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- Factions now have a Vendor Overview page
- Bandit Corvettes now have a cap of level 2 doors onboard
- Creatures now have terrain restrictions applied to them
- Characters and NPCs now have to wear their entire sets of survival gear (bugfix)
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Edit: Also, rules 19 and 20 were removed. You can now make combat suggestions as well as suggestions about stealing entities.
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Have you thought about something you wish was in this game, went over to the suggestions forum and posted it, only to realize it's on the restricted topics, and now you're getting yelled at by all of these people calling themselves "mods" or "Asims"? Fear not! I have removed the former Rule 23 from restricted topics that prohibited any new entity suggestions. You may now suggest new Ships, Vehicles, Stations, Creatures, Facities, Droids and Items. Please do not submit race suggestions, as we are not considering them at this time.
My only request(that I wont enforce) is that for droids, items and possibly facilities, if you make a suggestion then please back it up with possible in-game uses. For entities with a room map, a proposed layout is welcome, as are stats.
I look forward to seeing what you all come up with, no Star Destroyers will not be made public, and as always, if you have any questions or issues, please Submit a support ticket. Oh also I'm not responsible if your suggestion gets downvoted into oblivion.
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Mikeledit: Updated link to new Entity Suggestions forum. Expect expanded suggestion rules to curtail low-effort suggestions soon.
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(Edited by Mikel von Bianchi on Year 24 Day 65) | |
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Polar here
Firstly todays most important news - the new round of the Deathmatch is up! You can vote here. New grudge matches are also up. The results of the last week ones are as follows:
Best Star Wars Game - Group B : The Old Republic. Second place went to Empire at War. There are not many fans of Force Unleashed serie.
Who is the best button Dev: Mikel von Bianchi wins this one by a huge margin. Other button Devs need to step up their button game.
Secondly a less important news - I'm stepping down from an Asim position. I would like to thank SWC Staff for giving me an opportunity to work with them and provide the players help and entertainment. Starting from Winterfest, through some smaller quests and events, all of them were a great experience and an amazing adventure. Thank you to all of the players for your patience with me, valuable input and participation in the events that I helped to organise. Thanks to all SWC Teams who are working hard on making this game better and many times helped me with the challenges that I faced.
This is all for today. Have a good time in the game everyone and take care!
Polar out
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Hello, everyone!
Your friendly neighborhood cryptid here. It's debatable if I exist, but this news most definitely does!
I would like to announce that as of January 1st warsim will be going away entirely. We will be removing the ability to access it for all players. XP will remain on and prizes will be given out until then.
But what now, you ask?
I'm glad you did! We will be running regular exhibition events through the year. The first event is a tournament that will take place on January 27th, and will run through January 29th. The times we will be running games is from 6:00-15:00 Combine Time. If you sign up, we will be running all of your games through these times.
There will be other events that run at different times this upcoming year.
Rules and registration are provided below. Rules may change before the event starts. Prizes will be offered to winners and those who perform well enough. What those prizes are will be announced later. XP will be turned on for every match for this event.
Registration is open to everyone.
Be warned if there is too much demand I might turn away teams on a first come, first serve basis. The public coordinators are being tasked with helping run this, and there are only so many of them.
If you have any questions, drop me a DM or reach out to me on discord.
Don't forget to thank Noctis!
Link to Rules
Sign Up Link
Exhibitions Discord Link
THE BRACKET AND STANDINGS (Official)
The Official Schedule (all times are in Combine time)
NOTE: The schedule may change slightly before game day. If I make any further changes I will alert everyone with more flashing blue icons and pings in discord but as of now this is final. Teams are responsible for knowing when they are to show up and who to talk to. I also won't be ending any timers or helping remove equipment. There are well over 100 people participating and I just don't have the ability, I'm but a single cryptid pretending to be a beehive behind a keyboard.
Falcon Edit:
To clear up some of the confusion about the back and forth on Warsim lately: Warsim was coded in LISP and tied directly to the Baugrems character for things to make it work in a janky way. It was always duct taped and band-aided together. Now that Baugrems is gone, if we want to reintroduce it, we should do so in PHP that integrates it directly into the game in a non-hacked-together way. I do recognize and understand the disappointment and/or frustration for the back and forth with Warsim these past few weeks, and thank everyone for their patience through it all.
Chupacabra Edit:
Three things:
1. We made a room in the exhibitions discord - #looking-for-team - to help anyone that feels they may need help finding a team or forming one. Post in there if you feel you are having issues finding a team to join or wish to form one and aren't finding enough people. Also, make sure if you are forming a team you have the consent of everyone involved.
2. Sign ups close on January 20th.
3. Check out them prizes! How it works is if a team gets to a certain place, each player on that team can pick a prize from the pool listed. Each player can pick from pools below their rank too. There is no limit on how many people can pick what prize (eg; 1st place can do all dp-20b's for all I care).
1st:
13 x Clone Trooper Armor Set
13 x BARC Trooper Armor Set
12 x Longprobe Fighter
1 x DP-20b Gunship
2nd:
1 x Clone Trooper Armor Set
1 x BARC Trooper Armor Set
1 x Longprobe Fighter
50m Credits
3rd/4th:
Clone Trooper Helmet
Clone Trooper Armor
BARC Trooper Helmet
BARC Trooper Armor
10m Credits
Knockout Participants:
1 x ETA-2
1 x HWK-290
1 x YT-1760
5m Credits
Everyone:
1 x ETA-5 DC
1 x Ginivex DC
1 x V-19 Torrent DC
Captains, when you are about to start a match, or getting ready to start one, contact the coordinator that is assigned to your game about 10-15 minutes before start time. Tell them what player on your team is using what ship. All communication between teams and coordinators should flow through the captain.
Make sure your team has done the following before a match:
1. No medical, cooldown, training, or action timers (travel is ok)
2. ALL equipment is removed
3. Not part of a party
4. They have gone to settings (top right corner of screen) and opted in for showdowns
I will not be ending timers or assisting in removal of equipment. There are well over 100 players and I literally do not have the time to accommodate this.
I will, upon request, change out Captains for another player that is on the team and already registered. I will not add/drop players from the roster.
Sorry about this (especially to Space Debris and Motley Crew) but I did have to re-arrange some of the schedule for bracket games. Two games were moved to accommodate changes in coordinator availability. Please re-check the schedule if you are in the bracket and plan accordingly. I do not foresee any further changes.
Chupacabra edit: FYI, if you need to add/drop team members before the sign up close date, you have the ability to modify your answers on the google form. You do not need to PM/DM me.
Noctis edit: Just for funzies.
Chupacabra edit: Look at that bracket link I just added
Another Chupacabra edit: The schedule is posted. Also, blue flashing icon and thanks Noctis for helping me with this schedule you are the man... ewok... thing
Chupacabra again: How to get your game going in one block of text this time!
Chupacabra schedule madness update.
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(Edited by Chupacabra on Year 24 Day 63) | |
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Good Tidings!
It appears as though some of your creatures found that they lost their magical ability to walk anywhere they wanted! Creatures have had their restricted terrains updated from being only restricted from volcanic tiles to be more in line with what was intended/realistic. Some of you may have creatures that are stuck on a terrain, due to this, and my first suggestion would be to move your ship/vehicle/station(if you can bring it with you!) onto the same surface square as your creature and try to load it. If you're unable, please submit a support ticket, and I'll move it for you (I may regret this). A synopsis of the changes is below. If you feel strongly enough about a restriction being/not being in place, also let me know. Thanks to Cedron for the idea, Lucas Isen for assisting with compiling the list and to Noctis!


EDIT: Late night oversight made me overlook all the crater restrictions. I will revisit them tomorrow.
EDIT 2: Ok, restrictions have been thoroughly combed through, and some liberties were taken to allow creatures to (in general) sometimes go on terrain they may not traverse normally, in an attempt to keep things semi-fun for the player. If there's any glaring issues, please let me know. The pictures above have been updated to reflect the changes and should be correct.
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(Edited by Falcon on Year 24 Day 59) | |
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Polar here
New round of the Deathmatch is up! Who managed to get to the next round? Who is out? You can check it right here.
Grudge matches are up too, right.... here.
Results of last weeks grudge matches are as follows:
Best Star Wars Game - Group A: Jedi Knight II: Jedi Outcast & Academy (Group B is up for voting this week!)
Primary Occupation: Faction work. 2nd place went for people who Don't do anything. Only 11 voters live from trading.
This week some new things got added to the game. One of them was Beskar Crafting. Currently the rules pages for Beskar weapons are showing that they have an Armor stat. It's a mistake and it will be fixed soon. None of the weapons right now can provide you with additional armour, including the ones that got added recently. Which doesn't mean that it will stay like that in the future. Sorry for the confusion!
This is all for today, this message was sponsored by a letter P. Have a good week everyone and see you next time.
Polar out
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Tournament sign ups are now closed.
You also can not modify or remove team info any more.
There will be a livestream in combine discord where I will shuffle the seeds and show everyone the groups. Since we have 30 teams - which don't divide into 4 - two lucky flocks of ducks can bypass the group stage!
The livestream will happen tomorrow afternoon CST. Keep your eyes peeled in the combine discord for when you see me pop in and start showing stuff. I'll take my time, don't worry :D
Don't forget to thank Noctis for all his hard work.
Much Love, Chupacabra
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- There is now an XP level cap on the tutorial planet of 3.
- The items Fission Generator and Fusion Generator have been merged together.
- Fixed a bug with asteroid damage not applying.
- The output for the WS vendor list endpoint has been changed.
Space Bandit Update
- Space bandits now have hostile persistence similar to ground bandits: Hostile bandits will persist in the game indefinitely while a character is on the same system. Once all characters have left the system, the bandits will despawn if left alone for 7 days. If nothing spawned initially, or if all bandits have been killed, no further spawns will occur for 7 days after the last character leaves the system.
- Space Bandits can now be lured into an asteroid field with bait. The bait item for Space Bandits is the Sub-Space Radio, which when interacted with will call the bandit spawner the same as when you initially enter an asteroid field. All other normal spawning rules still apply except: the persistence timer is ignored, and any characters in the field are also ignored.
Falcon Edit: There currently is a display issue on crated items with customs. The customs are still there, they just aren't showing in inventory or Vendors. This is being worked on.
Another edit by the best birb: custom image issues should be fixed. Please let someone (Noctis?) know if you have issues still or submit a support ticket
Mikel Edit: (see Space Bandit Update, above) and also the rules page: https://www.swcombine.com/rules/?Space_Bandits
Mikel Edit 2: Clarifying that, just like ground bait, space bait also ignores other characters on the grid when checking the spawning rules.
Falcon Edit: If any of you lost some Ship Parts, you can now make some more.
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(Edited by Falcon on Year 24 Day 55) | |
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Hey little birbs, it's big birb.
Rumor has it that there's a hidden room in taverns (that definitely none of you have seen yet) where a Beskar Armourer is hanging out. If you happen to find a Beskar Ingot, you can go and visit a tavern owned by a mercenary faction. You will find Guild Contact Daargin there and you may show him the ingot. Follow the instructions that he gives you and he will let you see the Armourer, after you prove that you are worthy enough.
Visiting the Armourer will allow you to craft various parts of Beskar Armour as well as 2 new weapons: The Beskar Vambrace and the Beskar Staff, both now visible on the rules page. Crafting Beskar items takes a considerable amount of time and Beskar Ingots. Fear not, though, because the Armourer will hold onto any Beskar Ingots you want to store with them. The recipes for all Beskar items will be revealed after Armourer will be experienced enough to craft them. He gets more experienced by crafting beskar items for you or you can donate Beskar Ingot to speed up his learning process, which will be used to craft items for foundlings(how generous of you!). Donating a Beskar Ingot to the Armourer or asking him to craft you a Beskar item will result in the ingot disappearing(due to it being used), and furthermore, when crafting an item, there will be a credit cost(nobody works for free!) For the full rules, please visit the Beskar Crafting rules page.
With this update to the Bounty Hunting/Beskar quest line, we have introduced the aforementioned items as well as renamed the following items:
- Mandalorian Helmet → Beskar Helmet
- Mandalorain Armour → Beskar Armour
- Mandalorian Belt → Beskar Belt
- Mandalorian Jetpack → Beskar Jetpack
As always, make sure to thank Noctis for this new feature, and submit a support ticket with any questions/problems. HUGE shoutout to the Quests Team(Especially Eli Descartes) for the work in scripting this, Polar for coordinating things, as well as the QA team for rigorously testing the quest to ensure it works as intended.
Quick Edit: Rules page still refers to the above items by their old name, but will be updated in a future sync. Just know they're being renamed, thanks!
Mikel edit: For additional questions not yet covered by the Rules, see the FAQ post here.
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(Edited by Mikel von Bianchi on Year 24 Day 53) | |
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Polar here
Few days ago new round of the Deathmatch has been started. Previous one has been won by Jaydon TaVolarian, congratulations! (again). Make sure to cast your vote here if you haven't done it yet.
New grudge matches are also up. One of the previous grudge matches asked if you ever created a lisp script. Majority of the voters answered that they didn't know they can do it. Indeedly you can! While player written scripts are a little bit more limited than admin ones, it's still possible to create something great if you are into scripting. You can read more about scripts here. There is also a nice guide somewhere. I will link it later if I can find it.
Speaking of scripts, thanks to Mador Anami, who is one of the Quest Team members, you can now interact with Acklays, Tauntauns, Dewbacks, Wampas, Battle Droids, IG Assassin Droids, BX Commando Droids and Bandits! Some of them have very interesting things to say, or react on some particular items if you happen to carry them. Have fun with experimenting!
This is all for today, have a good incoming week everyone!
Polar out
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Greetings fellow birbs,
This morning Kolo discovered the Custom Image viewing/deleting tool we had hidden in the back for everyone's safety. Since finding it, I haven't heard from him, so I assume that he is going through and reviewing the incredible amount of customs assigned to entities in the galaxy. This is a public service announcement that any broken images will be deleted and the underlying entity will be reverted to its default image, with a DM notifying you of the ID and reversion.
If you know of an entity with a broken image, please SEND A DM TO KOLO with the entity type and ID. You can also find Kolo on the SWC Discord Server and send a PM to him there
For now, only broken images will be reverted. As always, if you have any issues, please feel free to let me know or open a support ticket.
Now if you'll excuse me, I need to go make sure Kolo is alive.
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(Edited by Falcon on Year 24 Day 50) | |
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- Fixed cargo sources unavailable on asteroid field planets.
- Fixed party terrain restriction enforcement.
- Fixed makeover/assign faction requests to dissolved factions.
- LISP get-status-text works on droids.
- Fixed WS not returning correct status code on internal exceptions.
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- Factions now have a Vendor Overview page
- Bandit Corvettes now have a cap of level 2 doors onboard
- Creatures now have terrain restrictions applied to them
- Characters and NPCs now have to wear their entire sets of survival gear (bugfix)
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Good Tidings!
It appears as though some of your creatures found that they lost their magical ability to walk anywhere they wanted! Creatures have had their restricted terrains updated from being only restricted from volcanic tiles to be more in line with what was intended/realistic. Some of you may have creatures that are stuck on a terrain, due to this, and my first suggestion would be to move your ship/vehicle/station(if you can bring it with you!) onto the same surface square as your creature and try to load it. If you're unable, please submit a support ticket, and I'll move it for you (I may regret this). A synopsis of the changes is below. If you feel strongly enough about a restriction being/not being in place, also let me know. Thanks to Cedron for the idea, Lucas Isen for assisting with compiling the list and to Noctis!


EDIT: Late night oversight made me overlook all the crater restrictions. I will revisit them tomorrow.
EDIT 2: Ok, restrictions have been thoroughly combed through, and some liberties were taken to allow creatures to (in general) sometimes go on terrain they may not traverse normally, in an attempt to keep things semi-fun for the player. If there's any glaring issues, please let me know. The pictures above have been updated to reflect the changes and should be correct.
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(Edited by Falcon on Year 24 Day 59) | |
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- There is now an XP level cap on the tutorial planet of 3.
- The items Fission Generator and Fusion Generator have been merged together.
- Fixed a bug with asteroid damage not applying.
- The output for the WS vendor list endpoint has been changed.
Space Bandit Update
- Space bandits now have hostile persistence similar to ground bandits: Hostile bandits will persist in the game indefinitely while a character is on the same system. Once all characters have left the system, the bandits will despawn if left alone for 7 days. If nothing spawned initially, or if all bandits have been killed, no further spawns will occur for 7 days after the last character leaves the system.
- Space Bandits can now be lured into an asteroid field with bait. The bait item for Space Bandits is the Sub-Space Radio, which when interacted with will call the bandit spawner the same as when you initially enter an asteroid field. All other normal spawning rules still apply except: the persistence timer is ignored, and any characters in the field are also ignored.
Falcon Edit: There currently is a display issue on crated items with customs. The customs are still there, they just aren't showing in inventory or Vendors. This is being worked on.
Another edit by the best birb: custom image issues should be fixed. Please let someone (Noctis?) know if you have issues still or submit a support ticket
Mikel Edit: (see Space Bandit Update, above) and also the rules page: https://www.swcombine.com/rules/?Space_Bandits
Mikel Edit 2: Clarifying that, just like ground bait, space bait also ignores other characters on the grid when checking the spawning rules.
Falcon Edit: If any of you lost some Ship Parts, you can now make some more.
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(Edited by Falcon on Year 24 Day 55) | |
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- Fixed cargo sources unavailable on asteroid field planets.
- Fixed party terrain restriction enforcement.
- Fixed makeover/assign faction requests to dissolved factions.
- LISP get-status-text works on droids.
- Fixed WS not returning correct status code on internal exceptions.
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- The "Faction Requests" notifier icon now flashes for more request types including build requests, city requests, station requests, and out-of-faction panel requests.
- Fixed an issue with the "returned from inactivity" faction event.
- Fixed an issue with shared custom images and multiple characters.
- Fixed an issue with budgets refreshing.
- Fixed an issue with datacards WS endpoint rejecting paramters.
- The following WS endpoint were returning WS1.0 data instead of WS2.0 data may have had their output format changed: Faction.budgets, InventoryEntity.producing.entity, InventoryEntity.actions.leader
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Greetings members of this great Combine,
I come to you with an update about the CP Room Bounty that was opened a while ago. Over the course of roughly 2.5 months, I received 25 submissions for entities located in the forum thread. Of those, I compared the current room map to the proposed room map along with some canonical images shown. Some of these entities are in dire need of an update to their room map... Of the 25 submitted, 11 have been accepted and will be updated over the course of the next few days. Those entities are:
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Lancer-class Frigate
- Carrack/S-class Light Cruiser
- Carrack/I-class Light Cruiser
- Executor Class Star Destroyer
- Imperial I-class Star Destroyer
- Victory I-class Star Destroyer
- Interdictor-class Heavy Cruiser
- C-3 Passenger Liner
- Nu-class Attack Shuttle
- Mine
- Cr-20 Troop Carrier
- Research Centre
Thank you to everyone who submitted a room map. Some of the common reasons I had to deny images were deletions of important rooms, which if removed would break a considerable number of things. Others did not make sense for the entity. Once all the updates have been made, CPs will make their way to the submitters.
As always, if you have any questions about this, please feel free to let me know.
Y24 D14 EDIT: Apologies on the delay, some RL events caught up with me. The above entities have had their room maps updated. CPs for submitters will be paid out shortly. Thanks to everyone who submitted an update.
If you find an error in the room maps(inaccessible rooms, for instance) please submit a support ticket. Please note that the room you are in may have shifted to another location on the same floor, and that entities on the floor may not be where you left them. Locks between doors may also be broken and require reinstallation. Thank you all for your patience and understanding.
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(Edited by Falcon on Year 24 Day 14) | |
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- There is a new notifier icons representing open faction requests for your current faction.
- Fixed an issue with build requests on deep space asteroids.
- Fixed an issue causing squad screen to crash relating to parties with invalid leaders.
- Fixed an issue with the repair material preview amounts being too small.
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- Amazing new cockpit hyperspace animation by Alex Tylger.
- New non-flashing coloured notifier icon setting.
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- Updated notifier icons.
- Vendor interface now shows maximum amount of wares able to be stocked.
In addition, Faction Leaders and 2ICs may now apply custom images for planets and system backgrounds via the Manage Faction UI(but also links below). The cost for each image submitted is 500 CPs. CPs will be automatically deducted and images will be auto-applied upon approval. Rules/UI link for each are below. Please feel free to reach out to Kolomon Seph with any questions.
CUSTOM PLANET IMAGE RULES
SYSTEM BACKGROUND RULES
SUBMIT CUSTOM SYSTEM BACKGROUND
SUBMIT CUSTOM PLANET IMAGE
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(Edited by Falcon on Year 23 Day 283) | |
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This is a courtesy announcement to let you know that within the next 24h, stat changes for heavy and light freighters will take place in order to prepare them for space combat in a future sync.
This announcement is long overdue from THIS PREVIOUS SIM NEWS. I will edit this post with the stat changes that take place, containing the old and new stats, so stay tuned!
UPDATE 1:
Below are pictures containing all of the stat updates for Heavy and Light Freighters.
Green numbers signify a number that increased
Red numbers signify a number that decreased
Dark green or red numbers signify a number that increased/decreased by roughly 2x or more(to signify "significant" changes)
Green or red numbers do not necessarily mean a stat got better or worse, such as how party slots dropping from 4 to 3 would be red, but allows an extra ship to be partied and could generally be seen as a positive change.




In addition, the Gozanti has had the following stat changes:
Shield: 350 → 425
Ionic: 200 → 250
Damage modifiers will be available for viewing when heavy and light freighters are enabled for combat in a future sync. At this time, all of your freighters have a modded status. This is due to how things work on the back end with stats, but within the next hour or so, you should see these icons go away for normally unmodified ships and existing entities will have their stats updated. The only exceptions to this are armour and weapons which have already been updated. Expect a final update when the stat sync is complete.
UPDATE 2:
Stat sync should be largely complete at this time. If you had a heavy or light freighter that was uniquely modded before, and you've noticed that it has missing mods, please submit a support ticket, and we'll consider them on a case by case basis.
During the stat sync, we decided to update the stats for the YT-510 to below, so you can stand there with your items strewn all about if you wish:
Weight Cap: 0.16T → 2T
Volume Cap: 3 m3 → 5 m3
Please note, that minor adjustments may still be made, and if done, we'll compile a list of the minor adjustments and post them as another update. In addition, there's been confusion about whether or not frieghters may be used in combat in the Kowak system. Space combat has not been enabled for these ships, so they may not attack or defend yet. If you have freighters in Kowak that you do not wish to be destroyed, I suggest you move them sooner rather than later.
Thank you for your patience during this process!
UPDATE 3:
Action VI tractor beams are back on the menu!
UPDATE 4:
Just when you think you're done editing a post, you find something else.
Cargo Canisters have just decided that they want to hold 2 passengers instead of 1. This will allow you to set up a vendor inside.
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(Edited by Falcon on Year 23 Day 276) | |
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- Arrest & Execute has been removed. Any players or NPCs that had the arrested status are now released. Some remaining functionality regarding warrants and security authorizations will be removed in a further two weeks.
A reminder that unwanted passengers aboard ships and other entities can be kicked using the kick passengers functionality available from the cockpit room.
- Light Freighter and Heavy Freighters have been enabled for Space Combat.
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I'm not sure a tiny blurb was sufficient, so to reiterate:
Combat will be enabled for Heavy Freighters and Light Freighters on Y23 D276. This will not be a global release of combat. Instead anywhere combat is already enabled for other ships, it will be enabled for Freighters. This includes:
Please feel free to reach out with any questions that you have.
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1 |
Year 20 Day 359, 16:57 |
Noctis banned player Emil Everett providing the following reason: Multi Ban - Nero Wren remake. |
2 |
Year 20 Day 359, 16:56 |
Noctis banned player Des Arre providing the following reason: Bug Exploit - Mos Gresquarda remake. |
The bans are still permanent; no help ticket needed.
1 Year 24 Day 47, 12:59 MoleRat banned player Myec Crescent providing the following reason: Multi Ban - new account attempt to circumvent a ban - Mos Gresquarda remake.
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(Edited by MoleRat on Year 24 Day 47) | |
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1 |
Year 18 Day 343, 23:59 |
Baugrems banned player Tribata Vahni providing the following reason: Multi Ban |
2 |
Year 18 Day 343, 23:59 |
Baugrems banned player Linett Suarvi providing the following reason: Multi Ban |
Tribata has been banned for 2 months for their second attempt to bypass the death timer with multi accounts. A third count was denied entry and further accounts will extend this ban. After the ban time passes, submit a support ticket.
Year 24 Day 44, 10:15
MoleRat banned player Addison Fallon providing the following reason: Multi Ban - Previously banned illegal multi - Use your original account.
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(Edited by MoleRat on Year 24 Day 44) | |
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Greetings, all! Resident birb here!
First I'd like to say I hope you are all having a wonderful Holiday season(unless you're trying not to, in which case, you do you, I guess...)! We've seen some great turnout for the Christmas Quest, and it seems like it's been fairy well received!
...but that's not what we're here to talk about. Every once in a while, I make a mistake and act a bit hasty on things:
• Year 24 Day 23, 0:05 Falcon banned player Scott Hall providing the following reason: PG-13 - Inappropriate NPC Scripts despite multiple warnings (Permanent)
Last night, we were investigating some Custom NPC Scripts inappropriate for the game, and I acted on some information I believed to be correct. As a result, I banned Scott Hall permanently for what I thought was a repeated attempt to circumvent an agreement we had made. It turns out that the information being given to me was incorrect, and that one individual in particular seemed to be setting up Scott for a ban. After discussing the details of the ban with Scott and confirming information we had once thought correct, the error became abundantly clear.
• Year 24 Day 23, 17:57 Falcon unbanned Scott Hall (the reason was: PG-13 - Inappropriate NPC Scripts despite multiple warnings (Permanent)).
As a result, I have unbanned Scott, and this ban will not be held against him. However, when confronting Julie Foley about the details given to me, she dropped her character. The SWC Administration has decided that this character drop cannot be appealed and will not be reversed. In addition, after the 21-day respawn timer, we will be issuing a formal Strike 1 to her along with the associated one-week ban. This will allow her to complete the tutorial and gain XP on the tutorial world as she normally would (if she so chooses) but adds an extra week before she can enter the game itself after respawning.
As a reminder, this community is a PG-13 community. We recognize that the Star Wars Universe is not all sunshine and rainbows, and that there are darker sides to things, but this is not the place to bring your sexual fantasies to life. We do audit Custom NPC scripts, and if yours is found to be inappropriate it will be removed, and you will likely be warned. Further attempts to create lewd scripts will be met with strikes. That's all I'll say about that. Thank you all for helping keep the community a positive place, and I wish you all a Merry Christmas, Happy Holidays, or however you choose to receive it. Thanks!
Edit: as stated above, Julie's recreate has been banned for a week. In an effort to prevent retaliation against her new character, we will not be releasing the ban event in this sim news. Julie can, however, request an unban in one week's time.
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(Edited by Falcon on Year 24 Day 43) | |
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Year 24 Day 4, 11:05
Polar banned player Bleyz Pavon providing the following reason: Multi ban, asset sharing
Year 24 Day 4, 11:04
Polar banned player Zobear Culan providing the following reason: Multi ban, asset sharing
Year 24 Day 4, 11:04
Polar banned player Ana Rkhos Culan providing the following reason: Multi ban, asset sharing
Year 24 Day 4, 11:03
Polar banned player Gerauk Culan providing the following reason: Multi ban, asset sharing
Oldest account can request an unban in 30 days by submitting a help ticket at support.swcombine.com.
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Year 24 Day 3, 20:19 Noctis banned player Ky`lan Rindar providing the following reason: Multi Ban - Anakin Sky recreate.
Permanent ban is permanent.
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Year 23 Day 357, 7:22
Chupacabra banned player Sakesskeni Vartraker providing the following reason: Multi Ban
Year 23 Day 357, 7:22
Chupacabra banned player Davros Banesblade providing the following reason: Multi Ban
Accounts falling under control of a single player. The oldest account may request an unban in one week.
Reminder that you can only have a single account, and that creating a new one is not allowed.
This is strike one.
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Y23D347 22:48 Falcon banned player Anakin Sky providing the following reason: Harassment - Permanent Ban
Anakin has been warned repeatedly about harassing other players and spamming them. As this is his third strike, his ban is permanent.
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It's even sadder when it's a person who was banned in the past.
Year 23 Day 241, 22:25
Polar banned player Anakin Sky providing the following reason: Harassment - Strike 2
Anakin can request an unban in 1 month by submitting a ticket at support.swcombine.com.
Falcon Edit: Anakin's ban has been extended by 7 days.
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(Edited by Falcon on Year 23 Day 254) | |
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Year 23 Day 250, 13:18
Polar banned player Burgga Kostijic Mafa providing the following reason: Year 23 Day 250 - Multi ban, asset sharing.
Year 23 Day 250, 13:17
Polar banned player Ossluk Vaskau providing the following reason: Year 23 Day 250 - Multi ban, asset sharing.
Burgga Kostijic Mafa and Ossluk Vaskau have received strike 2: Multi ban, asset sharing - "You are not allowed to reclaim a server-defined faction related position (leader or 2ic), or to be given the title or responsibility of those roles, although you are permitted to rejoin your previous faction."
Oldest account can request an unban in 30 days by submitting a help ticket at support.swcombine.com.
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Year 23 Day 233, 16:22
Polar banned player Tatiana Pushkin providing the following reason: Spying rules violation - Strike 1
Tatiana can request an unban in 7 days by submitting a ticket at support.swcombine.com.
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Lucas Bazan is now known as Nenui Kowa.
Handle updated for violating naming rules.
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Falcon banned player Corvo Skarn providing the following reason: Harassment - Strike 1: Y23 D214
Corvo has been banned for 1 week for harassment. Don't send members inappropriate unsolicited images when they ask you not to, thanks.
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Edit: Also, rules 19 and 20 were removed. You can now make combat suggestions as well as suggestions about stealing entities.
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Have you thought about something you wish was in this game, went over to the suggestions forum and posted it, only to realize it's on the restricted topics, and now you're getting yelled at by all of these people calling themselves "mods" or "Asims"? Fear not! I have removed the former Rule 23 from restricted topics that prohibited any new entity suggestions. You may now suggest new Ships, Vehicles, Stations, Creatures, Facities, Droids and Items. Please do not submit race suggestions, as we are not considering them at this time.
My only request(that I wont enforce) is that for droids, items and possibly facilities, if you make a suggestion then please back it up with possible in-game uses. For entities with a room map, a proposed layout is welcome, as are stats.
I look forward to seeing what you all come up with, no Star Destroyers will not be made public, and as always, if you have any questions or issues, please Submit a support ticket. Oh also I'm not responsible if your suggestion gets downvoted into oblivion.
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Mikeledit: Updated link to new Entity Suggestions forum. Expect expanded suggestion rules to curtail low-effort suggestions soon.
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(Edited by Mikel von Bianchi on Year 24 Day 65) | |
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Polar here
Firstly todays most important news - the new round of the Deathmatch is up! You can vote here. New grudge matches are also up. The results of the last week ones are as follows:
Best Star Wars Game - Group B : The Old Republic. Second place went to Empire at War. There are not many fans of Force Unleashed serie.
Who is the best button Dev: Mikel von Bianchi wins this one by a huge margin. Other button Devs need to step up their button game.
Secondly a less important news - I'm stepping down from an Asim position. I would like to thank SWC Staff for giving me an opportunity to work with them and provide the players help and entertainment. Starting from Winterfest, through some smaller quests and events, all of them were a great experience and an amazing adventure. Thank you to all of the players for your patience with me, valuable input and participation in the events that I helped to organise. Thanks to all SWC Teams who are working hard on making this game better and many times helped me with the challenges that I faced.
This is all for today. Have a good time in the game everyone and take care!
Polar out
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Hello, everyone!
Your friendly neighborhood cryptid here. It's debatable if I exist, but this news most definitely does!
I would like to announce that as of January 1st warsim will be going away entirely. We will be removing the ability to access it for all players. XP will remain on and prizes will be given out until then.
But what now, you ask?
I'm glad you did! We will be running regular exhibition events through the year. The first event is a tournament that will take place on January 27th, and will run through January 29th. The times we will be running games is from 6:00-15:00 Combine Time. If you sign up, we will be running all of your games through these times.
There will be other events that run at different times this upcoming year.
Rules and registration are provided below. Rules may change before the event starts. Prizes will be offered to winners and those who perform well enough. What those prizes are will be announced later. XP will be turned on for every match for this event.
Registration is open to everyone.
Be warned if there is too much demand I might turn away teams on a first come, first serve basis. The public coordinators are being tasked with helping run this, and there are only so many of them.
If you have any questions, drop me a DM or reach out to me on discord.
Don't forget to thank Noctis!
Link to Rules
Sign Up Link
Exhibitions Discord Link
THE BRACKET AND STANDINGS (Official)
The Official Schedule (all times are in Combine time)
NOTE: The schedule may change slightly before game day. If I make any further changes I will alert everyone with more flashing blue icons and pings in discord but as of now this is final. Teams are responsible for knowing when they are to show up and who to talk to. I also won't be ending any timers or helping remove equipment. There are well over 100 people participating and I just don't have the ability, I'm but a single cryptid pretending to be a beehive behind a keyboard.
Falcon Edit:
To clear up some of the confusion about the back and forth on Warsim lately: Warsim was coded in LISP and tied directly to the Baugrems character for things to make it work in a janky way. It was always duct taped and band-aided together. Now that Baugrems is gone, if we want to reintroduce it, we should do so in PHP that integrates it directly into the game in a non-hacked-together way. I do recognize and understand the disappointment and/or frustration for the back and forth with Warsim these past few weeks, and thank everyone for their patience through it all.
Chupacabra Edit:
Three things:
1. We made a room in the exhibitions discord - #looking-for-team - to help anyone that feels they may need help finding a team or forming one. Post in there if you feel you are having issues finding a team to join or wish to form one and aren't finding enough people. Also, make sure if you are forming a team you have the consent of everyone involved.
2. Sign ups close on January 20th.
3. Check out them prizes! How it works is if a team gets to a certain place, each player on that team can pick a prize from the pool listed. Each player can pick from pools below their rank too. There is no limit on how many people can pick what prize (eg; 1st place can do all dp-20b's for all I care).
1st:
13 x Clone Trooper Armor Set
13 x BARC Trooper Armor Set
12 x Longprobe Fighter
1 x DP-20b Gunship
2nd:
1 x Clone Trooper Armor Set
1 x BARC Trooper Armor Set
1 x Longprobe Fighter
50m Credits
3rd/4th:
Clone Trooper Helmet
Clone Trooper Armor
BARC Trooper Helmet
BARC Trooper Armor
10m Credits
Knockout Participants:
1 x ETA-2
1 x HWK-290
1 x YT-1760
5m Credits
Everyone:
1 x ETA-5 DC
1 x Ginivex DC
1 x V-19 Torrent DC
Captains, when you are about to start a match, or getting ready to start one, contact the coordinator that is assigned to your game about 10-15 minutes before start time. Tell them what player on your team is using what ship. All communication between teams and coordinators should flow through the captain.
Make sure your team has done the following before a match:
1. No medical, cooldown, training, or action timers (travel is ok)
2. ALL equipment is removed
3. Not part of a party
4. They have gone to settings (top right corner of screen) and opted in for showdowns
I will not be ending timers or assisting in removal of equipment. There are well over 100 players and I literally do not have the time to accommodate this.
I will, upon request, change out Captains for another player that is on the team and already registered. I will not add/drop players from the roster.
Sorry about this (especially to Space Debris and Motley Crew) but I did have to re-arrange some of the schedule for bracket games. Two games were moved to accommodate changes in coordinator availability. Please re-check the schedule if you are in the bracket and plan accordingly. I do not foresee any further changes.
Chupacabra edit: FYI, if you need to add/drop team members before the sign up close date, you have the ability to modify your answers on the google form. You do not need to PM/DM me.
Noctis edit: Just for funzies.
Chupacabra edit: Look at that bracket link I just added
Another Chupacabra edit: The schedule is posted. Also, blue flashing icon and thanks Noctis for helping me with this schedule you are the man... ewok... thing
Chupacabra again: How to get your game going in one block of text this time!
Chupacabra schedule madness update.
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(Edited by Chupacabra on Year 24 Day 63) | |
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Polar here
New round of the Deathmatch is up! Who managed to get to the next round? Who is out? You can check it right here.
Grudge matches are up too, right.... here.
Results of last weeks grudge matches are as follows:
Best Star Wars Game - Group A: Jedi Knight II: Jedi Outcast & Academy (Group B is up for voting this week!)
Primary Occupation: Faction work. 2nd place went for people who Don't do anything. Only 11 voters live from trading.
This week some new things got added to the game. One of them was Beskar Crafting. Currently the rules pages for Beskar weapons are showing that they have an Armor stat. It's a mistake and it will be fixed soon. None of the weapons right now can provide you with additional armour, including the ones that got added recently. Which doesn't mean that it will stay like that in the future. Sorry for the confusion!
This is all for today, this message was sponsored by a letter P. Have a good week everyone and see you next time.
Polar out
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Tournament sign ups are now closed.
You also can not modify or remove team info any more.
There will be a livestream in combine discord where I will shuffle the seeds and show everyone the groups. Since we have 30 teams - which don't divide into 4 - two lucky flocks of ducks can bypass the group stage!
The livestream will happen tomorrow afternoon CST. Keep your eyes peeled in the combine discord for when you see me pop in and start showing stuff. I'll take my time, don't worry :D
Don't forget to thank Noctis for all his hard work.
Much Love, Chupacabra
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Hey little birbs, it's big birb.
Rumor has it that there's a hidden room in taverns (that definitely none of you have seen yet) where a Beskar Armourer is hanging out. If you happen to find a Beskar Ingot, you can go and visit a tavern owned by a mercenary faction. You will find Guild Contact Daargin there and you may show him the ingot. Follow the instructions that he gives you and he will let you see the Armourer, after you prove that you are worthy enough.
Visiting the Armourer will allow you to craft various parts of Beskar Armour as well as 2 new weapons: The Beskar Vambrace and the Beskar Staff, both now visible on the rules page. Crafting Beskar items takes a considerable amount of time and Beskar Ingots. Fear not, though, because the Armourer will hold onto any Beskar Ingots you want to store with them. The recipes for all Beskar items will be revealed after Armourer will be experienced enough to craft them. He gets more experienced by crafting beskar items for you or you can donate Beskar Ingot to speed up his learning process, which will be used to craft items for foundlings(how generous of you!). Donating a Beskar Ingot to the Armourer or asking him to craft you a Beskar item will result in the ingot disappearing(due to it being used), and furthermore, when crafting an item, there will be a credit cost(nobody works for free!) For the full rules, please visit the Beskar Crafting rules page.
With this update to the Bounty Hunting/Beskar quest line, we have introduced the aforementioned items as well as renamed the following items:
- Mandalorian Helmet → Beskar Helmet
- Mandalorain Armour → Beskar Armour
- Mandalorian Belt → Beskar Belt
- Mandalorian Jetpack → Beskar Jetpack
As always, make sure to thank Noctis for this new feature, and submit a support ticket with any questions/problems. HUGE shoutout to the Quests Team(Especially Eli Descartes) for the work in scripting this, Polar for coordinating things, as well as the QA team for rigorously testing the quest to ensure it works as intended.
Quick Edit: Rules page still refers to the above items by their old name, but will be updated in a future sync. Just know they're being renamed, thanks!
Mikel edit: For additional questions not yet covered by the Rules, see the FAQ post here.
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(Edited by Mikel von Bianchi on Year 24 Day 53) | |
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Polar here
Few days ago new round of the Deathmatch has been started. Previous one has been won by Jaydon TaVolarian, congratulations! (again). Make sure to cast your vote here if you haven't done it yet.
New grudge matches are also up. One of the previous grudge matches asked if you ever created a lisp script. Majority of the voters answered that they didn't know they can do it. Indeedly you can! While player written scripts are a little bit more limited than admin ones, it's still possible to create something great if you are into scripting. You can read more about scripts here. There is also a nice guide somewhere. I will link it later if I can find it.
Speaking of scripts, thanks to Mador Anami, who is one of the Quest Team members, you can now interact with Acklays, Tauntauns, Dewbacks, Wampas, Battle Droids, IG Assassin Droids, BX Commando Droids and Bandits! Some of them have very interesting things to say, or react on some particular items if you happen to carry them. Have fun with experimenting!
This is all for today, have a good incoming week everyone!
Polar out
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Greetings fellow birbs,
This morning Kolo discovered the Custom Image viewing/deleting tool we had hidden in the back for everyone's safety. Since finding it, I haven't heard from him, so I assume that he is going through and reviewing the incredible amount of customs assigned to entities in the galaxy. This is a public service announcement that any broken images will be deleted and the underlying entity will be reverted to its default image, with a DM notifying you of the ID and reversion.
If you know of an entity with a broken image, please SEND A DM TO KOLO with the entity type and ID. You can also find Kolo on the SWC Discord Server and send a PM to him there
For now, only broken images will be reverted. As always, if you have any issues, please feel free to let me know or open a support ticket.
Now if you'll excuse me, I need to go make sure Kolo is alive.
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(Edited by Falcon on Year 24 Day 50) | |
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Polar here
As they say on Csilla, "The cat is out of the freezer". More than 300 winter quest participants have already picked up their rewards, so it's probably safe to officially reveal what the final reward is. It's the ST-70 class Razor Crest M-111 with a special winter themed custom image!

The rules page with the ship's statistics and description made by Descriptions Team is available now to the public. Few words about the custom image. It is a special edition custom image made by the Art Team (Jevon Lambright) and in case you would like to submit your own winter themed custom image, any alterations of it or recolors will not be accepted by the Art Queue Team. After the reward claiming period passes and everyone will spawn their ships (so sometime at the beginning of the february), the winter themed image in the rules page and of every Razor Crest in the game will be changed to a regular image of this ship (which btw was also made by Jevon). It will be possible to keep the winter themed custom image on your ship, and instructions on how to do it will be posted closer to the deadline date. If you don't want your ship to have this winter themed custom, you don't have to do anything, image of your ship will change into "normal" looking Razor Crest. Currently we are not planning on adding any additional ways to acquire this ship, but it may change in the future.
More than 770 people managed to get on Chiss Cringle's Nice List! That's more than 770 happy orphans who will have a pleasant holiday time. I hope most of the players had a good time helping Chiss Cringle. Just like the last time after the event, I wanted to thank everyone who got involved in creating this quest, because without you it probably wouldn't happen at all. So thank you Quest Team led by Akasha (especially Eli Descartes who was never afraid to tackle my ideas and makes them so much better with his suggestions and scripts); QA Team for testing the quest and providing valuable input, so it ran very smoothly and without any bugs (special thank you to Kay Dalben, Remus Soran, Hep Viridux and Altra Firesong); Art Team, especially Jevon who once again created beautiful images and didn't even complain much when I asked him for a holiday version of the ship with a red nose (also there may be one more surprise in the future coming from this team regarding Razor Crest, we may receive a brand new cockpit image!); Staff members who helped with testing the quest and introducing this ship to the game. Thank you everyone who participated and have a happy holidays!
Polar out
Falcon Edit: the name changed slightly. Update your Rolodex.
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(Edited by Falcon on Year 24 Day 32) | |
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Polar here
Today is the last day to finish the winter quest. Within 48h after it ends, there will be several npc's - Gift Givers, deployed around the galaxy, who will give you a present once you will visit any of them (that is if you managed to help Chiss Cringle and got on his Nice List). You can claim the reward only once, so visiting more npc's won't give you additional rewards. All of them will be placed in NPC cities at 0,0 ground location, on the planets listed below. NPC's will be staying in the cities at least until the end of january, so you should have enough time to claim your rewards. Here are the locations of the Gift Givers:

1. Sector: Dustig
System: Malastare (78, -257)
Planet: Malastare (14, 9)
City: Pixelito (6, 6)
Ground: (0, 0)
2. Sector: Tapani
System: Mennaalii (16, -97)
Planet: Mrlsst (6, 11)
City: Mennaa (4, 10)
Ground: (0, 0)
3. Sector: Yucrales
System: Leritor (270, -180)
Planet: Leritor (5, 4)
City: City (4, 1)
Ground: (0, 0)
4. Sector: Albanin
System: Barab (430, -60)
Planet: Barab I (5, 10)
City: Alater-ka (4, 3)
Ground: (0, 0)
5. Sector: Jospro
System: Chad (320, 210)
Planet: Chadra (12, 4)
City: Cyperill Village (3, 4)
Ground: (0, 0)
6. Sector: I-Sector
System: Mirial (247, 351)
Planet: Mirial (8, 11)
City: City (5, 6)
Ground: (0, 0)
7. Sector: Raioballo
System: Gravlex Med (-9, 347)
Planet: Gravlex Med (5, 5)
City: Ozlyn Gox (6, 6)
Ground: (0, 0)
8. Sector: Bright Jewel
System: Aleen (-3, 197)
Planet: Aleen (10, 15)
City: Arboreal (6, 5)
Ground: (0, 0)
9. Sector: Hutt Space
System: Nimban (340, 60)
Planet: Nimban (10, 6)
City: Nelvaan (8, 2)
Ground: (0, 0)
10. Sector: Inner Cluster
System: Prindaar (116, -44)
Planet: Antar 4 (11, 3)
City: Binedump (1, 2)
Ground: (0, 0)
11. Sector: Quelii
System: Vinsoth (130, 257)
Planet: Vinsoth (11, 10)
City: Chev (1, 4)
Ground: (0, 0)
I will update this post once the quest ends and the Gift Givers will start giving out rewards.
That's all for today, Happy Holidays everyone and thank you for participating in the quest!
Edit: Chiss Cringle has left the station! His warm smile and pure heart won't be forgotten for the next few days. Before he left, he asked his loyal servants - Gift Givers - to reward all of the helpers who saved the day and delivered his presents to poor orphans and helped with fixing the broken Cringlemobile. If you managed to get on his Nice List, be sure to talk to one of the NPC's listed above!
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(Edited by Polar on Year 24 Day 29) | |
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Greetings Combine! This message is aimed at Faction Owners and Leaders, though the rest of you are free to read, if you so desire.
Starting January 1, I'll be doing a review of each faction's information page. As a reminder(from the Rules Page), upon creation, a faction needs the following:
- An Original Name
- Horizontal Banner (468 x 60 Pixels)
- Vertical Banner (60 x 468 Pixels)
- Logo (70 x 70 Pixels)
- Faction Description (150 words in length)
- An Active Leader (Last login less than 14 days ago)
Over the month of January, I'll be doing the following:
1. Reviewing each Faction's information page for banners and a description that seems like it's at least 150 words(I won't be counting, but if you only have a sentence or two, expect to get warned about this)
2. Notifying each Faction owner and/or leader(if different than owner) of issues
3. Giving factions 2 weeks from notification to fix their issues
4. If issues aren't fixed, a fine will be issued against the faction(in the form of credits and/or assets. Exact amount TBD) This fine will reoccur weekly until fixed.
That's all I have for now, if you have any questions, please feel free to send me a DM or reach out to me on Discord.
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Polar here
I'll start with important reminder, there are around 6 days left to finish the winter quest, so if you didn't do it yet, you may want to go and finish it within the next few days.
And now it's time for Sometimes Weekly Deathmatch update! New round is up, vote here.
New grudge matches are up too. Short summary of previous ones:
Ship you want to buy on the market: Kandosii-type Dreadnaught wins with overwhelming number of votes. 2nd place was taken by Mammoth.
If I had a pet… it would be Ewok! But there are also many fans of bunnies Kushibans. 3rd place, with 69 nice votes, went to penguin. Tynnans at 4th place can either be sad or happy that no one will try to adopt them.
Submitters of the new grudge matches will be rewarded soon.
This is all for today, have a good week everyone!
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