Static NPCs are there to bring more life to the universe and to
assist new players. They may be created anywhere a player can go. All
Static NPCs have the ability to converse with players using a short
pre-defined script. The supervisor of the NPC may add them to their
party and move them about at will. Custom NPCs can represent anyone you
wish, such as:
Guards, bridge officers, deck officers, etc
Barman in your tavern, secretary in your office, anyone working for
you or your group
Your wife, husband, brother, sister, mistress, friend, or enemy
Any Joe Bloggs you want to see or want other players to see
Static NPCs come in three types:
Tutorial: An NPC that teaches new players about the universe
Conversation: NPCs that exist to add colour to the universe.
They could be a shuttle pilot, local politician, drunken bum and so on
Custom: NPCs whose scripts, images etc can be defined by
Custom NPCs do not get any pre-set class skills. Instead, they
receive some Skill Points (SP) that must be assigned in their skills by
the players, using the regular skills rules. Custom class 1 NPC get 5
SP, class 2 get 7 SP, and class 3 get 9 SP.
Custom NPCs can be created on the Exchange CPs page, at a cost of 500 CPs each.
You must be in a Workers Compound to create a Custom NPC. Custom NPCs will not spawn until approved by the NPC Team. See Exchange CPs Page for full requirements.
NPCs present various characteristics, here are the main ones:
A race, randomly generated upon hiring (see section about hiring)
A name, defined by the creator or randomly generated (Handle rules
for NPCs are the same as for PCs - located on the Character
A gender, defined by the creator
A description, defined by the owner/manager
A script that it uses to converse with players (only custom NPCs
may have their script edited by the owner/manager)
An image of size 100x100, defined by the owner/manager (only custom
NPCs may have their picture edited by the owner/manager)
Health Points (HP), using the same system as characters (see
Life and Death)
Experience Points (XP)
Additionally, like characters, all NPCs have skills. The skills they have upon creation depend on 2 factors: the class of NPC and its race. NPCs start with 10 skillpoints (SP), all allocated appropriately over skills useful to each NPC type where possible. e.g. Melee Combat Troopers, Riflemen, and Heavy Weapon Specialists receive skills useful for combat, Pilots receive skills useful for piloting, repairmen receive skills useful for repairing, etc. The starting skills for each NPC are created from the combination of the NPC class skills and the race bonus skills, with any overlap in skills returned as unused skill points that may be freely assigned. NPCs that have no implemented roles or skills receive a default allocation suitable for civilian non-combat NPCs.
NPCs gain 1 skill point per level and are capped at level 10.
There is a random chance that the NPC hired will be of level 1, level 2, or level 3. NPCs hired at level 2 will have 1 unallocated skill point and 1,000 XP, and NPCs hired at level 3 will have 2 unallocated skill points and 3,000 XP. These unallocated skill points count towards the 10 skill points they can gain from XP leveling to 10.
Any NPC supervisor, commander, or owner can upgrade the skills of his NPCs by assigning the unallocated skill points from the Inventory screen.
To purchase an NPC of a certain type (E.G. Pilot), the character must
be inside a facility or space station that generates NPCs of that type.
The character only needs to have access to the facility or station. Once
inside, the character can access the NPC Hiring Menu through the
Room Travel->Action page. The character is then given a list of NPC types
that he can hire at that location. He may input the number of each type
he desires to hire, the gender, and whether it's for him or his faction.
A character must have NPC level 4 privileges to purchase NPCs for his
Upon clicking purchase a confirmation page will display listing all
the NPC types the character selected to purchase along with amounts,
costs, discount based on the character's diplomatic skill, and the
overall number and cost. The player then clicks the submit button and
completes the transaction. NPCs will automatically be added to the
player's party as long as the party is not full, once the party is full
the NPCs will just be created normally in the same room.
Equations Discount % = (Diplomatic Skill)2 Example A character with diplomacy equals to 1 will get only one
percent of discount while a character with 5 in diplomacy will get a
discount of 25%.
The race of each NPC is based on the planet where hiring and on the
restrictions linked to the race. When hiring on a homeworld, there is
90% chance to get a NPC from the native race. In all other cases, the
race will be randomly selected. Stormtroopers are human by default.
The number of available NPCs per planet is based on the equation
available from the Planetary Economy rules. This
number is updated monthly and cannot exceed 1,000 NPCs per planet.
Inside space stations, the maximum number of available NPCs is a
quarter of the current passengers capacity. This amount is also reset
to its maximum on a monthly basis.
Stormtroopers are only purchasable by the Galactic Empire.
The Administration can create NPCs anywhere if needed.
NPCs that belong to either the Combat or Civil class will accrue a
monthly wage. At the beginning of each month an NPC will take it's pay check (if it's set to auto-pay).
Any NPCs that aren't paid will quit the job taking all of their carried items. They will then calculate how much
they are owned for the next month.
NPCs can be paid from the NPC inventory or set to be paid automatically (this is defaulted to on for newly hired NPCs) and will
be paid automatically at the end of the month.
Like characters, NPCs have one information text field that their
manager, supervisor, or owner can edit. This text field can be used to
display a job title, military rank, or other honorific distinction.
Similarly, NPC pictures can be changed. A range of possibilities,
based on the NPC race is proposed. Additionally, each faction can
propose custom pictures to be uploaded on the server. These pictures are
then added to the available selection for the concerned faction. Each
submitted picture must correspond to a given race, be 100x100 pixel in
size, and under 7KB. Submissions are accepted in the
Art Team Public forum.
Note that when a NPC with a custom faction specific picture is made over to a third party,
then the picture is automatically reset to a standard generic image.
The Galactic Empire can propose Stormtroopers or TIE pilots for the
The Rebel Alliance can propose rebel troopers or "human" X-Wing/starfighter
pilots for any of the human races
The Hapes Consortium can propose Hapans wearing the Hapan uniform.