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Items
There are 8 Carrying Positions: Head, Chest, Primary, Secondary, Cloak, Utility, Back and Belt. All characters have a max Carrying Capacity in which they can carry items without the help of Backpacks or Belts. This Limit is calculated as follows: Equations
Max Weight Capacity = (30 + (Strength * 20))/1000
Max Volume Capacity = 6 + (Race Multiplier * Strength * 0.5)
You may only use a maximum of 1 item in each Carrying Position, anything else must be carried in a backpack or on a belt. If an item is in a position and it's status is not "contained" then it is being used. You will have the choice of changing items you are currently using but some Positions are not available when using certain items eg. When wearing suit type armor you can't wear anything in the Head Position. Note
Some items may require two hands to be used.
Items that require two hands do not occupy both your Primary and Secondary slots; rather, they only occupy one slot. Items may be stored directly from the ground into your belt or a storage item on your person, without first having to put it in your hands.
Name Name of the Item
Manufacturers What Company/Individual can build the item
Restrictions Any restrictions the item has
Weight / Volume The Weight (in Tons) and Volume (in cubic meters) of the item
Position This is the specific slot item must be placed in to be used, either Specified Slot, Suit , or General
Specific Function What it does
Raw Materials Raw Materials needed to produce this item
Value This is the base value of the item. This price does not include any overhead or taxes that will be due at the time of construction. This number is automatically calculated and is hidden.
Your medical treatment skill increases the healing ability of any items you use by:

Med Treatment Healing Multiplier
Level 0 1.0
Level 1 1.1
Level 2 1.3
Level 3 1.6
Level 4 1.8
Level 5 2.0
Items may be created by players at any time using a crafting kit. The chance of success depends on the R&D Items skill of the player.
In order to successfully craft an item, one must meet the following requirements:
  • Have a crafting kit equipped in the hand slot
  • Not to be doing any other personal actions, such as force training, creating locks etc.
Example
Johnny Smith tried to create an item without a crafting kit equipped. He would get the result "you need a crafting kit to create an item."
All items takes 3 hours to create, and there is always a chance of failure. The chance of success is calculated as follows: Equations
Chance of Success=60+(Skill*5)
Skill:Your R&D Items Skill
Example
Johnny Smith has a R&D Items skill of 3. His chance of success is 60+(3*5), which is 75%. In 3 hours, he received the event that he have successfully crafted the item. The item is now in his hands.