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Escape Pod
Navigational Stats:
Hyperspeed: 0
Sublight Speed: 10 MGLT
Max Speed: 100 km/h
Manoeuvrability: 5.00

Sensors: 0
ECM: 0
Cargo Stats:
Weight: 10 T
Volume: 170 m³
Weight Cap: 0.1500 T
Volume Cap: 2 m³

Max Passengers: 2
Party Slot Size: 1.00
Hull Stats:
Length: 6 m
Hull: 5
Deflector Shields: 0
Ionic Capacity: 1
Value:

7,223 Credits



Landing CapacityFlight Grade Repulsorlifts

Details:
None
Required Raw Materials:
Quantum (Armour): 1
Meleenium (Durasteel): 15
Ardanium (Fuel Canisters): 6
Rockivory (Antigrav Units / Mechanical Parts): 3
Lommite (Transparisteel): 9
Affiliation:
- Aurora Technologies
- Corellian Engineering Corporation
- Drax Industries
- FreiTek Inc.
- Falleen Naval Contracts
- Kuat Drive Yards
- Rendili StarDrive
- Incom Corporation
- MandalMotors
- Olanji/Charubah
- Terra Stryker Industries
- Triumvirate Space Technologies
- Tapani Starship Cooperative
- Tion Mil/Sci Industries
- Koros Spaceworks
- Hoersch-Kessel Drive, Inc.
- Horizon Corporation
- Tenloss Syndicate
- Cygnus Spaceworks
- Byblos Drive Yards
- Ailon Nova Guard
- Darkness
- Koensayr Manufacturing
- Ghtroc Industries
- Cloud City
- Neuro-Saav Technologies
- InterGalactic Banking Clan
- Huppla Pasa Tisc
- Chiss Ascendancy
- Meteora Enterprises
- Cancerian Technologies
- Telma Tech Shipyards
- Trilon Inc.
- Dukha Industrial
- Ardenian Drive Yards
- Sienar Fleet Systems
- Firaxan Heavy Industries
- Bakuran Shipyards
- Shobquix Yards
- Telgorn Corporation
 

Small, slow, and defenseless, the escape pod is a necessity for any medium to large ship. These vessels are lifesavers in the event of catastrophic accidents or attacks by overwhelming forces. Throughout history, innumerable naval personnel and civilian crews have reached safety only because they had a sufficient number of escape pods onboard.

Each escape pod can comfortably transport one passenger from doom to survival. A pod can also carry a limited amount of cargo, which may allow for vital information to be saved from destruction. Ideally, ejected pods are soon picked up by a friendly ship; if not, they have enough fuel for escapees to reach a nearby planet. Their lack of hyperdrive means that any pods lost in deep space will have to await a recovery vessel, but they do have comm systems, so even then many lives may be saved by the humble escape pod.



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