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Last Updated: Year 16 Day 365
The Technical Database (TB) contains all data related to a specific class of vehicle.
Name Name of vehicle
Type The type of of vehicle:
  • Ground Vehicles
  • Speeders
  • Barges
  • Watercraft
  • Wrecks
  • CP Bonus Vehicles
  • Rare Vehicles
Length In meters

Resistance of the hull of a vehicle, classic A/B system where A shows the actual state of the hull and the B is the max level.

When hull = 0/B, vehicle is destroyed. B is depending of the class.

Skill Used The skills used when using the vehicle
Max speed Speed coefficient used to calculate the time to travel on a planet.
Max passengers Max number of passengers that the vehicle can carry.
Weight/Volume Weight and volume of the vehicle, see also capacity.

A vehicle can carry as many smaller ships, vehicles and/or raw material until one of these numbers is reached by adding up all the weight/volume numbers of the ships, vehicles and raw material.

This is depending on whether it has a Docking Bay and/or Hangar Bay. See Special Characteristics

Repulsor Yes/no, allows vehicles to fly in atmosphere, over facilities and other vehicles.
Deflector shields A/B system. All laser hits and so decrease the A till X = 0. When A = 0, the hull begins to decrease if further hits.
Ionic capacitance A/B system. Only ion weapons can decrease A. When A = 0, vehicle is disable (can't move, fire, flee).
Weapon systems Listing of all weapons that are mounted on the vehicle hull
Sensors Allows the detection of other entities (ships, stations, vehicles...) at nearby locations. For more details, see the Vision rules.
ECM Electronic counter measures, used as cloaking device with Sensors. This can also include non electronic counter measures in regards to stealth eg. dark paints, etc. See the Vision rules.
Energy Available energy on the vehicle.

1 -10

Special Characteristics/ Modifications

List the special features of the facility:

  • Scanners for Mining - vehicle can scan for Raw Material Deposits
  • Hangar Bay - Vehicles can park inside ship
  • Unique - Only one of this type vehicle can ever be built
Raw Materials needed List of all required resources to build this kind of ship
Value This is the base value of the vehicle. This price does not include any overhead or taxes that will be due at the time of construction. This number is automatically calculated and is hidden.
Datacard owned by List of all publicly known factions that own a datacard to this vehicle type
CP Price

This is the cost of the vehicle on the CP Exchange System.

Note: only a few vehicle are available on the exchange

These are the vehicles that will be available at the beginning of the Combine. More vehicles can be added later by making use of Research and Development.