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X7 Factory Station
Navigational Stats:
Sensors: 1
ECM: 0
Cargo Stats:
Weight: 660,944 T
Volume: 50,000 m³

Weight Cap: 550,786 T
Volume Cap: 43,056 m³

Max Passengers: 400
Hull Stats:
Length: 500 m
Hull: 2,600
Deflector Shields: 1,700
Ionic Capacity: 1,170

6,398,481 Credits

Docking BayHangar Bay301

Heavy Laser: 6
Tractor Beams: 1
Required Raw Materials:
Quantum (Armour): 773
Meleenium (Durasteel): 1,534
Ardanium (Fuel Canisters): 180
Rudic (Electronics): 212
Rockivory (Antigrav Units / Mechanical Parts): 90
Tibannagas (Blasters / Lasers): 33
Varium (Droids / Equipment): 4,270
Lommite (Transparisteel): 573
- Cerberus Corporation
- Cybot Galactica
- Dorinian Military Corps
- Haor Chall Engineering
- Industrial Automaton
- Magnaguard Manufacturing
- Securitronix
- Ailon Nova Guard
- Ardenian Drive Yards
- Aurora Technologies
- Bakuran Shipyards
- Byblos Drive Yards
- Chiss Ascendancy
- Corellian Engineering Corporation
- CorEx
- Cygnus Spaceworks
- Drax Industries
- Dukha Industrial
- Falleen Naval Contracts
- FreiTek Inc.
- Ghtroc Industries
- Hoersch-Kessel Drive, Inc.
- Horizon Corporation
- Huppla Pasa Tisc
- Incom Corporation
- InterGalactic Banking Clan
- Koensayr Manufacturing
- Koros Spaceworks
- Kuat Drive Yards
- MandalMotors
- Meteora Enterprises
- Neuro-Saav Technologies
- Olanji/Charubah
- Rendili StarDrive
- Shobquix Yards
- Sienar Fleet Systems
- Tapani Starship Cooperative
- Tenloss Syndicate
- Terra Stryker Industries
- Tion Mil/Sci Industries
- Trilon Inc.
- Triumvirate Space Technologies
- *AXE* Foreign Legion
- 1st Combat Engineering Regiment
- Aratech
- DroMor Motors
- Kuat Systems Engineering
- Techno Union
- Ubrikkian Industries
- Baktoid Armour Workshop
- Centurion Arms
- Falleen Gear Contracts
- Golan Technologies
- Holowan Laboratories
- Knights of the Old Republic
- MandalTech
- Merr-Sonn Technologies
- Minos-Mestra Munitions
- Myorzo Weapon Systems
- Santhe Corporation
- Sha`kage
- Sienar Technologies
- The Octagon League
- Ayervon Recycling Enterprises
- Confederate Salvage Corporation
- Faerytail Recycling
- Kerdos Company
- Maelstrom Industrial Salvage
- Rebel Alliance
- Renew
- Rol Recycling Corporation
- Tresario Salvage Yards
- Veril Line Systems
- Vorsia Gearworks

NPCs available:
- Travel Information
- Join a Faction
- Darkness Messaging
- Stay Away from Suns
- What is the Force?
- Locked Doors
- Beware of Creatures
- Aborting Hyperspace
- Expert Boxstacker
- Worker

At more than four times the size of a typical, planet-bound factory, the X7 Factory Station provides some distinct advantages to offset the additional cost and danger of creating such a facility in space. When operating under its maximum crew level it can produce ships at a rate often alarming to enemy forces.

The X7 has four docking bays which have the space and equipment necessary for producing freighters and fighters. However, its power plant is only capable of outputting sufficient power for production in one bay at a time. While inactive, the other bays are used largely for storage of both raw materials and manufactured ships, which is of great value to many operators. Likewise, the X7's docking port allows for the convenient exchange of materials and ships to and from its holds with a capital-class supply ship.

Though the X7 is outfitted with half a dozen heavy lasers, its arsenal is rarely used and would prove ineffective in fending off most attackers. When defense is an issue, fighter squadrons can be assigned to the task, though the station's heavy lasers are generally used to repel any attacks. The lasers are also used to destroy any space debris that might threaten its integrity, while its tractor beam is used primarily to aid in production.

Floor: 2

Floor: 1

Floor: Base