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Space Colony II
Navigational Stats:
Sensors: 1
ECM: 0
Cargo Stats:
Weight: 67,709 T
Volume: 8,000 m³

Weight Cap: 56,424 T
Volume Cap: 7,350 m³

Max Passengers: 180
Hull Stats:
Length: 210 m
Hull: 2,600
Deflector Shields: 200
Ionic Capacity: 1,170
Value:

667,030 Credits



Docking BayHangar Bay201

Details:
None
Required Raw Materials:
Quantum (Armour): 763
Meleenium (Durasteel): 934
Ardanium (Fuel Canisters): 120
Rudic (Electronics): 156
Rockivory (Antigrav Units / Mechanical Parts): 60
Lommite (Transparisteel): 326

NPCs available:
- Criminal
- Merchant
- Bartender
- Unarmed Brawler
- Worker
- Reporter
- Resident
- Freighter Pilot
Similar to the Space Colony Mark I model, this model also has a primarily cylindrical design. This version of the Space Colony is some what more advanced though, in its cargo and docking bay areas. The 4 outrigger arms can contain a much larger amount of goods and docked ships. Though there are no weapons on the Space Colony II there is a larger amount of shielding and armor, leaving it less open to attack. The Space Colony Mark II can not actually hold as many persons as the Space Colony Mark I. This was debated over in the design, but the creators decided that they could sacrifice some bunks to make more overall living space.