The amount of HP that a character and NPCs have is dependent on several factors. These factors are listed below:
- Strength Skill: The strength skill of the entity.
- Race Bonus: Given in the rules.
- XP Level: The XP level of the entity.
The amount will be corrected according to the race multiplier,
rounded up to the nearest whole number.
The equations for HP of characters and NPCs are as follows:
Equations
- Upon creating a character and levelling up a character or npc:
HP = round((35 * Race Bonus) + (2 * XP Level * (Strength + Race Bonus)) + Strength * 10)
- When you increase one of the above skills, you immediately get the HP bonus.
The amount of HP that a creature has is dependent on several factors. These factors are listed below:
- Base HP: Given in the rules.
- XP Level: The XP level of the entity.
Creatures use a different equation for HP. This equation is as follows:
Equations
HP = BaseHP + (XP Level * 0.10 * BaseHP)
| -10 |
Dead |
| -9 |
Unconscious |
| 1 |
Badly Wounded |
| 41 |
Wounded |
| 76 |
Slightly Wounded |
| 100 |
Unharmed |
If you are conscious (HP > 0), you naturally regain HP without
visiting hospitals or using other equipment via the equation:
Equations
HP Regained / day = round(Maximum HP * .1)
If you are unconscious, then your body is totally unable to regain
any HP and other medical methods will need to be applied. Any player can
add an unconscious player to their party, and a Bacta Tank can be used
to heal them above 0 HP.
Two new variables have been added to the character database called
LEVEL and EXPERIENCE. All new characters start at LEVEL = 1 and
EXPERIENCE = 0. Experience points will be earned by performing usual
actions like moving, travelling, selling, etc. The XP bar in the right
hand menu represents the evolution between your character's current XP
level and the next XP level. As a player increases in EXPERIENCE, the
LEVEL is increased according to the following table:
|
LEVEL
|
EXPERIENCE |
| 1 |
0 |
| 2 |
1000 |
| 3 |
3000 |
| 4 |
6000 |
| 5 |
10000 |
| 6 |
15000 |
| 7 |
21000 |
| 8 |
28000 |
| ... |
... |
| n |
1000 x (n-1) x n / 2 |
Levels above 8 are handled using the same pattern (refer to the
formula for level n). With each increase in level, (5 * Race Multiplier)
points are added to the character's HP.
When you go up through levels, you will get more chances to become
Force-sensitive. On levels 6, 11, 16, etc., you will get a chance to get
the Force based on your Race Force Probability (RFP):
Equations
Total Probability to become Force-Sensitive at Level X =
RFP + ((X - 1) / 5) * (RFP / 2)
Example
Gand RFP = 6%
At level 6, total RFP = 6 + ((6 - 1) / 5) * (6 / 2) = 9%
At level 11, total RFP = 6 + ((11 - 1) / 5) * (6 / 2) = 12%
Also, due to these points, you will be able to improve your skills
and upgrade your character.
Each time you reach your next XP level, your HP is automatically
re-calculated and reset to its maximum.
- Characters with XP level 1 are purged after 9 months of inactivity.
- Aborting a hyperspace jump and emerging from hyperspace directly
into a star.
- Flying directly into a sun or through a black hole.
- Being executed. (cf. Arrest and Execute).
- Your HP falls to -10 or below (i.e. you are dead):
- At zero, you drop into unconsciousness, and at -10, you are dead.
- At zero, your ability to perform actions is severed, but you can
have healing done until you are at -10.
- At -11, the only interaction you could probably have with other
people is when they loot your body.
The -10 limit is for all players, regardless of their HP.
After death you must wait 3 weeks before being able to rejoin as a
playing character. During the "death wait", the only Darkness
abilities available will be to view CPs and send DMs. After three weeks
when you login to Darkness or the members page a 'change name' box will
prompt to select a new name. The name of a dead character will not
be reusable, so a new character name will have to be selected.
- When a character dies, all equipped items drop to the ground at
that position.
- Any credits owned by the dead character are deleted.
- Ships, vehicles, space stations, facilities, items, droids, and
NPCs with a pilot/operator/supervisor assigned will be transferred to
the pilot/operator/supervisor.
- Ships, vehicles, space stations, facilities, items, droids, and
NPCs with no pilot/operator/supervisor assigned will be transferred to
the commander/manager.
- Ships, vehicles, space stations, facilities, items, and droids that
are not assigned at all go to the market, after a random delay between 7 and 31 days for each asset.
- Cities go to the market, after a random delay between 7 and 31 days for each city.
- NPCs that are not assigned to anyone are deleted.
- Raw materials are transferred to the owner of the entity in which
they are contained.
- Stocks are transferred to the Faction Leader.
- If a character dies in an explosion, such as flying into a sun or
by exiting hyperspace, then everything on board the entity is
destroyed.
- Entities assigned to the dead character but owned by another party
remain the property of their owners.
- If a Faction Leader dies, leadership will be transferred to the 2nd
In Command (2IC). If there is no 2IC, it is transferred to the faction
member who has the next highest privileges rating. If there is more
than one person with the most privileges, one is randomly selected.
- If a Faction Owner dies then his faction ownership (or stocks) will
be transferred to the Faction Leader.
Note
The "recruitment liason" is not the third in command of a faction
and leadership of the faction will fall as described above.
- The body will decompose and disappear after 3 weeks.
- A Trophy Ear can be taken from a body with any Slashing Weapon.
As soon as your character dies you can
go to the Character page and select the new handle you wish to use. This
handle needs to be approved by an admin before you can create your
character. If you change your mind you may submit other handles for
approval right up until you create your new character.
Since your new character has no relation to your old
character (the server does not recognize family relations, even if you
choose to roleplay as the family member of your old character), your old
character's assets cannot be returned to you. You are not allowed to
make a will of any sort that would result in your new character getting
your old character's items. However, you can purchase your assets back
from characters at the current market price. If you fail to do so, this
will be classed a violation of the golden rule (IC/OOC separation) and will
be punished.
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