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16

Day

212

Time

22: 20: 12

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Concussion Missile Launchers
    • Damage Type: Explosive (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 40
    • Maximum Damage: 50
    • Minimum Range: 0
    • Maximum Range: 2
Concussion-grenade launchers
    • Damage Type: Explosive (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 35
    • Maximum Damage: 40
    • Minimum Range: 0
    • Maximum Range: 0
Heavy Blaster
    • Damage Type: Energy (P)
    • Firepower: 15
    • Maximum Hits: 5
    • Minimum Damage: 6
    • Maximum Damage: 10
    • Minimum Range: 0
    • Maximum Range: 5
Heavy blasters
    • Damage Type: Energy (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 30
    • Maximum Damage: 35
    • Minimum Range: 0
    • Maximum Range: 2
Heavy Laser
    • Damage Type: Physical
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 50
    • Maximum Damage: 60
    • Minimum Range: 0
    • Maximum Range: 2
Ion Batteries
    • Damage Type: Ionic (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 150
    • Maximum Damage: 150
    • Minimum Range: 0
    • Maximum Range: 3
Ion Cannons
    • Damage Type: Ionic (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 40
    • Maximum Damage: 50
    • Minimum Range: 0
    • Maximum Range: 2
Light Blaster
    • Damage Type: Energy (P)
    • Firepower: 5
    • Maximum Hits: 5
    • Minimum Damage: 3
    • Maximum Damage: 5
    • Minimum Range: 0
    • Maximum Range: 5
Medium Blaster
    • Damage Type: Energy (P)
    • Firepower: 11
    • Maximum Hits: 4
    • Minimum Damage: 6
    • Maximum Damage: 10
    • Minimum Range: 0
    • Maximum Range: 5
Medium lasers
    • Damage Type: Energy (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 30
    • Maximum Damage: 40
    • Minimum Range: 0
    • Maximum Range: 1
Proton-Torpedo Launchers
    • Damage Type: Explosive (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 100
    • Maximum Damage: 200
    • Minimum Range: 0
    • Maximum Range: 4
Quad Lasers
    • Damage Type: Energy (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 90
    • Maximum Damage: 120
    • Minimum Range: 0
    • Maximum Range: 2
Space Bomb Launcher
    • Damage Type: Ionic (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 150
    • Maximum Damage: 150
    • Minimum Range: 0
    • Maximum Range: 0
Torpedo Launchers
    • Damage Type: Explosive (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 100
    • Maximum Damage: 150
    • Minimum Range: 0
    • Maximum Range: 4
Tractor Beams
    • Damage Type: Physical
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 1
    • Maximum Damage: 2
    • Minimum Range: 0
    • Maximum Range: 0
Turbolaser Battery
    • Damage Type: Energy (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 480
    • Maximum Damage: 480
    • Minimum Range: 0
    • Maximum Range: 3
Turbolasers
    • Damage Type: Energy (P)
    • Firepower: 1
    • Maximum Hits: 3
    • Minimum Damage: 120
    • Maximum Damage: 120
    • Minimum Range: 0
    • Maximum Range: 3