Combat Changes:
Multi Party Targetting:
- You can now target multiple parties when attacking.
- You may only attack up to 12 slots of targets, they must all be at the same location.
- You can initiate multi target combat from the weapons targeting page.
- You can view the full rules for ground combat and for space combat.
Removal of Leader Immunity
- In order to facilitate multi party targeting, we have had to change the "target allocation" system, previously there used to be a party leader immunity from being targeted (...sometimes). This has now been removed and replaced with a target weighting system. You can see the full details of how it works for ground combat and for space combat.
Attacking owned assets:
- You may now attack your own assets. Previously this was blocked.
- However, assets marked as friendly have the attack button hidden.
- You can get around this by using the IFF switcher, or using the "Show Friendlies" toggle on the weapons targeting page.
Skill Calculation Changes
- Previously the skills calculation for ground combat was not a continuous function. It has now been changed to use linear interpolation like space combat. Eyes glaze over. Something something. Math mumbo jumbo? There's now a calculator on the rules page so you don't need a PHD to work it out.
- Similarly the Lightsaber deflection equation got the same treatment.
Page Improvements:
- Space Scanner now has an IFF Quick Switcher
- Map Tooltip now has a range indicator.
- Shield arc icons updated.
- Scanner IFF colour blending now ignores wrecks.
- Map hover tooltip now splits by IFF.
- Focus scanning a square with a planet now shows up in the scan list.
- "Attack" map context menu option takes you to the weapon targeting screen.
- Status bars now render much faster.
- Fixed a performance regression when showing the directional combat widget.
- Improve performance of Equipment and Party (preload container count, actions, garrisons)
- Potentially improved performance of facility inventory.
- Added HP Status Bar to Force Heal Screen.
Bugfixes:
- Fixed bug with Asteroid Mining Depots that could cause a miner to get stuck.
- Fix assertion crash in AutopilotUtil.
- Fixed a minor security issue with game login.
LISP:
- The unrestricted functions: can-travel-through-door, lock-door, unlock-door signature has changed due to an exploit.
- Added impervious doors (for quests).
Web services:
- PvP fields now added to Galaxy endpoints.
- WS now supports PKCE auth.
- Fixed an number of issues with our WS auth procedure.
- Simplified UI: WS App registration, editing and app list.
- Logo, platforms, no longer needed for WS Apps.
- MFA was never really implemented properly, so has been removed.
Edit: Y27D298:
- Fix combat hit allocation issue.
- Removed scroll-up on the weapon targeting selection screen.
- Fixed missing ajax calls for swapping weapons on weapon overview screen.
- Fixed crash when weapons targeting page shows a character.
- Web service scope inherit fix.
- Web service endpoints documentation updated.
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