The Antarian Rangers
  2275 active members
  222 are online

Year

22

Day

53

Time

19:11:12

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Player Administration

Handle Change (Posted by Baugrems on Year 22 Day 51)
1 Year 22 Day 51, 2:34 Baugrems has changed a players handle: Malik Atar to Nodin Seneca.   Pretty much explains itself....
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3 weeks will seem like nothing! (Posted by Noctis on Year 22 Day 39)
Year 22 Day 39, 17:11 Noctis banned player Gladias Masha providing the following reason: Multi Ban - Continuing to attempt to c...
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If they were all this easy. (Posted by Noctis on Year 21 Day 336)
1 Year 21 Day 336, 15:31 Noctis banned player Draco Venom providing the following reason: Multi Ban - Failing to register, acc...
[more]

Community News

Room Maps - Work for CP (Posted by Baugrems on Year 22 Day 45)
Those looking to make progress towards that next CP bonus ship might look into our newest Work bounty. Room maps have been neglecte...
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Bounty Hunting - Reputation Shop (Posted by Baugrems on Year 22 Day 44)
A new shopkeeper has moved in near the bounty guild contact. Mercenary taverns now have a Quest NPC to buy things from depending on...
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Deathmatch! (Posted by Falcon on Year 22 Day 42)
Congrats to Nileri Ateisa Rosiir for winning the last deathmatch by only 3 votes!    New round is up, along with a couple new g...
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Technical News

Let's Be Honest, You'd Flee Too (Posted by Baxter Snow on Year 22 Day 53)
The denizens of the galaxy have taken note of the recent uptick in bounty hunting activity. While initially caught unaware, wanted ...
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Sync Report Y22D53 (Posted by Clarr Solo on Year 22 Day 53)
UI Changes: Updated NPC Speech interface look and feel Updated IFF interface Bugs: Reason field is propagated when accept...
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Gunboats Know how to Party (Posted by Kyle on Year 22 Day 28)
The party slots have been adjusted on all of the gunboats to make them a bit better balanced. Please look at the rules page here ...
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(Posted by Baxter Snow on Year 22 Day 53 1:34)

The denizens of the galaxy have taken note of the recent uptick in bounty hunting activity. While initially caught unaware, wanted criminals and gangs of roving kidnappers will now attempt to flee from battle under additional circumstances.

  • When confronted by a party containing Huge or Colossal creatures, bounty hunting targets will flee to a new location on the planet.
  • When attacked by someone who is not the contracted hunter, and the attacker is not holding the contract puck, bounty hunting targets will flee to a new location on the planet.

The NPC/Quest team appreciates the feedback and suggestions from everyone working hard to earn that Bounty Hunting reputation. Keep an eye out for additional content and features in the future!

 
(Edited by Baxter Snow on Year 22 Day 53)
(Posted by Clarr Solo on Year 22 Day 53 0:11)

UI Changes:

  • Updated NPC Speech interface look and feel
  • Updated IFF interface


Bugs:

  • Reason field is propagated when accepting faction inventory requests
  • Fix for issue with cities in systems not in sectors (mostly dev server issue)
  • Cybernetic cost calculation fix
  • Docking bay/hangar bay cargo container boarding issue
  • Extra inventory filters have been added to tree view
  • Doors cant knock you unconscious anymore (but can stun you if you are too low)
  • Fix for get entity info set entity type exploit (lisp related)
  • Fix for inventory filter exploits
  • Inventory filter remove unused group parameter
  • Inventory reason xss fix
  • Ascend/descend hook incorrect travel type issue
  • Cockpit events yellow icon link
  • Events page shows all event type filters now


Rules:

  • More Bounty Hunting rules updates
  • Many rules pages have been updated to show scaling xp bonus values
  • Second in Command rules page updates
  • Repair capable stations shown on rules page


NPC Scripting:

  • fmt function
  • Strings can now be multiline
  • New """Triple quotes string syntax"""
  • number_format/nf function
  • pick-up-item function
  • set! builtin fixes
  • say-html added for unformatted output
  • Table css classes added
 
(Posted by Baugrems on Year 22 Day 45 1:19)

Those looking to make progress towards that next CP bonus ship might look into our newest Work bounty. Room maps have been neglected for a long while. We have put out a bounty on improving some of the ones that need some love. This is also a chance to try to get that update your favorite ship has needed for years.

 

I am doing my best to maintain locks. Some locks will likely be broken in the process, but I am trying to minimize that.

Check out this forum to see how to submit something.

 

Current Updates:

  • Pelagia
  • CR-90, CR-92, CR-90 assassin, CR-70
  • DP-20a, DP-20b, DP-20c
  • Action VI Transport
  • Modular Taskforce Cruiser
 
(Edited by Baugrems on Year 22 Day 45)
(Posted by Baugrems on Year 22 Day 44 15:54)

A new shopkeeper has moved in near the bounty guild contact. Mercenary taverns now have a Quest NPC to buy things from depending on your guild rank and reputation.

The items/droids it sells require reputation and credits to purchase. The list is not being released right now you'll have to see what is willing to be sold as you rank up. It may also change over time so keep checking in.

 

Top tier hunters can buy a datacard from the shopkeer for 10 million credits. What datacard? That is up to chance. A random choice from a large list will be chosen. Some might be hardly worth the price while others make 10 million seem like a steal. Good luck.

 

 
(Posted by Falcon on Year 22 Day 42 18:07)

Congrats to Nileri Ateisa Rosiir for winning the last deathmatch by only 3 votes! 

 

New round is up, along with a couple new grudge matches. Knock yourself out!

 
(Edited by Falcon on Year 22 Day 42)
(Posted by Baugrems on Year 22 Day 36 22:38)

As the title implies, we are adding a new Asim to the team starting next week. Dimitri Halden will be joining us on the team for this term! He will be known as Dimitri Falcon as an Asim as well.

 

Thank you to everyone that applied. It is always a tough decision to choose from the list. Don't be discouraged by not being chosen this time. The more experience you have and getting to know the team can help your applications in the future.

 

The team for support will be: Evan, Dimitri Falcon , and Erek. Sometimes with assistance from Noctis.

The Admin team will be: Arjuna, Kyle, and Baugrems.

 

Looking forward to 2021 and what we can add to the game. Welcome to Dimitri Falcon !

EDIT: Alright, y'all, I've officially hopped in the seat. As you may have noticed, the name Dimitri was already taken, so I've assumed the name Falcon instead. I look forward to helping you all where I can!

 
(Edited by Falcon on Year 22 Day 41)
(Posted by Kyle on Year 22 Day 28 12:46)

The party slots have been adjusted on all of the gunboats to make them a bit better balanced. Please look at the rules page here

We will monitor and might tweak them a bit more again at a later date. Send Evan thanks for coming up with the idea and compliment his beard, and for being the nicest asim we have that isn't an ewok. Perhaps he is nicer that is up to you all to decide. 

 

Edit: As promised we are monitoring and tweaking them Alpha-class Xg-1 Star Wing has been moved from gunboat to fighter and slots go to 1

 
(Edited by Kyle on Year 22 Day 41)
(Posted by Baugrems on Year 22 Day 38 20:17)

The ability to change to the newly discovered race has been fixed. You may now change to the Fosh by going to your character page and selecting the option to change race.

 

Sorry to those that had tried already! You should have 14 days from discovery to decide now.

 
(Posted by Evan on Year 21 Day 12 13:13)

GO CLICK ALL THE THINGS!

Deathmatch

GRUDGE MATCHES!

----

Y22D35 Edit: Final round of deathmatch is live!

 
(Edited by Evan on Year 22 Day 35)
(Posted by Baugrems on Year 22 Day 15 19:17)

A new year means a new round of asim applications! There are 1-2 slots open for the new year as one current asim will be stepping back and another is changing roles.


Here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an asim.
  • Asims have no IC activity related to their character while working for the administration.
  • Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.
  • Applications will be in December and June, with terms serving between January and July.
  • Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.
  • Asims are required to use Discord and must be active in staff channels as that is how the majority of decisions are made.
  • Asims duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.


Applications should be submitted via Darkness Message to Arjuna, Baugrems, and Kyle. Please answer the following questions in your application.

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an asim?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.


Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • How much time would you like to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • Which new Star Wars series/movie excites you the most and why?

 

Applications will be open until December 31st with new asims starting their term sometime between January 5th and 15th.


Edit: Just a few days left to apply!

 
(Edited by Baugrems on Year 22 Day 32)
(Posted by Baugrems on Year 22 Day 31 16:10)

Range for both ground and space combat weapons has been completely redone. It now works as an optimal range instead of a min-max range.

On the rules page for personal weapons you might see a 75%, 50%, and 25% hit column. This is the range you need to be at to have that percent chance to hit. Assuming a hit using the same method of skills vs dodge.

The simple way to describe this: Any weapon (other than melee which is only range 0) can fire at any range. Chance to hit is variable based on optimum range and a weapon's tendency to Drop Off in accuracy.

 

Some changes to weapons and how they work with these new variables will likely happen over the next few weeks. Do not be alarmed. As always, report issues as you see them.

 
(Posted by Kyle on Year 22 Day 28 17:23)

During this time of year, especially this year hopefully everyone in the community is happy as healthy as they can be. Speaking on behalf of the staff we wish you all a happy holiday and hope you all can enjoy it however you choose to. As I likely won't post on Sim News again until the new year.

This has been a year with lots of changes for SWC. Some might view the changes as good some might view them as bad, hopefully more the former than the latter. We have actually achieved all the goals we set to complete this year and more. Next year we might have even more ambitious goals and hope to achieve those as well. As always you can view what we are working on from a high level on the Development Projects page.

Once again hope you all enjoy playing this game and stay safe and hopefully more stuff will roll out next year...or perhaps before the end of the year. You never know what some fo the small projects might be able to be taken care of between now and then.