Ubrikkian Industries
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Year

27

Day

287

Time

11:46:04

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Greetings fellow cat enjoyers I, thrall-jon bring to you the latest in hot balance action.

10.0 Tech Parity balance pass is aimed at filling holes in widely available performance line ups for PVP entities, narrowing the gap significantly for raw combat performance in specific areas ( Interceptors, short range fighters, bombers, Corvettes and eventually Capitals.

Restricted tech will still maintain its overall advantage but the combat playing field should be a lot more level as we move into a global combat environment, Skill expression, tactics and player interaction should be the primary metric for how well people do in combat not luck of the draw on tech. 

As with every balance update this will be an ongoing process as we get feedback, data and more things blowing up or expanded combat features.

As with all updates feel free to send thrall your favorite cat pictures and myself all your complaints.

Rules have been changed for these entities and the ships will have their stats updated over the next 24 hours.

Ignore this, this was totally here originally and i totally didnt forget. There will also be a new heavy Capital and high damage Bomber at some point in the near future to round this out. NOW FOR THE CHANGELOG: 

 

Capital Ships

Interdictor-class Heavy Cruiser

Sublight: 5 -> 25 (+20)

 

Ithorian Herdship

Weight Capacity: 2000 -> 20,000 (+18,000)

Frigates

Carrack/S-class Light Cruiser

Heavy Lasers: 20 -> 0 (-20)

Quad Lasers: 0 -> 10 (+10)

 

Ton-Falk-class Escort Carrier

Weight Capacity: 2,000 -> 20,000 (+18,000)

Volume Capacity: 35,000 -> 600,000 (+565,000)

 

EF76 Nebulon-C Assault Frigate

Proton Torpedo Launchers 2 -> 4 (+2)

 

Namana-class Light Cruiser 

Heavy Lasers: 20 -> 0 (-20)

Quad Lasers: 0 -> 10 (+10)

Corvettes

Consular-class Cruiser 

Concussion Missile Launcher 2 -> 4 (+2)

Turbolasers 4 -> 8 (+4)

Hull 400 -> 600 (+200)

Deflectors 600 -> 1,200 (+600)

Party Slot Size 6 -> 8 (+2)

Sensors 1 -> 6 (+5)

Weight 4,000 -> 8,000 (+4,000)

Volume 25,500 -> 84,000 (+58,500)

 

CR-90 Assassin-class Corvette

Manoeuvrability 3 -> 3.5 (+0.5)

 

Marauder-class Corvette

Weight 20,000 -> 15,000 (-5,000) 

Volume 375,000 -> 275,000 (-100,000)

Gunboats

Auzituck Anti-Slaver Gunship

Max Passengers 10 -> 13 (+3)

 

D5-Mantis Patrol Craft

Max Passengers 5 - > 13 (+8)

 

Delta-class JV-7 Escort Shuttle

Turbolasers 1 -> 2 (+1)

Hull 120 -> 150 (+30)

Deflectors 142 -> 145 (+3)

Manoeuvrability 4.5 -> 4 (-0.5)

 

Gamma Assault Shuttle

Weight 1,200 -> 1,000 (-200) 

Volume 15,850 -> 14,850 (-1,000)

Removed Docking Bay (-1)

 

Lambda-class T-4a Shuttle

Length 20 -> 23 (+3)

 

Pelagia Duplex Command Assault Gunship

Max Passengers 11 -> 13 (+2)

 

S40K Phoenix Hawk-class Light Pinnace

Deflectors 159 -> 190 (+31)

 

UT-60D U-Wing Support Craft

Max Passengers: 9 -> 13 (+4)

Fighters

Aurek-class Tactical Strikefighter

Manoeuvrability 7 -> 8 (+1)

Concussion Missile Launcher 1 -> 2 (+1)

Hull 40 -> 52 (+12)

Ionic 10 -> 15 (+5)

 

I-BEAM Starfighter

Sublight: 65 -> 100 (+35)

Manoeuvrability 7 -> 8 (+1)

Armour 21 -> 25 (+4)

 

Miy`Til-class Starfighter 

Armour 21 -> 25 (+4)

 

R-41 Starchaser 

Hull 60 -> 70 (+10)

Deflectors 30 -> 40 (+10)

Armour 25 -> 35 (+10)

 

Razor-class Starfighter 

Manoeuvrability 5.25 -> 5.1 (-0.15)

Hull 95 -> 80 (-15)

Deflectors 49 -> 84 (+35)

Armour 25 -> 35 (+10)

 

Rihkxyrk Assault Fighter 

Manoeuvrability 5 -> 5.1 (+0.1)

Armour 30 -> 35 (+5)

 

Scarab-class Droid Starfighter 

Sublight 70 -> 105 (+35)

Manoeuvrability 5 -> 7 (+2)

 

TIE/in Interceptor

Ionic 15 -> 25 (+10)

 

TIE/ln Starfighter 

Ionic 10 -> 20 (+10)

 

TIE/sr Starfighter 

Ionic 25 -> 50 (+25)

 

Toscan 8-Q Starfighter 

Deflectors 28 -> 48 (+20)

Armour 25 -> 35 (+10)

 

Vulture-class Droid Starfighter 

Ionic 15 -> 30 (+15)

Cargo Containers

Escape Pod

Sublight: 50 -> 10 (-40)
 

Vehicles

JX40 Jailspeeder

Volume: 179 -> 679 (+500)

Damage Modifiers

Fighter v Fighter

Ionic : 0.4 -> 0.6 (+0.2)


Corvette v Frigate 

Energy(this is not turbolasers): 1.5 -> 0.1 (-1.4)

 

 
(Edited by Redjon Mirrabel on Year 27 Day 273)