Czerka Corporation
  2055 active members
  173 are online

Year

23

Day

304

Time

21:51:17

Guest
Login
snews
gnews
message
general
faction
inventory
combat
Sim News RSS Feed Latest NewsArchive
Player Administration

It's always sad when you have to ban someone...
(Posted by Polar on Year 23 Day 241)
It's even sadder when it's a person who was banned in the past. Year 23 Day 241, 22:25 Polar banned player Anakin Sky providing t...
[more]

Game, strike, match.
(Posted by Polar on Year 23 Day 250)
Year 23 Day 250, 13:18 Polar banned player Burgga Kostijic Mafa providing the following reason: Year 23 Day 250 - Multi ban, asse...
[more]

Don't push your kin to do bad things.
(Posted by Polar on Year 23 Day 233)
Year 23 Day 233, 16:22 Polar banned player Tatiana Pushkin providing the following reason: Spying rules violation - Strike 1   ...
[more]

Community News

New Cruel Summer
(Posted by Polar on Year 23 Day 304)
Polar here New round of the Deathmatch is out. Vote here. The results of previous grudge matches are as follows: your preferred w...
[more]

No enemies, no cry.
(Posted by Polar on Year 23 Day 285)
Polar here Very fast round of the Deathmatch, or as I like to call it, Fast round of the Deathmatch, has ended. The winner is Prar...
[more]

Time to stop being afreight
(Posted by Polar on Year 23 Day 276)
Polar here Few days ago we warned about it and today it has happened. The current round of the Deathmatch has ended! Xrati Zee is ...
[more]

Technical News

Aquila Chrysaetos
(Posted by Arjuna on Year 23 Day 297)
Good Evening, Here in North America, the seasons are slowly changing, summer is giving way to fall. The air is getting crisper, t...
[more]

Sync Report Y23D288
(Posted by Clarr Solo on Year 23 Day 288)
- Amazing new cockpit hyperspace animation by Alex Tylger. - New non-flashing coloured notifier icon setting.  
[more]

Sync Report Y23D283
(Posted by Clarr Solo on Year 23 Day 283)
- Updated notifier icons. - Vendor interface now shows maximum amount of wares able to be stocked.   In addition, Faction Leader...
[more]

Posted by Polar on Year 23 Day 304 18:58 New

Polar here

New round of the Deathmatch is out. Vote here.

The results of previous grudge matches are as follows: your preferred wingman is Wedge; not many people like to park sideways and it is a tie when it comes to Galaxy wipe/reset (we can try again next year). New grudge matches are out! Vote here. Submitters will be rewarded soon.

This is all for today because there is no time to lose. Have a good and safe week everyone!

 

Polar out

 
Posted by Arjuna on Year 23 Day 297 17:49

Good Evening,

Here in North America, the seasons are slowly changing, summer is giving way to fall.

The air is getting crisper, the leaves are turning colors and your local Admin team is looking for another member to join the team as an Asim.

If you are interested, here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an asim.
  • Asims have no IC activity related to their character while working for the administration.
  • Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.
  • Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.
  • Asims are required to use Discord and must be active in staff channels as that is how the majority of decisions are made.
  • Asims duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.


Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application.

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an asim?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
  • If someone wrote a biography about your character what would the Title be? What is the best chapter?


Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • How much time would you like to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • If you were to order something at Starbucks what would it be?
  • Imagine for a moment you are on the team. A player is insistantly messaging you demanding that Ewoks should be added as a playable race to the game. The galaxy director has deemed Ewoks to be unacceptable and vowed never to allow them ever, no matter what. How do you handle this situation?

If you are not interested

and are still reading this post feel free to send seasons greetings to Noctis

 
Posted by Clarr Solo on Year 23 Day 288 14:15

- Amazing new cockpit hyperspace animation by Alex Tylger.
- New non-flashing coloured notifier icon setting.

 

 
Posted by Polar on Year 23 Day 285 11:03

Polar here

Very fast round of the Deathmatch, or as I like to call it, Fast round of the Deathmatch, has ended. The winner is Prard`arck Inrokini! Congratulations! New deathmatches are out, this round will be back to the normal pace, you can vote here.

Last week grudge matches told us that Anakin turned to the dark side mostly because George Lucas said so. Best Star Wars Board Game is Star Wars themed Risk. The Best Alternative Medicine is: Tears of My Enemies. This is why so many people are complaining on their health, their enemies just don't want to start crying. Second place with 200 less votes went to Death Sticks, they are for those who have no enemies.

New grudge matches are out! Vote here. Submitters will be rewarded soon.

 

This is all for today! Have a good week everyone.

Polar out

 
Posted by Clarr Solo on Year 23 Day 283 10:30

- Updated notifier icons.
- Vendor interface now shows maximum amount of wares able to be stocked.

 

In addition, Faction Leaders and 2ICs may now apply custom images for planets and system backgrounds via the Manage Faction UI(but also links below). The cost for each image submitted is 500 CPs. CPs will be automatically deducted and images will be auto-applied upon approval. Rules/UI link for each are below. Please feel free to reach out to Kolomon Seph with any questions. 
 

CUSTOM PLANET IMAGE RULES

SYSTEM BACKGROUND RULES

 

SUBMIT CUSTOM SYSTEM BACKGROUND

SUBMIT CUSTOM PLANET IMAGE

 
(Edited by Falcon on Year 23 Day 283)

This is a courtesy announcement to let you know that within the next 24h, stat changes for heavy and light freighters will take place in order to prepare them for space combat in a future sync. 
 

This announcement is long overdue from THIS PREVIOUS SIM NEWS. I will edit this post with the stat changes that take place, containing the old and new stats, so stay tuned!

 

UPDATE 1:

Below are pictures containing all of the stat updates for Heavy and Light Freighters.

Green numbers signify a number that increased
Red numbers signify a number that decreased
Dark green or red numbers signify a number that increased/decreased by roughly 2x or more(to signify "significant" changes)

Green or red numbers do not necessarily mean a stat got better or worse, such as how party slots dropping from 4 to 3 would be red, but allows an extra ship to be partied and could generally be seen as a positive change.

 





 

In addition, the Gozanti has had the following stat changes:
Shield: 350 → 425
Ionic: 200 → 250

Damage modifiers will be available for viewing when heavy and light freighters are enabled for combat in a future sync. At this time, all of your freighters have a modded status. This is due to how things work on the back end with stats, but within the next hour or so, you should see these icons go away for normally unmodified ships and existing entities will have their stats updated. The only exceptions to this are armour and weapons which have already been updated. Expect a final update when the stat sync is complete.

 

UPDATE 2:

Stat sync should be largely complete at this time. If you had a heavy or light freighter that was uniquely modded before, and you've noticed that it has missing mods, please submit a support ticket, and we'll consider them on a case by case basis.

During the stat sync, we decided to update the stats for the YT-510 to below, so you can stand there with your items strewn all about if you wish:

Weight Cap: 0.16T → 2T
Volume Cap: 3 m3 → 5 m3

 

Please note, that minor adjustments may still be made, and if done, we'll compile a list of the minor adjustments and post them as another update. In addition, there's been confusion about whether or not frieghters may be used in combat in the Kowak system. Space combat has not been enabled for these ships, so they may not attack or defend yet. If you have freighters in Kowak that you do not wish to be destroyed, I suggest you move them sooner rather than later.

 

Thank you for your patience during this process!

 

UPDATE 3:

Action VI tractor beams are back on the menu!

 

UPDATE 4:

Just when you think you're done editing a post, you find something else. 
Cargo Canisters have just decided that they want to hold 2 passengers instead of 1. This will allow you to set up a vendor inside. 

 
(Edited by Falcon on Year 23 Day 276)
Posted by Polar on Year 23 Day 276 13:52

Polar here

Few days ago we warned about it and today it has happened. The current round of the Deathmatch has ended! Xrati Zee is the winner, congratulations! New round is out, but this time it will be a deathmatch with a twist. Every 24h (more or less, but usually more) it will be advanced to the next round. There will be no noticements or sim news' about it, so be sure to check Deathmatch page every day (if you care). Let's see how it will go with only 3 people voting! Grudge matches will stay the same until the next Deathmatch.

Last grudge matches ended up as predicted. Most preferred currency are credits. Twelve people are still trying to make nova crystals great again. Favourite Female Jedi is no other than.. Other! Great win for the whole Jedi Other. New grudge matches are out, submitters will be rewarded soon.

 

That's all for today. Have a good week everyone!

Polar out

 
Posted by Clarr Solo on Year 23 Day 276 8:49

- Arrest & Execute has been removed. Any players or NPCs that had the arrested status are now released. Some remaining functionality regarding warrants and security authorizations will be removed in a further two weeks.

A reminder that unwanted passengers aboard ships and other entities can be kicked using the kick passengers functionality available from the cockpit room.

- Light Freighter and Heavy Freighters have been enabled for Space Combat.

 
Posted by Falcon on Year 23 Day 272 18:19

I'm not sure a tiny blurb was sufficient, so to reiterate:

 

Combat will be enabled for Heavy Freighters and Light Freighters on Y23 D276. This will not be a global release of combat. Instead anywhere combat is already enabled for other ships, it will be enabled for Freighters. This includes:

Please feel free to reach out with any questions that you have. 

 
Posted by Clarr Solo on Year 23 Day 262 20:09

In 2 weeks (Y23 D276), we are removing all aspects of the Arrest and Execute functionality (including player and NPC arresting, in faction and out-of-faction arrests). Any players or NPCs that have the arrested status will be released.

Warrants and Security Authorizations will be removed a further 2 weeks after this.

Comments can be directed into the Sim News thread.

 

Falcon Edit:

Reminder that this change is taking place in 4 days. At the same time we remove A/E, we will be turning on combat for Heavy and Light Freighters. If you haven't planned accordingly, your time is running out!

 
(Edited by Falcon on Year 23 Day 272)
Posted by Clarr Solo on Year 23 Day 269 0:05

- Entities in deep space locations are now filterable from the inventory.

 

Polar here

New round of the Deathmatch is here, final round! Who will win? Vote here!

New grudge matches are here too (submitters will be awarded soon). From the last week's matches we found out that the Nicest CP addition of these past years is Verpine. Prometheus got the least number of votes which was predictable, because this is the only ship from the list that I own. Most Undesirable Death? Slowly Devoured by the Sarlacc! People seem to not like this particular creature, so now you know which pet you should get to guard your house.

Remember that you can submit grudge matches for CP's! Do you have a question to other players about something that you like? Or maybe about something interesting that you found in game? Or maybe would like to check what other players think about some changes/new things in game? Create a poll here!

This week we have added a new script for a Slaver. He may do some shady business with you, but he doesn't like being watched by the local authorities. He feels like at home in places that look like dungeons, camps or prisons, so you may want to follow him there first.

Resident NPC also received a small script. If you are new to the galaxy, you may find some tips from him very useful.

 

That's all for today. Have a good week everyone!

Polar out

 
(Edited by Polar on Year 23 Day 263)