Facilities are man-made structures located on planets. If you want to
build a facility you must first build a clean slab on that planetary
square. Lava cannot have a clean slab, and therefore facilities, placed
If you want to build a hidden slab, you will have to pay twice the
amount of credits.
When you move around a facility, it is as if you are in the hallways
of a base or the streets of a city. You may then enter the structure
that you are standing in front of. The Manager of a Facility can
allow/disallow people access to the facility. The current options are to
only people on the crewlist,
only people on the crewlist and members of your faction,
all people enter.
Most facilities require some amount of energy to keep them running.
To ensure that your facilities continue to operate and make an income,
you must ensure that they are powered by a Power Generator.
One of three conditions must be met in order for you to be allowed to
build facilities in any given city:
You must own the city.
You must get permission from the owner of the city.
If the city is NPC-owned, you may build at will, without permission
of any kind.
The number of facilities you can build in a city is only limited to
the number of grid squares inside that city. Each grid square is large
enough to hold one 1 x 1 facility. Larger facilities will need the
equivalent number of grid squares according to their size (e.g. a 3 x 3
facility will need 3 x 3 = 9 grid squares). Each facility needs to be
surrounded by roads on at least two sides.
The following image is an example of what a city might look like in
For more information on cities and terrain grids, visit the
Planetary Grids rules page.
In order to build a new facility (assuming you meet the conditions
above), you must own the datacard for that type of facility. If you do
not meet this condition, you will have to either buy or obtain the
datacard from someone else by any means necessary (robbery, invasion,
Resistance of the hull of a facility, classic A/B system where A
shows the actual state of the hull and the B is the max level.
When hull = 0/B, facility is destroyed. B is depending of the type.
Max number of Player Characters/NPC that can be in a
facility at any given time.
A facility can store as many smaller ships, vehicles and/or raw
materials (if it has the ability to store materials) until one of these numbers is reached by adding up all the
weight/volume numbers of the ships, vehicles and raw materials.
This is depending on whether it has a Docking Bay and/or Hangar.
See Special Characteristics
Listing of all weapons that are mounted on the
Allows the detection of other ships/vehicles/characters in the same
Range = 2* floor(Log()) +1 (in squares)
Available energy on the facility.
List the special features of the facility:
Docking Bay - Ships can land inside facility
Hangar Bay - Vehicles can park inside facility
Unique - Only one of this type can ever be built
List of all required resources to build this type of
This is the strict raw materials price. To know the
total production price of a facility, see the Production Rules.
List of all publicly known factions that own a
datacard to this facility type
This is the cost of the facility on the CP Exchange
Note: only a few facilities are available on the exchange
Facility, Ships and Vehicles now have a room movement system
There are 6 different types of rooms:
normal rooms - nothing special
entrance room - access to outside/inside of facility, first room
when entering an entity
cockpit rooms - access to cockpit
docking bay rooms - access to ships in the docking bay
hangar bay rooms - access to vehicles in the hangar bay
starting room - room where newbies start their adventure
All entities must have at least 1 room being an entrance room,
allowing characters to enter and leave the entity. Rooms can be
customized if a character has the correct privilege e.g. can give it a
name and a description. Also 1 art item can be added to rooms.