Tenloss Syndicate
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25

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114

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Last Updated: Year 24 Day 234
Planetary Grids
There are many celestial bodies throughout the galaxy. By far the most common are planets, usually between 4x4 and 20x20 in size, and which are categorised by the type of atmosphere (toxic, breathable and absent/none) and climate (hot, temperate and cold). There is an additional category to the various combinations of the above, 'gas giant', which covers both the atmosphere and the climate.

The galaxy contains a multitude of asteroids, comets and moons. Asteroids and comets are typically 3x3 or smaller in size, but the largest of moons may reach 7x7 and rival small planets in size. However, given the sheer size of the galaxy, the phenomena within, and histories throughout, there do exist exceptions to these general rules.

Finally, there are the suns, invariably 30x30, on which nothing can survive.

The images you will see while ascending/descending to/from the atmosphere on the various bodies are available by clicking on the images below.


Hot
no Atmosphere


Hot
toxic Atmosphere


Hot
breathable


Temperate
breathable


Cold
breathable


Cold
toxic Atmosphere


Cold
no Atmosphere


Gas Giant


Sun


Moon


Asteroid Field


Comet


Black Hole


Temperate
toxic Atmosphere

Each planet is a grid of various terrains.

the planet Tatooine

an arrow pointing to the right

the surface of the planet Tatooine

Using Tatooine as an example, we see that the planet on the left is composed of many terrain grids (right map).

Each planet is assigned a grid that will act as a map. The grid size varies based on the size of the planet. The smallest planet has a 1x1 grid, the largest a 20x20 grid. All grids are square, that means that the lengths of the x and y sides of the grid will always be the same.

Each grid square is assigned a topographical description from this list:
Black Hole TerrainCaveCraterDesert
ForestGas GiantGlacierGrassland
JungleMountainOceanRiver
RockSun TerrainSwampVolcanic
Each square of the planetary map is also considered a grid. These grids squares are considered the terrains of the Combine.

Each terrain exists in two versions. One is a natural version, where you can move, and a city version, where you may build facilities.

In order to transform a natural terrain into a city, you must pay a minimum 1,500,000 credits.
In order to build a facility in a city, you must either own the city, ask the permission of the city owner, or if the city is an NPC city, you may build without permission.

List of terrains that can be travelled on (click on a terrain to see the full version):
Cave
Crater
Desert
Forest
Gas Giant
Glacier
Grassland
Jungle
Mountain
Ocean
River
Rock
Swamp
Volcanic
Each Terrain type has a percentage of you finding a raw material deposit on it. It is more likely to find a raw material deposit on certain types of terrain. For more information on what raw materials can be found on each terrain, look at Mining.

List of Terrains and their percentages:
Black Hole Terrain0%
Cave10%
Crater8%
Desert5%
Forest3%
Gas Giant3%
Glacier1%
Grassland2%
Jungle4%
Mountain10%
Ocean2%
River4%
Rock8%
Sun Terrain0%
Swamp4%
Volcanic0%
There is a random chance of 0-3 herds of creatures being found on any terrain square when you enter it, regardless of terrain type. For more information on what creatures can be found on each terrain, see Creatures.