17: 20: 11
The absence of any significant signs of habitation within the Colu system is easily understood. Colu is considered a cursed system. The original Bith homeworld of Clak’Dor VII was devastated after a civil war among the species. Two of their original colony worlds, Clak’Dor IV and VI, were nearly wiped out due to disease and natural disease. Rumors abound of a second sentient race that once lived on one of the other planets, but all trace of them is long gone. The rumors are so bad that even pirates and smugglers are reluctant to set up base within the boundaries of the system, and because of Colu’s remote location and mostly non-human presence, no real attempts have been done to help the system from it’s current condition.
Because of the devastation that the Bith have suffered within the system, every ship is vigorously scanned before being allowed to approach any planets. No unknown biological entity is allowed on either the homeworld or the colonies. Ships heading to Clak’Dor VII are strongly encouraged to stay on assigned planetary pathways as approach outside of them leaves the craft susceptible to strong winds. There is no unauthorized landings outside of cities of Clak’Dor VII.
There is at least one source of great economic value for the Colu system, and that is the planet of Clak’Dor II. A few mining companies have sent ships to the system’s closest planet to the Chalcedon sun, but after the loss of two survey ships to the intense radiation of the star, most are reluctant to go back anytime soon.
|Clak'Dor V||2, 14||Gas Giant||17x17||1,017,078||New Republic||-|
|Clak'Dor IV||4, 10||Temperate/breathable||8x8||1,748,252||The Krath Dynasty||-|
|Clak'Dor II||6, 12||Cold/toxic Atmosphere||10x10||1,082,474||New Republic||-|
|ClakDor III||6, 15||Hot/breathable||7x7||1,001,068||New Republic||-|
|Clak'dor VI Remnants||12, 13||Asteroid Field||1x1||47,180||New Republic||-|
|Clak'Dor VI||16, 2||Temperate/breathable||12x12||23,066,221||New Republic||-|
|Clak'Dor VII||16, 10||Cold/breathable||5x5||1,022,445||New Republic||Bith
|Mayagil Depot||4, 10||Trading II||Krath Lord Frezt Raleigh|
|MST Clak'Dor II Orbital||6, 12||Trading II||Merr-Sonn Technologies|
|MST Clak'Dor VI Orbital||16, 2||Trading I||Merr-Sonn Technologies|
|MST Colu Trading||9, 9||Trading II||Merr-Sonn Technologies|
|MST Colu Trading Post||9, 8||Trading I||Merr-Sonn Technologies|