D`Este Realty
  2112 active members
  206 are Online

Year

26

Day

202

Time

08:37:44

Guest
Login
Sim News RSS Feed Latest NewsArchive
Player Administration

Capture Reversal of Erik Rebulas
(Posted by Falcon on Year 26 Day 171)
Good day to you all,   I recently concluded an investigation into the capture of Erik Rebulas, and made the decision to reverse i...
[more]

Random asim gets trapped in fridge and eats two multis to survive!
(Posted by Chupacabra on Year 26 Day 123)
Year 26 Day 123, 1:29 Chupacabra banned player Kesabey Homes providing the following reason: Multi Ban   Year 26 Day 123, 1:28...
[more]

It's the scythe, isn't it? People always notice the scythe.
(Posted by Kodkod on Year 26 Day 91)
Asset laundering is still asset laundering even if your friend your last character sent all it's possesions to stops playing the g...
[more]

Community News

Dooka 2: Electric Boogaloo
(Posted by Eli Descartes on Year 26 Day 186)
Hello! Your favourite (only) quest team director just checking in with some exciting updates to the "Kill Space Bandits" quest. ...
[more]

I'm back from getting milk
(Posted by Chupacabra on Year 26 Day 101)
And it's fresh! Just like this tournament! To start with the mandatory pre-tournament orientation, please click here. With that o...
[more]

Want to spend some Dooka? You're in L'uk!
(Posted by Eli Descartes on Year 26 Day 91)
Ayeta! A highly legitimate businessjawa of the clan L'uk has appeared on board Recycling I, Recycling II, Recycling III, and Recycl...
[more]

Technical News

Webpage Crashes in Serroco -- Fixed
(Posted by Falcon on Year 26 Day 190)
Server maintenance has been completed. We've incorporated a few back-end changes that should prevent location-related bugs from hap...
[more]

Tutorial Improvements Stage 1
(Posted by Rilan Ludel on Year 26 Day 185)
Hello all, this is Hollis (Rilan Ludel), a member of the Quest Team. Minor tutorial improvements have been synced: moving the Quizz...
[more]

Sync Report Y26D185
(Posted by Clarr Solo on Year 26 Day 185)
- Entities that are disabled while travelling will have their parties travel aborted. Previously the travel would continue if a par...
[more]

Posted by Falcon on Year 26 Day 190 17:30

Server maintenance has been completed. We've incorporated a few back-end changes that should prevent location-related bugs from happening like we previously saw in Serrocco, as well as made some minor improvements to how they're stored. Thanks for your patience, and please feel free to reach out if you experience any issues. 

___________________

We will be taking the game down around Y26 D194 01:00 CGT for approximately 2 hours in order to run the server maintenance associated with the previous issues. This should take place middle of the night for USA and late morning/early afternoon for Europe. 

___________________

Hey folks, we've got a bit of an update for you:

We've fixed the below issue which basically duplicated an entity's location causing database issues, as well as another issue that popped up after fixing that one, where the database was over-earnestly deleting locations.

From all of this, we've identified some changes that need to be made on the back end in order to improve how locations/parties work, but it will require some game downtime. We're working to figure out exactly how long that's going to take, but it will very likely be multiple hours of downtime. As we get closer to the downtime window, we'll give you an exact timeframe we expect to be down for, and this Sim News will be updated accordingly. 


Thanks again for your patience!

 

EDIT: For those concerned: you'll get plenty of advance notice. We will not be just issuing a "game will be down in an hour" notice. I'm going to try to fit this downtime around my schedule, so I can be present for it, and ideally, we'll give ~24hrs of notice.
___________________

We've identified an issue with combat/travel bugging in Serroco. There have been 2 instances within the past 4 hours, and both instances of things breaking in Serroco have been a result of using the Promote to Leader button on the Squadron screen. Typically this has occurred at the same time that combat/travel(mainly combat) takes place, and it's causing issues. Our recommendation in the meantime is refrain from using the Promote to Leader button. Please see the masterfully crafted image below, and please continue to be patient as we work towards a more permanent fix.

This Sim news will be updated as we have more information.

 

 
(Edited by Falcon on Year 26 Day 194)
Posted by Eli Descartes on Year 26 Day 186 13:06

Hello! Your favourite (only) quest team director just checking in with some exciting updates to the "Kill Space Bandits" quest.

  • Dooka Shop "availability roll" has been removed - players will now be shown a flat three purchase options per week - this will be effective from the next weekly roll. 
  • Relative rarities of stock has been adjusted - rarer entities are now between 1.5 and 3x more likely to appear. 
  • M'uk, T'uk, L'uk have expanded their enterprises and can now be found inside Recycling Plants

As always, we endeavour to get every release spot on -- but as many of you pointed out, there were a few tweaks that needed to be made here. The purpose of the "availability roll" was to add a dynamic and random element, but it's clear that this missed the mark. Thank you for your feedback and your patience.

Recap on Dooka Shop mechanics:

  • The shop will rotate it's stock every seven days.
  • Each week, each player will be given three purchase options, unique to that player.
  • Each player can purchase any, all, or none of these options.
  • Each player may only purchase each option once.
 
(Edited by Eli Descartes on Year 26 Day 186)
Posted by Rilan Ludel on Year 26 Day 185 18:21

Hello all, this is Hollis (Rilan Ludel), a member of the Quest Team. Minor tutorial improvements have been synced: moving the Quizzer closer, reducing its health from 3 to 1, and minorly improving directions and combat tips. The first hour of gameplay should now be less tedious for people with low stats. Thank you all again for your tutorial feedback. We looked through every comment in detail and found it very helpful. For stage 2, we’ve planned a huge update to the tutorial based on your feedback and have started scripting it. We’re keeping all the things you liked, but we plan to teach more features (and the UI itself), simplify finding and starting the tutorial, add community/faction-simulating dialogue/RP, better access to help info, keep it quick and streamlined, and more. This may take a long while (it’s been 1.5+ yrs since the feedback survey, already), but we’re excited about it and hope you are, too. Thanks as well to all the SWC Team, especially QA, for all of their effort and support. 

 
Posted by Clarr Solo on Year 26 Day 185 1:16

- Entities that are disabled while travelling will have their parties travel aborted. Previously the travel would continue if a party member was disabled.
- Fix unconscious timer not applying properly when in showdown.
- Fixed pronouns in force invitations
- Fixed an issue where travel actions were not set properly causing page crash

 
Posted by Kolomon Seph on Year 26 Day 177 9:41

Greetings sentients!

Hot off the presses, theres some new rules images....

 

- Ancient Lightsaber

- Blade Modulation Control

- Crystal Control

- Emitter Control

- Lightsaber Hilt

- Power Supply

- Lightsaber

- Double Bladed Lightsaber

- Imperial Royal Helmet

- Imperial Royal Armour

- Bayonet-class Light Cruiser

- MC-30b Corvette

- Simiyiar-class Light Freighter

- M-Class Luxury Liner

- MC-60 Star Cruiser

- MC-80a Star Cruiser

- MC-80b Star Cruiser

 

Enjoy!

~Kolo

 

 
Posted by Clarr Solo on Year 26 Day 174 17:42

- RNG Events. Certain actions now log the RNG output that influenced the results. The RNG output is visible in certain events by clicking on the arrow.
- Revert capture change from space bandit loot. The change that required all bandits aboard a ship to be cleared was unintentional and has been reverted. To initiate capture of a ship you must clear the bandits in the cockpit.
- Fix Disable Timer length issue on hostile entities the first time they are disabled. Disable timer was not including doors in the calculation for hostile entities when they were first disabled. This calculation performed correctly, meaning the initial disable timer for hostile entities will be longer.
- Fix Fire delay not cleared on leaving showdowns.

 
Posted by Clarr Solo on Year 26 Day 168 8:59

Greetings hunters! The quest team tells us that a Trandoshan Hunter has appeared in open-to-all zoos, zoo stations, and wildlife preserves in every sector. If you visit him, he can teach you the ways of the Scorekeeper and induct you into the Jagannath. Under his tutelage, you can earn Jagannath Points by hunting creatures. What are Jagannath Points good for? Glory of course! Go have a chat with Anook Fess today.

 
Posted by Clarr Solo on Year 26 Day 167 15:19

Space Bandit Loot
- Some space bandits now spawn with loot aboard. See the Space Bandit Rules Page for details.
- Loot will only spawn on space bandits that are first disabled after this sync.

Character Stun Change
- Character behaviour on reaching 1 HP has been reworked.
- When characters reach 0 HP they will become unconscious instead of stunned.
- Characters can now choose when to wake up after the unconscious timer has elapsed, instead of always waking up immediately when the timer ends.
- Stimpacks will allow a character to wake up immediately, but the wake up will still have to be initiated by the character after the stimpack has been applied.
- This change is to reduce the ability to stun lock an unconscious character.
- See the life and death page for full details.

Holocron Battery
- A holocron can now be turned into a force battery allowing force users to store force points within the holocron to be used at a later date.
- See the Holocron Battery rules for full details.

Bugs
- Fix crash when performing combat in a garrison ship squad.
- Fix crash when scanning with 0 sensors from a facility.
- Fix bug where HEP was not removed from entire party.

 
(Edited by Vadik Edik on Year 26 Day 167)
Posted by Chupacabra on Year 26 Day 101 0:08

And it's fresh! Just like this tournament!

To start with the mandatory pre-tournament orientation, please click here.

With that out of the way, let me tell you things.

First, it starts on 4/11 or Y26 D137(ish). Sign ups close 4/4 or Y26 D130(ish). Yes, I could have made a 4/20 joke but I didn't. We'll have time for that later, trust me.

Secondly, here are the prizes since I know you all like free things. If you make it to a prize tier, remember that you can also choose to get a prize from any lower tier. (1st place can pick anything on the list, 2nd place can pick anything except 1st and so on).

1st:
1 x Ardent DC
1 x CR-92 DC
1 x Acclamator DC

2nd:
1 x Kom'rk Class Transport
1 x Xanadu-class Superyacht
1 x Spirit-Class MSA1
50m Credits

3rd:
1 x Tri-Mark
1 x Nu-Class Attack Shuttle
1 x ETA-class Shuttle
25m Credits

4th:
1 x YT-1210
1 x Dynamic Class Freighter
1 x JX40 Jailspeeder
10m Credits

Knockout Participants:
1 x ETA-5
1 x BARC Speeder
1 x BTL-A4 Y-wing Longprobe
5m Credits

Everyone:
1 x CK-6 Swoop Bike DC
1 x HWK-290 Light Freighter DC
1 x R0-L0

Is the prize tier list balanced? IDK man. I'm a goat pretending to be a man who is really three jawas in a trenchcoat behind a keyboard. I'm in it for lulz, not sanity.

Some other neat links

The rule updates

Definitely not this discord

This sign up sheet

The bracket

Remember to thank Noctis. If you don't, I will know and I will find you. D:<

The schedule with captain names

Also, keep a lookout for the blue flashing icon as I modify this post with more information.

Edit 1 - Chupa can't combine time and failed hard. Be sure to ping him relentlessly on discord and laugh at him for his mistake.

Edit 2 - Rules have been updated. Big changes. Be sure to read carefully. You will notice increased madness and a changed prize due to popular request. Enjoy!

Edit 3 - Sign ups are closed. I hope you remembered a towel!

Edit 4 and 5 - The schedule is posted. Also, I recommend using a tool like this one here to help you find a better time to bash rather than wait until the last minute.

 
(Edited by Chupacabra on Year 26 Day 137)
Posted by Clarr Solo on Year 26 Day 132 19:13

- Better events generated when you are ejected into an escape pod.
- Fixes for cargo squad errors due to incorrect piloting status.
- Vendors now show up on scanner with their shop name.
- Mind control combat report event grammer fix.
- Boarding screen now redirects you to scanner page instead of travel page.

 
Posted by Clarr Solo on Year 26 Day 126 7:05

Computer Spike

A new generic lockbreaker has been added, the Computer Spike. Computer Spikes are single use, the are destroyed after use with door lockbreaking.
EDIT: Computer Spike has had its weight/volume/batch size updated to the following values (respectively): 0.5kg / 0.005m³ / 32 per batch. This gives them some advantage over the ELB in that you can carry more spikes than ELBs and in some cases makes them marginally superior to the ELB.


Bugs:
- Some changes to how stun actions are stored.
- Cargo Squads: Added extra checks before starting travel
- Cargo Squads: Fixed UI bug where ordering RTB would not properly clean up squadron
- Cargo Squads: Fixed bug where aborting while loading cargo at a source would leave the squadron stuck once returned to the base
- Due to ongoing reliability issues with periodic jobs, a new status section has been added to the timer status page to show if jobs have successfully run. This will show up after each of the jobs run the next time.

 
(Edited by Falcon on Year 26 Day 127)
Posted by Noctis on Year 26 Day 119 6:46

We finally found the instructions and Holocron crafting is now available

Holocron rules are located here and the rules specifically to crafting them are here.

 

 

Something something send a message to Noctis.