Ternion Corps
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Year

22

Day

299

Time

05:11:17

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Hello everyone! If you've not been refreshing the brackets you may have missed a lot of progress this week. Both space and ground combat has been going in full force now with a lot of fun matches.

 

CLICK HERE FOR SPACE BRACKET

 

CLICK HERE FOR GROUND BRACKET

 

These are updated constantly, just refresh them every so often to see progress. Y22 D212 (today) we have about 12 matches planned so far. It's going to be a busy day for the brackets!

 

For Champions:

Make sure to be at the showdown hub a few minutes or more before your match, and inside the ready room. This can be found just one room East of the command center. If you're having issues, DM Baugrems, Kyle, or Falcon (or all 3).

As we move along we refined a few rules that may be confusing so let's clarify them here:

RULES OF ENGAGEMENT

Ground and Space combat squads CANNOT be mixed. You group together like-types and that's how they stay.

You CANNOT modify equipment for the NPCs. Don't touch those screens. Just assign skill points and supervisors. Your faction (player in first column's faction from the list in the last sim news) will own the NPCs. Make sure privs are set up for the group to either use or assign the NPCs. We recommend letting each team member assign skill points as they go. The walk from spawn to the entrance of the arena is long enough to click through it usually. If you're worried, only walk to the entrance without peeking out. Once your NPCs are killed, you will be removed from the match. It does not matter if you have HP left or not. If you are stunned (1 hp) before you lose your NPCs, you must wait 1 hour before waking up. Your NPCs will return fire but are otherwise stunned with you. 

In Space Combat, the ships are assigned to your faction. Look in faction ship inventory, click the tab for Faction Assigned Ships and then filter by System. Look for "Showdown" plus some number (1-10). That will give you the ships. Assign them out or have privs set up for people to do it themselves. You all will spawn inside the Corvette with ships waiting in the docking bay.

All fire delays are 3 minutes long. Travel is 10 times faster. For both ground and space.

Be anticipating these rulesets.Unfamiliarity with the above can greatly slow your start to the round.

 

SCHEDULE IN ADVANCE - Look at the bracket and see who has potential to face you next. Message both groups and set up potential times. The team that loses will face you in loser bracket if you both lose, or the team that wins will face you in winner's bracket if you both win. Plan ahead, hit problems early. If a team agrees to a match and does not show up, they will likely be disqualified from the event and NOT receive participation prizes. Forfeit loser bracket matches with no penalty, but let us know ahead of time as soon as possible. If you do not feel your team of four can compete during this week at all, let us know. Participation datacards will be given to teams who at least do their 1st round of winner brackets.

SWAPPING GROUPS - If you absolutely cannot make a time work (Europe vs USA for example) we may be able to swap you out, but please try to find a time and exhaust that route before attempting it. All four groups must agree to the new opponents and times arranged before admins swap the groups in the bracket.

DEADLINES - Y22 D212 23:59 is the deadline to begin your first space combat match. Round 2 is due by Y22 D213 23:59. This is a tight schedule. So please plan ahead. Loser's bracket is one day behind winner's bracket. Have those done 24 hours after the equivalent winner rounds. Ground Combat deadlines are not set yet, but you may schedule those matches. Please get them done early if there are openings to make things easier for everyone. If you're knocked out of the space bracket, focus on ground right away. If you have a gap between space matches, sneak in your ground matches. And vice versa. Yes these are tight schedules but matches have been taking under an hour for space and about an hour to an hour and  half for ground at most. If there are scheduling walls that cannot be overcome, contact us. Do not panic.

Mystery Round deadline is not set in stone yet. Expect it to end in about 1 week. Get those in during down time. Should take only an hour or two of dedicated time and it's completely individual. Anyone who does not compete in Mystery Round will receive a default score of 100 (this is bad). The best score possible is a 4. Lower the score, the better. Make sure your members all complete it if you care to be competitive in it.

You are allowed to forfeit matches if you have completed 1 space and 1 ground match.

SCORES AND STANDINGS

Winner of space, ground, and mystery rounds are all given a spot in the champions circle. If you win one of these rounds, you will forfeit all matches in the other brackets if any are left. Your spot is secured. The other 3 spots will be a based on placement in the other brackets. For example, getting 2nd place in Mystery Round and 3rd place in Space while losing ground badly, is still likely to get a spot in the final 6. We will weigh your total placements to find these next 3 best teams. Once we have a top 6, they will send one member to space combat and one member to ground combat. These cannot be the same person. Details are not being released yet on what the format for those will be, just plan to send 2 people instead of 4 if you make it there.

Your placement in the bracket is only significant for the top 8 of each bracket. Anything worse than 8th place is considered equal to 9th place. If there is a Tie, we will do a tie breaker round where each team sends one champion to compete in sudden death.

Our goal is to have the showdown over and host the champions round on July 5th or 6th.

 

 

EDIT:

The deadlinees for Space round 3+ and for ground are ready for release. Ground has been set to Friday. Y22 D218 at 23:59, first round is due. The next day, Y22 D219 the round 2 is due. Space Combat round 3 has the same deadline, then each day after is the next round until championship. This gives you the work week to plan both ground and space matches. You can do them earlier! Plan ahead get it done as soon as possible.

 

Space losers bracket round 2 is due today. If you need help/extensions, please talk to us.

 

Mystery Round is due by Y22 D220 23:59 combine time. If you do not complete it, each missing member gets a score of 100.

 

This weekend (Friday/Saturday/Sunday) will be very busy for those who continue to win. Except to do many matches that day. If you cannot do this, it's okay, you may drop out and get participation prizes still as usual. Once you do at least one ground and one space match you can drop out of the rest of the event and get the rewards. Please do so sooner rather than later. Let me, Falcon, or Kyle know. The brackets will be over this weekend and an inability to keep up will make it hard on everyone and result in a forfeit for you anyway. We are aware that scheduling has been an issue. We have given the max time we are willing to give at this point to work them out. Future events has lessons learned from this one.

 

 

 
(Edited by Baugrems on Year 22 Day 214)