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Imperial Attack Sub (Boats & Submarines)
Navigational Stats:
Max Speed: 30 km/h
Manoeuvrability: 3

Sensors: 4
ECM: 4

Terrain Restrictions:
Cave Crater Desert Forest Glacier Grassland Jungle Mountain River Rock Swamp Volcanic
Cargo Stats:
Weight: 3,500 T
Volume: 4,300 m³
Weight Cap: 15 T
Volume Cap: 20 m³

Max Passengers: 50
Hull Stats:
Length: 85 m
Hull: 600
Ionic Capacity: 450

1,500,718 Credits

Torpedo Launchers: 4
Required Raw Materials:
Quantum (Armour): 171
Meleenium (Durasteel): 1,792
Ardanium (Fuel Canisters): 114
Rudic (Electronics): 105
Tibannagas (Blasters / Lasers): 50
Lommite (Transparisteel): 48
Hibridium (Cloaking Technology): 131
- Galactic Empire
For millennia, the Old Republic navy consisted mainly of their vaunted starships and the sea-faring ships they did employ were extremely vulnerable to the submarine-based weapons used by the Confederacy of Independent Systems. This failing led to the creation of the vessel that is now known as the Imperial attack submarine. The original designers were charged with building a "Star Destroyer of the Sea," and many argue that they succeeded, though there is little similarity between the sub and its space going counterparts.

The Imperial submarine is larger than its Mon Calamari adversary and houses a greater number of passengers, though the crew needed to run either ship is comparable. With the vessel's extra room, however, comes the ability to carry commando forces. The sub only needs to surface for a short time, deploy the troops then fade back into the abyss. All in all, though the Galactic Empire continues to prefer their starships, they will never be as vulnerable to enemy sub-sea attacks as their predecessor was during the Clone Wars.

Floor: 1

Floor: Base