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 | Navigational Stats: Sensors: 1 ECM: 0 | Cargo Stats: Weight: 67,709 T Volume: 8,000 m³
Weight Cap: 56,424 T Volume Cap: 7,350 m³
Max Passengers: 180 | Hull Stats: Length: 210 m Hull: 2,600 Deflector Shields: 200 Ionic Capacity: 1,170 |
Estimated Raw Material Price: 667,030 Credits
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| Details: None | Required Raw Materials: Quantum (Used in Armour): 763 Meleenium (Durasteel): 934 Ardanium (Fuel Canisters): 120 Rudic (Electronics): 156 Rockivory (Antigrav Unit): 60 Lommite (Transparisteel): 326
| NPCs available: - Criminal - Merchant - Bartender - Unarmed Brawler - Worker - Reporter - Resident - Freighter Pilot
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| Similar to the Space Colony Mark I model, this model also has a primarily cylindrical design. This version of the Space Colony is some what more advanced though, in its cargo and docking bay areas. The 4 outrigger arms can contain a much larger amount of goods and docked ships.
Though there are no weapons on the Space Colony II there is a larger amount of shielding and armor, leaving it less open to attack.
The Space Colony Mark II can not actually hold as many persons as the Space Colony Mark I. This was debated over in the design, but the creators decided that they could sacrifice some bunks to make more overall living space. |

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