It's the first sync of Year 23! Guess what that means...
...yeah, poison got nerfed a bit. The previous implementation, doing damage as a percentage for Max HP, was ridiculously overpowered against strong targets. The updated rules for poison can be found in the usual location but TL;DR for combat applications, the damage per hour is derived from the max damage of the weapon which applied the poison, and the amount of damage done is capped.
EDIT: After reviewing some stats and looking at weapon vs creature effects, the following changes to poison parameters have been applied (the rules page should reflect):
- Max duration: 24 => 36 hours
- Hard damage cap: 500 => 800 HP
- Percent of Max HP total damage cap: 25% => 30%
- Percent of Max HP per-hour damage cap: 5% => 10%
Stay tuned for further feature release news and other news over the next month as we celebrate the New Year and move into Y23!