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Last Updated: Year 16 Day 364
System: Colu
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Sector: Mayagil

Coordinates: (55, -350)

Suns: 1

Asteroid Fields: 1

Planets: 6

Stations: 5

Population: 28,984,718

Government: New Republic

One of three known systems within the Mayagil Sector, the Colu system is composed of eight planets and a star.  The main source of radiation, the Chalcedon sun has no special characteristics concerned about it.  A relatively empty system, many who first arrive in the system are stunned to see very little traffic into or out of the area.  Considering that the Bith species, an extremely technological race, has it’s homeworld located within this system the confusion is easily understood.  Besides the occasional wreck or asteroids, movement around the Colu system is limited.

The absence of any significant signs of habitation within the Colu system is easily understood.  Colu is considered a cursed system.  The original Bith homeworld of Clak’Dor VII was devastated after a civil war among the species.  Two of their original colony worlds, Clak’Dor IV and VI, were nearly wiped out due to disease and natural disease.  Rumors abound of a second sentient race that once lived on one of the other planets, but all trace of them is long gone.  The rumors are so bad that even pirates and smugglers are reluctant to set up base within the boundaries of the system, and because of Colu’s remote location and mostly non-human presence, no real attempts have been done to help the system from it’s current condition.

Because of the devastation that the Bith have suffered within the system, every ship is vigorously scanned before being allowed to approach any planets.  No unknown biological entity is allowed on either the homeworld or the colonies.  Ships heading to Clak’Dor VII are strongly encouraged to stay on assigned planetary pathways as approach outside of them leaves the craft susceptible to strong winds.  There is no unauthorized landings outside of cities of Clak’Dor VII.

There is at least one source of great economic value for the Colu system, and that is the planet of Clak’Dor II.  A few mining companies have sent ships to the system’s closest planet to the Chalcedon sun, but after the loss of two survey ships to the intense radiation of the star, most are reluctant to go back anytime soon.

Image Name Position Type Size Population Controlled By Homeworld
Clak'Dor V 2, 14 Gas Giant 17x17 1,017,078 New Republic -
Clak'Dor IV 4, 10 Temperate/breathable 8x8 1,748,252 The Krath -
Colu 5, 13 Sun 30x30 0 - -
Clak'Dor II 6, 12 Cold/toxic Atmosphere 10x10 1,082,474 New Republic -
ClakDor III 6, 15 Hot/breathable 7x7 1,001,068 New Republic -
Clak'dor VI Remnants 12, 13 Asteroid Field 1x1 47,180 New Republic -
Clak'Dor VI 16, 2 Temperate/breathable 12x12 23,066,221 New Republic -
Clak'Dor VII 16, 10 Cold/breathable 5x5 1,022,445 New Republic Bith
Image Name Position Type Owner
Mayagil Depot 4, 10 Trading II Frezt Raleigh
MST Clak'Dor II Orbital 6, 12 Trading II Merr-Sonn Technologies
MST Clak'Dor VI Orbital 16, 2 Trading I Merr-Sonn Technologies
MST Colu Trading 9, 9 Trading II Merr-Sonn Technologies
MST Colu Trading Post 9, 8 Trading I Merr-Sonn Technologies