed broken link for the support page (Bug #3622)
- Fixed broken link for #swc-help (Bug #3623)
- If a faction/individual takes control of an unowned planet while a slab is being built, the slab is still built (Bug #3630)
- Fixed art bugs #3596 and #3635

Rules:
- Updated the Terms of Service to reflect the current SWC rules and correctly represent SWC as a browser-based online game
- Updated the Facility Income rules to clarify that FI runs on the last day of every month at 17:00 server time
- Added ECM and Sensors to applicable entities on rules summary pages
- HP on race pages now uses current equation for health. Gives range of initial hp for each race at level 1. Added link at top of content to explanation of hp
- Replaced mat images with large version for mining rules table
- Many improvements to HTML structure including fewer deprecated tags and less inline styling

Tweaks:
- Flavor text visible for items that have it on the Equipment page
- Fixed five missing table indexes which should improve performance on main
- Market query performance should be dramatically improved as well, due to a complete rewrite
- City Designer now respects user skin
- LISP Changelog: Fixed exceptions in get-eta, get-destination, and get-location; added the ability to create flash messages (the green/blue/red boxes that come up when you do something in game).

Tools:
- Database optimization improved asim tool performance dramatically
- New Property Editor to manage per entity-type generic properties
- New git web UI is ready for managing dev server's status
- Completed git migration for the implementation team's version control system
- Room tool fixed again, should be able to create room maps this time

Hotfixes: (you may have noticed these already)
- Increased the volume of medikits and toolkits so they can no longer be stacked inside of themselves
- Join Team and IRC Team icons added to the staff bars on the forums
- The following Darkness-owned planets received a ranch, zoo, or wildlife preserve for the hatching of Mysterious Eggs: Malastare (at 4, 10), Nuswatta (4, 4), Vortex (7, 3), Muunilinst (4, 6), Kiffex (5, 3), Kinyen (4, 6), Gravlex Med (7, 6), Tibrin (5, 2), Vinsoth (1, 4), Togoria (3, 1), Maridun (6, 7), Nimban (8, 2), Huk (5, 2), Brodo Asogi (5, 6), Dorin (4, 6), Giju (6, 4), Aleen (6, 4), Devaron (9, 3), Denhui-Eight (8, 1), Antar4 (1, 2), Dressel (5, 5), Bothawui (5, 3), Chadra (3, 4), Toola (3, 6), Af`El (8, 4), Barab I (4, 3)

The most important thing that happened for this sync was our switch from svn to git (you may have noticed our revision number is now a 40 character hash instead of an actual number). Much of our time was spent developing a user interface to manage branches and code on the dev server. We've also started work on a re-implementation of squads and parties due to the massive number of issues with these features, as well as general work on the concept of power pools to replace the current city-level facility power system. Power pools will generalize the concept of powering facilities: a number of power generators combine to supply a "pool," and facilities are assigned to that pool at a managing structure (such as a CCC). This allows for redundancy and segmentation of the power grid on a planet. Pools are visible on a planet scale, rather than a city scale, allowing them to be better protected in interior locations. Full rules will be posted prior to release. Repair is still in testing and a new UI is being developed for it to make it look nicer.

There was also an (apparently long standing) issue with the galactic market, brough to my attention by people fighting over entities purchased from Cloud City's dissolution. It was previously possible to purchase an item during a short period of time before the auction began, which was unintended behavior. This had been reported before but it seems that due to miscommunications, it wasn't properly identified as a bug and believed to be the correct behavior. We will be reversing all purchases made in this manner in the past 60 days, refunding money spent, and relisting the entities as proper three week auctions.

 
(Edited by Selatos on Year 16 Day 36)