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21: 26: 42

LNR I Series Turbo Laser Cannon
Navigational Stats:
Sensors: 21

Size: 3x3
Cargo Stats:
Weight: 7,015 T
Volume: 1,382 m³

Volume Cap: 140 m³

Max Passengers: 7
Flats: 0
Jobs: 4.0
Hull Stats:
Hull: 15,000

Energy: -12
Ionic Capacity: 1

219,353 Credits

Heavy Orbital Turbolaser: 1
Required Raw Materials:
Quantum (Armour): 29
Meleenium (Durasteel): 276
Rudic (Electronics): 315
Duracrete (Building Materials): 80
Tibannagas (Blasters / Lasers): 15
Lommite (Transparisteel): 13
- Alliance of Mercenary Consortiums
- Black Bha`lir
- Black Curs
- Corporate Sector Authority
- CorSec
- Empire-in-Exile
- First Sun
- GalSec
- Gree Trade Authority
- Guardians of the Fey
- Holowan
- Mando`ade
- Matukai Dragons
- Mecrosa
- Murishani unubunko
- Outlanders
- Permanent Solutions
- Rebel Alliance
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- Silhouette
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- Eidola Pirates
- Falleen Federation
- Galactic Empire
- Hapes Consortium
- Mandalore
- New Republic
- Rogue Squadron
- The Krath Dynasty
- Tion Hegemony
- Trade Federation
- Tresario Star Kingdom
- Triumvirate Coalition

The LNR I-Series turbolaser cannon, one of the earliest prototyped weapons systems of the Galactic Civil War, was created to fire on orbiting ships from the surface of planetary bodies. Its predecessors resulted in immense power drains across defense grids, so the LNR I was created to fill the need for a more efficient turbolaser defense platform.

The LNR I is minimally designed, with a single-barrel cannon resting on a pyramid-shaped platform. The platform's unique design allows the turbolaser to use any horizontal firing solutions deemed necessary, while the cannon's mount creates an unprecedented range of firing arcs.

Although its successor has found wider usage, the LNR I continues to provide credit-strapped colonies with enough firepower to defend against would-be invaders. The ease with which organizations and private land owners can afford this measure of defense has allowed for its continued existence in the weapons market.