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Crew Quarters
Navigational Stats:
Sensors: 0

Size: 3x5
Cargo Stats:
Weight: 4,577 T
Volume: 790 m³

Volume Cap: 80 m³

People Allowed: 125
Flats: 7
Jobs: 14.0
Hull Stats:
Hull: 102

Energy: -2
Ionic Capacity: 1
Value:

77,688 Credits




Details:
None
Required Raw Materials:
Quantum (Used in Armour): 29
Meleenium (Durasteel): 276
Duracrete (Building Material): 113
Lommite (Transparisteel): 105
Affiliation:
- Bounty Hunters Guild
- Dread
- Raptor Pirates
- Red Fury Brotherhood
- Twin Suns
- Alliance of Mercenary Consortiums
- Arkanian Brotherhood
- Black Bha`lir
- Corporate Sector Authority
- CorSec
- Dark Star Hellions
- Freedom Warriors
- GalSec
- GenoHaradan
- Katana Fleet
- Mando`ade
- Matukai Dragons
- Mecrosa
- Murishani unubunko
- Nagatee Kingdom
- Oniworld Security Services
- Rebel Alliance
- Sector Rangers
- Spectral Services Unlimited
- Sun Guard
- The Agency
- The Black Hand
- The Exchange
- The eXiles
- The Hutt Cartel
- The Infinite Empire
- The Mandroxan Cartel
- The Wraiths
- Zann Consortium
- Baobab Merchant Fleet
- Black Curs
- Black Sun
- Centrepoint Space Station
- Corellian Transport Services
- Corporate Alliance
- Deadman Lines
- Freelancers Alliance
- Joruba Trading Corporation
- LBX Holdings
- Moebius Ventures
- SYT Transport
- The Breviin Crusaders
- The Galactic Stock Exchange
- Witches of Dathomir

NPCs available:
- Ship Greeter
- Fighter Pilot
- Warship Pilot
- Barge Pilot
- Speeder Pilot
- Planetary Weapon Crewman
The cheaper version of a barracks, it is less of a base and more of a meeting point for various staff members of the navy. When a pilot is not in space he is quartered in one of the crew quarters that allow each person a bed and a place to eat as well as gyms and simulators. It is not so much inhabited as lived in.