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21: 29: 04

Medical Factory Station
Navigational Stats:
Sensors: 1
ECM: 0
Cargo Stats:
Weight: 660,944 T
Volume: 50,000 m³

Weight Cap: 550,786 T
Volume Cap: 43,056 m³

Max Passengers: 400
Hull Stats:
Length: 500 m
Hull: 2,600
Deflector Shields: 1,700
Ionic Capacity: 1,170

6,392,241 Credits

Docking BayHangar Bay3011 medical room

Tractor Beams: 1
Concussion Missile Launchers: 2
Required Raw Materials:
Quantum (Armour): 773
Meleenium (Durasteel): 1,534
Ardanium (Fuel Canisters): 180
Rudic (Electronics): 212
Rockivory (Antigrav Units / Mechanical Parts): 90
Tibannagas (Blasters / Lasers): 9
Varium (Droids / Equipment): 4,270
Lommite (Transparisteel): 573
- Alpha Medical Corps
- Athakam MedTech
- Azeneth Medical
- Biotech
- Centrepoint HealthCare
- CryoMed Laboratories
- Elite Medical Technologies
- Eriadu Authority
- Faerytail Medical
- Falleen Medical Contracts
- GeneTech
- Guardian Rescue Corps
- MedTech Industries
- Republic Medical
- Sienar Pharmaceuticals
- The Antarian Rangers
- The Medical Circle
- The Order of Kampar
- Xucphra

NPCs available:
- Medic
- Worker
The medical factory station is a unique and important facility to every medical group in the galaxy. Unlike medical research stations or regular factories, these stations are designed for the sole purpose of creating the different medical necessities. With this purpose in mind, these stations were built with cleanliness, efficiency, and practical perfection at the top of the priorities list. If these were ignored when being designed, then producers would run the risk of producing contaminated materials and tools that would infect millions across the universe. As an example of just how important this is, the designers built many rooms to disinfect and clean not only the employees manning the machinery and working within the assembly lines, but the materials and parts as well. Keeping the tools sterile is important too and the station designers incorporated various methods of doing so as station features. With all these advancements and precautions taken, it gives the medical factions one less thing to worry about. In terms of defense, the station is pretty much an easy target. It has two concussion missiles launchers that would merely irritate most attackers instead of repel them. It maybe enough to scare away the random pirate attack, but definitely not a determined attacker. The designers suggest that a squad of well equipped and well trained fighters be close by, as well as a defensive fleet comprised of a few strong capital ships; otherwise this expensive and fragile station would be just another floating hunk of durasteel in the galaxy.

Floor: 2

Floor: 1

Floor: Base