The following information is stored in the combine
database for every vehicle that exists in the combine universe. See
below (technical database) for an explanation of the entries marked with
: Name of the vehicle (unique: there cannot be two vehicles with the
same name in the combine).
: Either the name of a group or "None" when the vehicle is
owned by a individual.
: Either the handle of the owner of the vehicle or the handle of a group
member who commands the vehicle on behalf of their group (in the second
case, the commander cannot sell the vehicle or make any modification to
it without the prior approval of their group).
: Name of the group or player that can build the vehicle (optional).
Flight Grade Repulsorlifts*
: If the vehicle specifications differ from the ones of vehicle class in
Technical Database, these modifications are noted here.
Price: The prices listed below are the full
production costs (raw material + factory production).
The Technical Database (TB) contains all data
related to a specific class of vehicle.
: Kind of vehicle.
: Ground - speeder - barge.
: A/B system. All laser hits and so decrease the A til X = 0. When A =
0, the hull begins to decrease if further hits.
: Resistance of the hull of a vehicle, classic A/B system where A shows
the actual state of the hull and the B is the max level. When hull =
0/B, the vehicle is destroyed. B is depending of the class.
: Number of squares that the vehicles can cross per turn.
: Kind or terrain that a vehicle cannot cross (for example, an AT-AT
can't move in forests or mountains).
Flight Grade Repulsorlifts
: Yes/no, allows vehicles to fly in atmosphere, over facilities and
: Max number of passengers that the vehicle can carry.
: Weight and volume of the vehicle, see capacity.
Weight/Volume capacity: A vehicle can carry as many smaller vehicles and/or raw materials till one
of these numbers is reached by adding the weight/volume of the cargo.
: Listing of all weapons that are mounted on the vehicle hull.
: Allows the detection of other ships/vehicles/characters in range.
Range = 2* Log(
) +1 (in squares and rounded down)
Raw Materials needed
: List of all required resources to build this kind of vehicle.
: The strict raw materials price. To know the total production price of
a vehicle see Production Rules
Datacard owned by
: List of all publicly known factions that own a datacard to this
: The cost of the vehicle on the CP Exchange System.
Note: only a few vehicle are available on the exchange
Special Characteristics/ Modifications
: List the special features of the facility:
Scanners for Mining - vehicle can scan for Raw Material Deposits
Hangar Bay - Vehicles can park inside vehicle
Unique - Only one of this type vehicle can ever be built