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152

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Posted by Selatos on Year 16 Day 318 14:50

Update to revision 61ff1063d25aa8a840af80366e4e775139b63e72 (+116)

Bugs:
- Fix some bugs regarding 'invalid conversation choice' (#3886)
- Bug preventing items being dropped on ships in hyper (#3873)
- Fixed Stow in container so it is restricted by room if appliacable (#3876)
- NPC shops consider batch quantity for pricing and do not purchase droids (#3889)
- Fixed bugs due to accidental early part-release of new multi-management tools (#3867, #3871)
- Incorrect NPC shop sell quantities (max instead of actual)
- Fixed incorrect rules links in some situations
- Fixed issue preventing recycling entities from being filled with materials

Tweaks:
- New map page indicating darkness, quest, and combat beta planets on the rules
- More updates to new rules pages to address some complaints
- XP level added to NPCs on the squad screen
- CSS versionsing system reintroduced to try to defeat bad caching
- Improvements to admin tools for quests, scripts, and lisp variables

Features:
- New multi-registration and management feature, replacing the previous system. Please note that you will need to re-register with this system, accessible from the account settings page in the same place as the previous one
- Many changes to lisp including new language features, a revised conversation view, and several additional functions (see LISP changelog for more details)
- "Hooks" added to the game engine, allowing aysnchronous notification of events to different areas of code or LISP scripts (primarily in support of scripting responses to in-game events such as combat, travel, asset transfer, etc. for use with quests)
- New CP ships released, previous ships retired
- Using explosives in mining for increased yield has been introduced, see the rules for details about how explosives work

This sync was delayed a few times as we kept trying to round out the LISP improvements and find a comfortable place to stop and sync. We're focusing really heavily on tools to make the quest system effective and finally release an actual full-scale quest, while trying not to neglect the rest of the game, but there are dozens of loose ends when it comes to practical results. On the other hand, issues like the multi system, which barely worked for players and created overhead work for the asims for routine scenarios, needed to be addressed as well. Please note that you must re-register existing multi-accounts with the new in-game system, but it will be smooth and painless to do so, as there is no need for support tickets or anything like that to have the asims look at it.

I'd like to give a special thanks to the art team and especially Onasha for the hard work on finishing this round of CP bonus ships.

In a few days there will be another large developer status update along with updated goals/progress and another special surprise.