The Force enhances the mental abilities of a Jedi to
perform the following skills:
There is a (60 + (Power level * 10) - (target's Vigor * 10))
chance that the target is stunned for (((Telepathy Facet Level)/100)
* (((Power level * 5) + 1) - (target's Vigor * 1)) hours and cannot
perform any actions during this time. The power can affect up to (Power
level) targets in the same room or BGL as the Jedi. The power has a 6
hour recovery time. The power costs ((150 -FM) * Power Level)FP.
Note
This power is subject to change pending full combat rules
The Jedi gains a (((Telepathy facet level)/100) * (Power Level *
10))% defensive bonus against any damage they suffer. The effect
lasts for 24 hours. The power has a recovery time of 12 hours. The power
costs ((100 -FM) * Power Level)FP. Restricted by armour
Harmony with the Force enables a Jedi to feel the emotions of
characters and creatures around him and radiate peaceful intentions that
calm others. This knowledge allows a Jedi to modify his actions to
better attain desired results. There is a ((Facet/2) + (Power * 10) -
Aggressiveness)% chance that a creature that has decided to attack
will not. The check is performed again every hour the power is active,
if the creature is still near the Jedi. Empathy can be turned on and off
and costs ((100 -FM) * Power Level) FPs whenever the modifiers in
the table are used and 25FPs per hour it is active.
The Jedi's party members have their refire rates decreased by ((Telepathy
Facet level)/4)%. The refire rate must always be >= 1. The maximum
number of individuals (including NPCs) affected by this is equal to the
Jedi's telepathy facet level. If the Jedi's party is larger than the
maximum number that can be affected, the power fails, but the Jedi still
expends the FP. The effect lasts ((Power level + 1) * 4) hours,
or until the Jedi moves, attacks, or is wounded. The power has a
recovery time of 6 hours. The power costs (200 * Power Level)FP.
Restricted by armour
Note
This power is subject to change pending full combat rules
The Jedi can set a new name, appearance, and faction membership to
show up to other characters. The chance of any character encountered by
the Jedi being successfully tricked is (((Telepathy Facet Level)/2) +
(Mind Trick Power * 10) - (Character's Perception * 15))%. The
effect lasts for 4 hours. A character only checks once for any single
use of Mind Trick, even if they encounter the Jedi several times. The
power automatically ends if the Jedi takes a hostile action against a
character being affected by it. The power has a 4 hour recovery time.
The power costs (50 * Power Level)FP.
There is a (((Telepathy Facet Level)/2) + (Power Level * 10) -
(Character's Perception * 15))% chance that each target will
immediately flee from the Jedi, moving directly away as fast as
possible. The target(s) will exit the facility/vehicle/ship the Jedi is
in, or move to the nearest square if the Jedi is outside. There is then
a (Telepathy Facet Level)% chance that each target will make another
forced move, moving them another square away from the Jedi. If, for any
reason, the target(s) cannot complete the move, they will be rendered
unconscious. The power can affect up to (Power level * 1.5) targets
(rounding down) is the same room or BGL as the Jedi. The power has a
recovery time of 4 hours. The power costs ((150 +FM) * Power Level)FP.
This power does (((Telepathy facet level)/100) * Power level *
(random)3 � 9)HP damage to the target. The target also suffers a ((Telepathy
Facet level)/10 + Power level) penalty to all attack and defense
rolls for 6 hours after being affected by the power. The power has a
recovery time of 6 hours after the effect ends. The power costs ((125
+FM) * Power Level)FP.
Note
This power is subject to change pending full combat rules
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