Medical items will let you restore your own, another player's or an
They can be produced by any medical faction.
The following items are considered medical items: Bacta Patch,
Healing Stick, Medikit, Bacta Tank, Bacta Refill
To use a medical item, the following conditions must be met:
- You and your target need to be at the same location (in the same
medical room for Bacta Tanks).
- You and your target must be in the same party.
- You and your target must not be part of another medical action.
- For Bacta Tanks and Medikits: You need enough Bacta Refills inside
- For Bacta Tanks: The Tank must be deployed in a medical room and
you and your target must be in the same room.
While being part of a medical action, neither you nor your target can
move. Additionally, when applying a medical item, your target is
automatically removed from your party. Before being put into a Bacta
Tank, the target automatically drops all equipped items.
Trading factions may produce counterfeit
medical items or drugs which look exactly like some medical items.
These drugs are mainly made from Ryll and are cheaper to produce.
However upon using them as medical item, they can have negative after
effects and wound rather than heal.
To use a medical item on someone else, you have to
apply it via the Item screen or - in case of the bacta tank - load the
patient into the tank. After using a medical item, the following thing
will happen to the medical item:
- Bacta Patch/Ryll Patch: item is destroyed
- Healing Stick/Death Stick: item is destroyed
- Medikit: item remains, 1 Bacta Refill/Ryfill inside is destroyed
- Bacta Tank: item remains, all 3 Bacta Refills/Ryfills inside are
||Time / min
|Medikit with Bacta Refill
|Medikit with Bacta Ryfill
The amount of HP
being restored depends on the following formula:
HP restored = round(Healing Amount *
(Medical Skill + 1))
If the healing is being done within a medical entity, the healing power
of the medical items is increased by a factor of 1.3
restored = round(Healing Amount * (Medical Skill + 1) *
The experience gained from healing is half of what the restored HP
Veynom has 12 HP left of his maximum of 85 HP.
He has a Medical Skill of 2
He applies a Bacta Patch to heal his wounds.
HP restored = 5 * 3
Bacta Tanks can only be deployed in medical rooms. For a bacta tank
to be deployed, it must be inside a medical room and no other tanks can
be deployed in the same room. (i.e. you can only deploy a single tank in
Bacta Tanks will fully heal the patient. However, if they are contaminated with Ryfill, the patient's health
will be set to a random point between 1 and the patient's max HP, even if this is less than the patient's current HP.
Empty Bacta Tank
Once deployed, the tank can be loaded with up to three Bacta Refills.
Once a single refill is loaded, the tank cannot be undeployed, nor can
the refill be taken out again. You cannot load more than three refills.
|Deployed Bacta tank without any refill
||Deployed Bacta tank with 1 refill
||Deployed Bacta tank with 2 refills
||Deployed Bacta tank with 3 refills
Once three refills have been loaded, you can apply the tank to a
patient (either yourself, another player or an NPC in your party). At
that time, the patient will drop all items he's carrying and is loaded
into the tank. He will be ejected once the healing process is completed.
Inside a Bacta tank
Any player can add an unconscious player to their party, and a Bacta
Tank can be used to heal them above 0 HP.
Bacta Tanks can be flushed, removing any previously loaded Bacta
Refills (or Bacta Ryfills) in the process. This can only be done if no
patient is present in the tank.
The following entities contain one or
more medical rooms, and thus the healing power of any medical item used
within them is inreased by a factor of 1.3.
Command Centre (1), Government House (1), Palace (1), Hospital (6), Imperial Palace (2), Sith Temple (1), Jedi Praxeum (1), Royal Hapan Palace (1), Asylum (1), Conference Centre (1)
MC-80a (1), MC-80b (1), MC80 Home One Class Star Cruiser (1), Darkstar Battleship (1), Ithorian Herd Ship (1), Lucrehulk 3210 Battleship (1), Veltraa-Class Cruiser (1), Pulsar Battle Cruiser (1), Battle Dragon (1), Imperial Star Destroyer I (1), Sprint-class rescue craft (2), Super Star Destroyer (1), Medicae-class Nebulon-B Frigate (4)
Conquest-class Carrier (1), Kettrifee Air Mover (4)
Centrepoint Station (1), Medical Factory Station (1), Hospital Platform XQ-2 (3), Jubilee Wheel (4)