Greetings fellow cat enjoyers I, thrall-jon bring to you the latest in hot balance action.
10.0 Tech Parity balance pass is aimed at filling holes in widely available performance line ups for PVP entities, narrowing the gap significantly for raw combat performance in specific areas ( Interceptors, short range fighters, bombers, Corvettes and eventually Capitals.
Restricted tech will still maintain its overall advantage but the combat playing field should be a lot more level as we move into a global combat environment, Skill expression, tactics and player interaction should be the primary metric for how well people do in combat not luck of the draw on tech.
As with every balance update this will be an ongoing process as we get feedback, data and more things blowing up or expanded combat features.
As with all updates feel free to send thrall your favorite cat pictures and myself all your complaints.
Rules have been changed for these entities and the ships will have their stats updated over the next 24 hours.
Ignore this, this was totally here originally and i totally didnt forget.
There will also be a new heavy Capital and high damage Bomber at some point in the near future to round this out.
NOW FOR THE CHANGELOG:
Capital Ships
Interdictor-class Heavy Cruiser
Sublight: 5 -> 25 (+20)
Ithorian Herdship
Weight Capacity: 2000 -> 20,000 (+18,000)
Frigates
Carrack/S-class Light Cruiser
Heavy Lasers: 20 -> 0 (-20)
Quad Lasers: 0 -> 10 (+10)
Ton-Falk-class Escort Carrier
Weight Capacity: 2,000 -> 20,000 (+18,000)
Volume Capacity: 35,000 -> 600,000 (+565,000)
EF76 Nebulon-C Assault Frigate
Proton Torpedo Launchers 2 -> 4 (+2)
Namana-class Light Cruiser
Heavy Lasers: 20 -> 0 (-20)
Quad Lasers: 0 -> 10 (+10)
Corvettes
Consular-class Cruiser
Concussion Missile Launcher 2 -> 4 (+2)
Turbolasers 4 -> 8 (+4)
Hull 400 -> 600 (+200)
Deflectors 600 -> 1,200 (+600)
Party Slot Size 6 -> 8 (+2)
Sensors 1 -> 6 (+5)
Weight 4,000 -> 8,000 (+4,000)
Volume 25,500 -> 84,000 (+58,500)
CR-90 Assassin-class Corvette
Manoeuvrability 3 -> 3.5 (+0.5)
Marauder-class Corvette
Weight 20,000 -> 15,000 (-5,000)
Volume 375,000 -> 275,000 (-100,000)
Gunboats
Auzituck Anti-Slaver Gunship
Max Passengers 10 -> 13 (+3)
D5-Mantis Patrol Craft
Max Passengers 5 - > 13 (+8)
Delta-class JV-7 Escort Shuttle
Turbolasers 1 -> 2 (+1)
Hull 120 -> 150 (+30)
Deflectors 142 -> 145 (+3)
Manoeuvrability 4.5 -> 4 (-0.5)
Gamma Assault Shuttle
Weight 1,200 -> 1,000 (-200)
Volume 15,850 -> 14,850 (-1,000)
Removed Docking Bay (-1)
Lambda-class T-4a Shuttle
Length 20 -> 23 (+3)
Pelagia Duplex Command Assault Gunship
Max Passengers 11 -> 13 (+2)
S40K Phoenix Hawk-class Light Pinnace
Deflectors 159 -> 190 (+31)
UT-60D U-Wing Support Craft
Max Passengers: 9 -> 13 (+4)
Fighters
Aurek-class Tactical Strikefighter
Manoeuvrability 7 -> 8 (+1)
Concussion Missile Launcher 1 -> 2 (+1)
Hull 40 -> 52 (+12)
Ionic 10 -> 15 (+5)
I-BEAM Starfighter
Sublight: 65 -> 100 (+35)
Manoeuvrability 7 -> 8 (+1)
Armour 21 -> 25 (+4)
Miy`Til-class Starfighter
Armour 21 -> 25 (+4)
R-41 Starchaser
Hull 60 -> 70 (+10)
Deflectors 30 -> 40 (+10)
Armour 25 -> 35 (+10)
Razor-class Starfighter
Manoeuvrability 5.25 -> 5.1 (-0.15)
Hull 95 -> 80 (-15)
Deflectors 49 -> 84 (+35)
Armour 25 -> 35 (+10)
Rihkxyrk Assault Fighter
Manoeuvrability 5 -> 5.1 (+0.1)
Armour 30 -> 35 (+5)
Scarab-class Droid Starfighter
Sublight 70 -> 105 (+35)
Manoeuvrability 5 -> 7 (+2)
TIE/in Interceptor
Ionic 15 -> 25 (+10)
TIE/ln Starfighter
Ionic 10 -> 20 (+10)
TIE/sr Starfighter
Ionic 25 -> 50 (+25)
Toscan 8-Q Starfighter
Deflectors 28 -> 48 (+20)
Armour 25 -> 35 (+10)
Vulture-class Droid Starfighter
Ionic 15 -> 30 (+15)
Cargo Containers
Escape Pod
Sublight: 50 -> 10 (-40)
Vehicles
JX40 Jailspeeder
Volume: 179 -> 679 (+500)
Damage Modifiers
Fighter v Fighter
Ionic : 0.4 -> 0.6 (+0.2)
Corvette v Frigate
Energy(this is not turbolasers): 1.5 -> 0.1 (-1.4)
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