|
As part of the upcoming Station Combat implementation, we are releasing our first balance pass for all stations. All of the changes are listed in the change log below, modifiers can be found here. Station Combat is currently available in Showdowns only, a feedback thread for Station Combat balance can be found here. The Rules team will also be monitoring the Feedback channel on discord.
The Rules team will also be running some admin showdowns in the near future, these will not be tournaments but will have XP enabled. More information regarding this showdowns will be posted in the Showdown Discord Server
And finally a big thank you to all the rules team members responsible for this update but a big thank you to Dak and Lyle!
CHANGE LOG:
Asteroid Hideout:
Cargo Capacity
Weight Cap: 79,824 → 6,240 T
Volume Cap: 8,920 → 79,824 m³
Weapons
Turbolaser Battery: 0 → 3
(Omni: 1, Front 90: 1, Rear 90: 1)
Turbolasers: 0 → 16
(Omni: 4, Front 90: 4, Port 90: 2, Starboard 90: 2, Rear 90: 4)
Proton Torpedo Launchers: 0 → 4
(Omni: 4)
Concussion Missile Launchers: 2 → 10
(Omni: 4, Front 90: 2, Port 90: 1, Starboard 90: 1, Rear 90: 2)
Quad Lasers: 2 → 15
(Omni: 5, Front 90: 3, Port 90: 2, Starboard 90: 2, Rear 90: 3)
Defenses
Hull: 12,000 → 14,500
Deflectors: 1,250 → 20,000
Ionic Capacity: 1,8000 → 10,800
Armour: 60 → 190
Ataturk-class Station:
Dimensions
Volume: 301,785 → 1,641,233 m³
Cargo Capacity
Weight Cap: 239,472 → 45,000 T
Volume Cap: 22,350 → 700,000 m³
Weapons
Concussion Missile Launchers: 3 → 50
(Omni: 10, Front 90: 20, Rear 90: 20)
Quad Lasers: 30 → 64
(Front 90: 20, Port 90: 12, Starboard 90: 12, Rear 90: 20)
Defenses
Hull: 7,350 → 16,800
Total Deflectors: 5,389 → 10,800
Ionic Capacity: 3,305 → 12,300
Armour: 75 → 185
Electronics
Sensors: 8 → 12
Garrison
Slots: 36 → 48
Squads: 3 → 4
Depot 1
Dimensions
Length: 220 → 375 m
Weapons
Quad Lasers: 0 → 6
Defenses
Hull: 1,400 → 12,000
Total Deflectors: 1,100 → 8,000
Ionic Capacity: 750 → 6,400
Armour: 40 → 160
Depot II
Dimensions
Weight: 17,506,933 T
Volume: 1,543,346 m³
Length: 221 → 625 m
Weapons
Quad Lasers: 0 → 10
(Omni: 6, Front 90: 2, Rear 90: 2)
Defenses
Hull: 2,800 → 15,500
Total Deflectors: 2,200 → 10,000
Ionic Capacity: 1,500 → 10,000
Armour: 40 → 165
Depot III
Dimensions
Weight: 26,921,720 T
Volume: 2,391,297 m³
Length: 222 → 1,125 m
Weapons
Quad Lasers: 0 → 14
(Omni: 6, Front 90: 4, Rear 90: 4)
Defenses
Hull: 4,200 → 18,000
Total Deflectors: 3,301 → 12,000
Ionic Capacity: 2,250 → 13,500
Armour: 40 → 170
Depot IV
Dimensions
Length: 223 → 1,500 m
Weapons
Quad Lasers: 0 → 16
(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)
Defenses
Hull: 5,600 → 22,000
Total Deflectors: 4,403 → 16,000
Ionic Capacity: 3,000 → 15,000
Armour: 40 → 175
Garrison
Slots: 0 → 12
Squads: 0 → 1
Golan I
Weapons
Turbolaser Battery: 28 → 26
(Omni: 6, Front 90: 6, Port 90: 4, Starboard 90: 4, Rear 90: 6)
Turbolasers: 0 → 40
(Omni: 12, Front 90: 8, Port 90: 6, Starboard 90: 6, Rear 90: 8)
Ion Batteries: 0 → 24
(Omni: 12, Front 90: 4, Port 90: 2, Starboard 90: 2, Rear 90: 4)
Defenses
Hull: 22,500 → 26,500
Ionic Capacity: 10,125 → 20,000
Armour: 80 → 195
Electronics
Sensors: 8 → 16
Garrison
Slots: 24 → 36
Squads: 2 → 3
Golan II
Weapons
Super Heavy Mass Driver: 0 → 12
(Omni: 2, Front 90: 3, Port 90: 2, Starboard 90: 2, Rear 90: 3)
Turbolaser Battery: 35 → 48
(Omni: 12, Front 90: 12, Port 90: 6, Starboard 90: 6, Rear 90: 12)
Proton Torpedo Launchers: 10 → 28
(Omni: 12, Front 90: 6, Port 90: 2, Starboard 90: 2, Rear 90: 6)
Ion Batteries: 0 → 48
(Omni: 12, Front 90: 12, Port 90: 6, Starboard 90: 6, Rear 90: 12)
Defenses
Hull: 30,000 → 32,500
Total Deflectors: 20,000 → 22,500
Ionic Capacity: 13,500 → 24,000
Armour: 90 → 200
Hospital Platform XQ-2
Dimensions
Weight: 48,245 → 97,149 T
Volume: 185,188 → 424,227 m³
Length: 250 → 936 m
Cargo Capacity
Volume Cap: 9,000 → 100,000 m³
Weapons
Turbolaser Battery: 0 → 3
Turbolasers: 3 → 24
Ion Batteries: 0 → 8
Quad Lasers: 0 → 6
Heavy Lasers: 6 → 0
Tractor Beams: 0 → 1
Defenses
Hull: 6,000 → 18,500
Total Deflectors: 5,197 → 12,000
Ionic Capacity: 2,700 → 14,500
Armour: 45 → 190
Luxury Space Colony
Defenses
Hull: 1,300 → 9,860
Deflectors: 703 → 1,200
Ionic Capacity: 585 → 2,800
Armour: 35 → 100
Medical Factory Station
Weapons
Quad Lasers: 0 → 6
Defenses
Hull: 2,600 → 15,500
Total Deflectors: 1,700m → 10,000
Ionic Capacity: 1,170 → 10,000
Armour: 40 → 165
Merchant Space Dock
Defenses
Hull: 4,625 → 6,000
Total Deflectors: 3,508 → 6,000
Ionic Capacity: 2,100 → 2,400
Armour: 50 → 200
Platform XQ1
Dimensions
Weight: 67,149 → 97,149 T
Volume: 324,227 → 424,227 m³
Length: 250 → 936 m
Cargo Capacity
Weight Cap: 20,000 T → 50,000 T
Volume Cap: 9000 m³ → 305,000 m³
Weapons
Turbolaser Battery: 6 → 0
Turbolaser: 0 → 56
(Omni: 16, Front 90: 12, Port 90: 8, Starboard 90: 8, Rear 90: 12)
Ion Batteries: 0 → 12
(Omni: 8, Front 90: 2, Rear 90: 2)
Heavy Laser: 6 → 0
Defenses
Hull: 6,000 → 20,000
Total Deflectors: 5,200 → 12,000
Ionic Capacity: 2,700 → 14,500
Armour: 65 → 190
Electronics
Sensors: 8 → 12
R&D I
Weapons
Heavy Lasers: 6 → 0
Quad Lasers: 0 → 6
Defenses
Hull: 3,200 → 12,000
Total Deflectors: 2,003 → 8,000
Ionic Capacity: 1,440 → 6,400
Armour: 40 → 160
R&D II
Weapons
Heavy Laser: 10 → 0
Quad Lasers: 0 → 10
(Omni: 6, Front 90: 2, Rear 90: 2)
Defenses
Hull: 3,900 → 15,500
Total Deflectors: 2,402 → 10,000
Ionic Capacity: 1,755 → 10,000
Armour: 40 → 165
R&D III
Weapons
Heavy Lasers: 14 → 0
Quad Lasers: 0 → 14
(Omni: 6, Front 90: 4, Rear 90: 4)
Defenses
Hull: 4,800 → 18,000
Total Deflectors: 3,002 → 12,000
Ionic Capacity: 2,160 → 13,500
Armour: 40 → 170
R&D IV
Weapons
Heavy Lasers: 16 → 0
Quad Lasers: 0 → 16
(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)
Defenses
Hull: 6,250 → 22,000
Total Deflectors: 4,601 → 16,000
Ionic Capacity: 2,815 → 15,000
Garrison
Slots: 0 → 12
Squads: 0 → 1
Recycling I
Weapons
Heavy Lasers: 6 → 0
Quad Lasers: 0 → 6
Defenses
Hull: 3,200 → 12,000
Total Deflectors: 2,007 → 8,000
Ionic Capacity: 1,440 → 6,400
Armour: 40 → 160
Recycling II
Weapons
Heavy Lasers: 10 → 10
(Omni: 6, Front 90: 2, Rear 90: 2)
Defenses
Hull: 3,900
Total Deflectors: 2,406 → 10,000
Ionic Capacity: 1,755 → 10,000
Recycling III
Weapons
Quad Lasers: 0 → 14
(Omni: 6, Front 90: 4, Rear 90: 4)
Heavy Laser: 14 → 0
Defenses
Hull: 4,800 → 18,000
Total Deflectors: 3,009 → 12,000
Ionic Capacity: 2,160 → 13,500
Armour: 40 → 170
Recycling IV
Weapons
Quad Lasers: 0 → 16
(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)
Heavy Laser: 16 → 0
Defenses
Hull: 6,250 → 22,000
Total Deflectors: 4,601 → 16,000
Ionic Capacity: 2,815 → 15,000
Armour: 40 → 175
Garrison
Slots: 0 → 12
Squads: 0 → 1
Relay Station
Electronics
Sensors: 2 → 12
Shipyard I
Weapons
Quad Lasers: 0 → 6
Heavy Laser: 6 → 0
Defenses
Hull: 1,230 → 12,000
Total Deflectors: 750 → 8,000
Ionic Capacity: 555 → 6,400
Armour: 40 → 160
Shipyard II
Weapons
Quad Lasers: 0 → 10
(Omni: 6, Front 90: 2, Rear 90: 2)
Heavy Laser: 10 → 0
Defenses
Hull: 4,100 → 15,500
Deflectors: 2,504 → 10,000
Ionic Capacity: 1,845 → 10,000
Armour: 40 → 165
Shipyard III
Weapons
Quad Lasers: 0 → 14
(Omni: 6, Front 90: 4, Rear 90: 4)
Heavy Laser: 14 → 0
Defenses
Hull: 5,000 → 18,000
Deflectors: 3,105 → 12,000
Ionic Capacity: 2,250 → 13,500
Armour: 40 → 170
Shipyard IV
Weapons
Quad Lasers: 0 → 16
(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)
Heavy Laser: 16 → 0
Defenses
Hull: 6,250 → 22,000
Deflectors: 4,600 → 16,000
Ionic Capacity: 2,815 → 15,000
Armour: 40 → 175
Garrison
Slots: 0 → 12
Squads: 0 → 1
Space Colony I
Defenses
Hull: 1,250 → 12,000
Deflectors: 449 → 8,000
Ionic Capacity: 560 → 6,400
Armour: 30 → 160
Space Colony II
Weapons
Quad Lasers: 0 → 6
Defenses
Hull: 2,600 → 15,500
Deflectors: 201 → 10,000
Ionic Capacity: 1,170 → 10,000
Armour: 35 → 165
Trading I
Defenses
Hull: 3,220 → 18,000
Deflectors: 1,777 → 12,000
Ionic Capacity: 1,450 → 13,500
Armour: 30 → 170
Garrison
Squads: 0 → 1
Slots: 0 → 24
Trading II
Weapons
Quad Lasers: 0 → 14
(Omni: 8, Front 90: 2, Port 90: 1, Starboard 90: 1, Rear 90: 2)
Heavy Laser: 14 → 0
Defenses
Hull: 5,675 → 22,000
Deflectors: 2,755 → 16,000
Ionic Capacity: 2,555 → 15,000
Armour: 35 → 175
Garrison
Squads: 0 → 2
Slots: 0 → 24
X7 Factory Station
Weapons
Concussion Missile Launchers: 0 → 2
Quad Lasers: 0 → 6
Heavy Laser: 6 → 0
Defenses
Hull: 2,600 → 15,500
Total Deflectors: 1,705 → 10,000
Ionic Capacity: 1,170 → 10,000
Armour: 40 → 165
Zoo Station
Defenses
Hull: 1,450 → 20,000
Deflectors: 1,500 → 3,600
Ionic Capacity: 1,100 → 8,800
Armour: 35 → 100
|