Intergalactic Revolutionary Armaments
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Year

22

Day

333

Time

00:37:42

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Player Administration

Multi Ban - Bartan DeWalt
(Posted by Falcon on Year 22 Day 330)
 1 Year 22 Day 330, 17:19 Falcon banned player Idor Lesgard providing the following reason: Multi Ban  2 Year 22 Day 330, 17...
[more]

Multi account bans mean no more multis
(Posted by Falcon on Year 22 Day 323)
 1 Y22D323 22:16 Falcon banned player Hiro Craven providing the following reason: Multi Ban  2 Y22D323 22:16 Falcon bann...
[more]

Having a registered Multi is okay, sharing assets is NOT!
(Posted by Falcon on Year 22 Day 282)
Forgive me Combine, for I have used the almighty Ban Hammer once more...  1 Year 22 Day 282, 18:02 Falcon banned player Xac Su...
[more]

Community News

North pole - best pole.
(Posted by Polar on Year 22 Day 323)
Polar here After short break we are coming back with a new round of Deathmatch. Is it possible that in the current tournament we m...
[more]

Asim Application Time!
(Posted by Baugrems on Year 22 Day 322)
It's that time of year where we are looking to expand/rotate our team! Every 6 months (roughly) we do new applications and allow a ...
[more]

I know some Combine players that joined in 2014
(Posted by Polar on Year 22 Day 305)
Polar here, greetings everyone! Short announcement today because it's already monday. New round of Deathmatch tournament is here. ...
[more]

Technical News

New Sync Report Y22 D332
(Posted by Baxter Snow on Year 22 Day 332)
Denizens of the galaxy, small sync report for the weekend. Certainly nothing major or related to current events to see here. Cit...
[more]

Be Careful What You Wish For
(Posted by Baugrems on Year 22 Day 331)
A familiar face has emerged into our galaxy, the Kowakian Monkey-Lizard! This little critter is fairly smart and can often be sassy...
[more]

Aggressive AI and Global Combat Update
(Posted by Baugrems on Year 22 Day 329)
A lot of questions have come in about upcoming Combat changes. So I am here to give a rough timeline!   Coming Soon: (1 month or...
[more]

Posted by Baxter Snow on Year 22 Day 332 1:39 New

Denizens of the galaxy, small sync report for the weekend. Certainly nothing major or related to current events to see here.

  • Cities cannot be created when hostile-owned forces (e.g. bandits or creatures) are present. [edit: temporarily disabled for gas terrain]
  • Owner or Commander of Cargo Hubs can run NPC Cargo Transport squadrons.
  • Owner or Commander of NPC Training entities can run NPC Training classes.
  • Patrol action has been removed as command for Squads.
  • Minor bug fixes for Vendors and NPC Training.

As always, please send all thanks for Vendors and NPC Training to Junior Dev Cedron, and address all complaints and hate mail to veynom@swcombine.com

 

 
(Edited by Clarr Solo on Year 22 Day 332)
Posted by Baugrems on Year 22 Day 331 16:27

A familiar face has emerged into our galaxy, the Kowakian Monkey-Lizard! This little critter is fairly smart and can often be sassy or dangerous. Maybe you want to collect their Monkey Paw to make a wish or ask for advice? Credit goes to Galia Winters for the awesome artwork!

 

These will spawn in jungles around the galaxy starting today. Though I wonder where they came from originally?

 

 

 

 
Posted by Baugrems on Year 22 Day 329 15:33

A lot of questions have come in about upcoming Combat changes. So I am here to give a rough timeline!

 

Coming Soon: (1 month or less)

  • NPC Bandit/Creature AI Update - Hostile entities will potentially be aggressive following a variety of behavior patterns. Be watching for hostiles as you explore the wilds/build new cities!
  • NPC Patrol Removal - Squads will no longer be able to use the patrol action. This is to allow for better squad AI coming up both on player and NPC side.
  • Freighters (Light and Heavy) enabled in Space Combat - This also includes a wide stat balance which may affect more than just combat abilities

 

Coming in 2-3 Months:

  • Troop Garrisons (Will work similar to Space Garrisons) - These will allow automated and remote use of infantry squads (Droids, NPCs, Creatures) to respond on the ground or inside of rooms of an entity. May include facilities, ships, vehicles, stations as bases for the garrison. Rules will be posted as we approach release of the feature. Any ships or vehicles will need to undergo a delay to "Post up" as a Garrison before remote or automatic response is possible.
  • Player Squad AI changes - This includes things like allowing a squad to guard you from enemies, guarding rooms, and more. Expect a wider ruleset in a month or so.

 

Coming in 4-5 Months:

  • Arrest/Execute will be replaced with global room/ground combat. Events and some special areas will be the only areas with a "No Combat" flag. We will also include a "No Capture" and "No Kill" flag that may be used more loosely. No skill checks will be involved in capture or kill. Once a player is at 1 hp (stunned), they can be captured much like how Arrest works now, but without a skill check. A captured player can then also be killed much like how execute works now. There are currently no plans to allow the arrest of NPCs, Droids, or Creatures at this release. Droid capture will be re-enabled for player-owned droids at this time.

Coming in 6-12 Months:

  • Various actions, such as Asteroid Mining, may trigger bandits to spawn with hostile behavior. This will pause the action and require attention from a player or remote garrison to protect assets.

 

As always, you can look at the Development Projects List here to see what we're up to behind the scenes.

 

 
(Edited by Baugrems on Year 22 Day 329)
Posted by Clarr Solo on Year 22 Day 325 19:25

NPC Training

NPC Training has been released. Characters can train squads of NPCs within facilities or stations that have Training Rooms.
See the rules for more details. Well done Cedron on smashing out this feature.

Within the next week, existing player controlled patrolling squads will be converted to guard only, and the ability for players to use squad patrolling will be removed.

Changes

- There is now an option for enabling and disabling NPC Cargo Loitering (disabled by default for new cargo actions).
- The maximum level for the free skill reset on new characters has been raised to level 4 (was level 2).
- Asteroid damage events are suppressed when only minor shield damage occurs.

 

Falcon Edit: Apologies for those that got this update twice. There was an inconsistency with how the change regarding skill resets was posted, where it mentioned anyone level 5 or below who met the criteria in the rules could obtain a skill reset. This was not true... the skill reset could be obtained UNTIL level 5 was reached (i.e. anyone level 5+ did not qualify). The Sim News has been updated above to reflect the accurate changes in order to prevent further confusion. 
 

Please submit a support ticket if you have any issues with the above information.

 
(Edited by Falcon on Year 22 Day 328)
Posted by Polar on Year 22 Day 323 14:50

Polar here

After short break we are coming back with a new round of Deathmatch. Is it possible that in the current tournament we may be witnessing a beginning of a new trend? What trend? Circle shaped avatars! A person with one of those is breezing through the rounds like stolen A-Wing farming hyperlane data and he currently has the most votes from all participants! Coincidence? I don't think so. Let's see if it will pay off in the current round. You can vote for or against circles in deathmatches here.

Our last weeks grudge matches gave us some interesting results. In Huttiest Hutt contest, a Hutt won.

Most of the voters have visited their homeworld at least once in their lives and this is very reassuring news. To quote a famous philosopher: "gravity wells are strong, but not as strong as a family". Also a lot of people have never been to their homeworld, but would like to go there sometime in the future. Maybe even before the whole galaxy will be on fire because of combat.

Favourite part of the galaxy? For most of the people it's north. You may ask "Why?". Let me tell you why. I don't know. South and East side are almost tied for 2nd place. 70 people like to dive into unknown of the west side.

As always we have some new grudge matches to vote for. You can find them here.


We would like to remind everyone that we are trying to organise Exhibition matches at least once a week. If you have Discord, you can join SWC Showdown server (link: https://discord.gg/ZhWXUt2V ) for more info. It is also a place that we are using to set up those matches. In case you never heard about them, in short summary, Exhibition Matches are battles (usually in space) that you are getting teleported to from your current location. You join one of 2 teams (made of 3 or more members), get assigned to a squad of ships by your teams commander and try to take down enemy team before they shoot you down. It takes place in a special deep space system and have decreased fire and travel delay. Matches usually last around 1 hour, depends on the number of participants. After match ends, you get teleported back to the place where you've been before it got started. If you want to participate or just to know more, join Showdown discord server. It's a great opportunity to get some experience in PvP space combat without risking losing your life or any assets. We are also working on organising it for people who don't have Discord. Stay tuned for more informations.

That's all for tonight, have a great weekend everyone.

 
Posted by Baugrems on Year 22 Day 322 16:18

It's that time of year where we are looking to expand/rotate our team! Every 6 months (roughly) we do new applications and allow a current asim to take a break if they need it. As staff retire back to the game or have to be away for personal reasons, we look for others to step in!

 

This time we are changing it up a little by using a Google Form to collect answers. Hopefully this makes it easier for everyone involved. The Admins (Kyle, Arjuna, and myself) will review the submissions just as always.

 

Deadline is October 31st and new Asim will start sometime between November 1st and November 10th. They will start a 6 month term that ends in May of 2022.

 

Fill out this form to apply!

 

Sync Report Y22D314

Combat

  • Combat will now resolve on the tick rather than instantaneously. You may notice a new screen after Combat stating that the game is waiting for combat to be resolved. This should take usually no longer than a couple of seconds, though it can extend to around 15 seconds or so in times of heavy load. No changes to how Combat functions have been made; this is simply for load balancing and database resolution purposes.
  • The Damage Type rules have been simplified slightly for clarity

Bug Fixes/Changes

  • Training Room type has been added in anticipation of the release of NPC Training (see below)
  • Droids will now be created with the right number of Sensors for their type (currently this is for display purposes only, Droids use Perception for vision, like Characters, and there are no plans right now to change this)
  • Fixed a bug in the API response for faction chat rooms
  • Images and Custom Images will now be served over HTTPS
  • Clarified NPC Cargo rules

NPC Training / Patroling

In an update arriving within the next 2 weeks, squads will no longer be able to patrol for XP. All currently-active patrol actions will stop. In its place, a new "Training" action will be possible in specially-designated Training Rooms which will be located in various entities. As a short preview, NPCs will be able to be squadded in these rooms and will initiate a repeatable training action, which will cost credits and result in the NPCs gaining a certain amount of XP. You can continue to patrol your NPCs until the feature is released, or you may want to stop patrolling and collect your NPCs now in preparation. Creatures may or may not be included in the initial release of Training; if not, a solution for their training will be released at a later date.

Additionally, galaxy-wide hostile AI for space and ground bandits (and creatures) will be enabled within the next few weeks as well. This release does not include changes to how or where hostiles will spawn. However, hostiles on patrol who encounter a player or entity will have the possibility of attacking that entity.  Prepare your defenses!

 
(Edited by Mikel von Bianchi on Year 22 Day 314)
Posted by Baxter Snow on Year 22 Day 306 9:30

Happy Tuesday! Today's sync has some changes to the NPC Cargo Transport feature, and minor backend changes and bug fixes.

NPC Cargo Transport

  • Loitering: Cargo Squadrons will now loiter instead of disbanding if there is no available cargo to move. The squadron will check for cargo every 24 hours and resume operations if eligible cargo is located. Loitering costs a small fee based on the value of the ships or vehicles in the squadron. 
    • Squadrons will loiter (and charge you) indefinitely! If you do not wish to have your squadrons loiter, you can manually disband them while they are loitering.
  • Minimum Transport Limit: You can now set a minimum cargo amount for each cargo hub. Squadrons will not travel to pick up cargo unless they can find a source which has the minimum amount. This prevents you from paying the overhead for docking fees to move a very small amount of cargo. The minimum amount can be viewed and changed on the cargo manifest page.
    • You can also choose to have no limit, which will function the same as previously.

Bug Fixes and Rules Updates

  • Rules clarifications for medical entities and healing, poison application time, melee weapon attack range, and sensor beacon usage
  • Fixed bug with repairing and small RM piles
  • Added total count to Datacard Assign event for large assigns
 
Posted by Polar on Year 22 Day 305 23:25

Polar here, greetings everyone!

Short announcement today because it's already monday. New round of Deathmatch tournament is here. Those who claim that female avatar guarantees success in the deathmatch, may get surprised with some results from previous round.

Grudge matches! Majority of our players have been here for at least 6 years and many of them even longer than 15! Those who are here for "only" 1-5 years could be their kids. Scary thought.

Best type of racing is ship racing. Something to consider for the future events. Fourty seven people voted that they would like racing on foot, while 27 Hutts voted that they would rather watch their droids do the running. Smart!

Best droid for babysitting? BX-series Commando Droid! Their high dexterity and dodging ability make them a perfect companion for any baby and with their friendly look, it's hard to imagine a better guardian.

We have a few new grudge matches. You can vote for them here. Again, if you have any good ideas for grudge matches, submit them on this page. If you don't have any good ideas, you can submit them too. In worst case Falcon will make fun of them on his private manga server. That's all for today. Have a good night!

 
Posted by Baugrems on Year 22 Day 298 19:00

Sapo has stepped down as one of our more junior ASIMs; his term had 3 months remaining, and we will be actively recruiting to fill the hole left by his departure.

While we thank him for his many contributions to the game, we unfortunately also have to reveal that he attempted to pave an easier path for his character on his way out the door. For this, we've decided to delay the reactivation of his character for two months. This will be equivalent to a 2-month ban from the website

We hope he spends this time remembering the good work we got done and the good times we had during his tenure.

If you have any questions, comments, or issues, you are always welcome to submit to support [link] or DM a member of staff (Falcon, Noctis, or Erek).

 
Posted by Polar on Year 22 Day 297 21:39

Polar here, greetings everyone!

As promised, today we are announcing the winner of a deathmatch! And it's no one else than... checks his notes... wait a second. Penguin lost? Very sad news everyone, as a representative of winter loving race, I would like to announce that the winner of the Deathmatch is Mingolo Mingolonio! Congratulations! This makes him the last person standing in our contest, and everyone knows the penguin credo - never swim alone. So starting today for the next few weeks we will swim with a new group of contestants! You can vote for them here.

 

The next thing I will address today are results of last weeks grudge matches. Your Favorite junior dev is Baugrems, which is not surprising because he is the only person from the list who could ban everyone if someone else would win. I would like to thank everyone for keeping the votes for the rest of the candidates tied, more or less. They should all be happy with the result as no one got zero votes.

The next two questions were about changes to the rules and A/E removal. Majority of voters have shown that they approve those changes. It will take some time to get used to the new additions, but with everything that is being planned for the future, I think with time even more people will get convinced that we are going in the right direction.

Last question, about vendors, has shown that while a lot of the people like them, many didn't hear about them or just don't care. They are a great addition to the game, especially if you like trading. Today was the last day of Swap Meeting - event that many players are attending to hang out with other players and trade their goods. During this meeting, a lot of players decided to use vendors to sell their wares, at one point more than 40 of them were present and ready to trade with you. How big impact vendors have on trading can be seen in statistics from the last month:

During the time when the Swap Meeting was about to start, credits transferred through vendors skyrocketed to 1.7bil. People spent a lot of credits by buying from vendors and we will probably see a lot more of this trend in the future. If you are curious about Vendors, you can read about them here.

 

Today new round of grudge matches is starting. If you would like to vote, go to this LINK, if you don't want to vote, you can still click that link out of curiosity.

 

That's all for now, have a good week everyone and good luck on monday.

 
Posted by Galia Winters on Year 22 Day 244 14:49

SWC 3D Art Competition
Aug 1st - Sept 1st(2021)

In 2020 we experienced our first ever art competition in Star Art Studio discord server, however this was unofficial and sponsored by several factions and some artists to help encourage new artists and support artists in doing art for SWCombine. Unlike the previous contest this year's contest will be exclusively all 3d digital art. Another thing that has changed is with support of the administration this is now an Official Art contest. 

This art competition will largely be held on Star Art Studio discord server, however you are not required to join. If you do not join the discord server you will need to send your initial and final submission to Galia Winters via Darkness. Artwork will be displayed on that discord and final entries will be displayed in the General Talk forum for everyone to review and admire. 

If you are not an artist yet or just starting, we highly encourage you to participate and socialize with other artists in this competition. We have decades of experience collectively, and it is the hope of this competition to inspire new artists to enter into SWC's art community. In addition we also highly encourage anyone to take advantage of our tutorials section and guides on how to do art. Anyone in SWC is welcome :)

Must be started no earlier than 1st of August 2021.
Must be submitted by the deadline (1st of September 2021)
Must be created after the start date (honor system)

Details:
- Announce in the #initial discord channel or to Galia Winters, your initial intent to 3d model. This will act as the proverbial measuring stick in which we compare to the goals we actually achieve. I.E. "I want to 3d model a YT-1300." Not doing so results in a 10 point Difficulty penalty.
- Each artist chooses the 3d model/s they wish to make. You may make a scene or an individual model or so much more, but it must be based in SWCombine.
- Three Judges will be selected to rate each submission from 1-100 in each of the following categories: Difficulty, Originality, Complexity, and Aesthetics. The average of these four scores will be each submission's final score.
- Must be a SWCombine member and the submission must be 100% made by the player submitting it. 
- Rewards in CP form will be given out to each serious entry based on each submission's average score. ADDITIONAL CPs will be rewarded is SWCombine can officially utilize that submission (i.e. say you did the art for a starship that SWC needs an image for). 
- You may only make one submission for this contest!
 

 

Edit: 

Thank you to all who participated! Here are our top 3!

1st Place: Alex Tylger
2nd Place: Janus Defou
3rd Place: Ondoron Bondoon
 

 
(Edited by Galia Winters on Year 22 Day 293)