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    Galaxy Map | Planetary Grids | Cities | Creatures | Last Updated: Year 12 Day 177
  Galaxy Map | Search | Political Map | Nav Comp | Sector: Mayagil | System: Colu |

Colu

System: Colu
Sector: Mayagil
Coordinates: (55, -350)
Suns: 1
Asteroid Fields: 1
Planets: 6
Stations: 5
Population: 28,984,718
Controlled By: New Republic
Description:
One of three known systems within the Mayagil Sector, the Colu system is composed of eight planets and a star.  The main source of radiation, the Chalcedon sun has no special characteristics concerned about it.  A relatively empty system, many who first arrive in the system are stunned to see very little traffic into or out of the area.  Considering that the Bith species, an extremely technological race, has it’s homeworld located within this system the confusion is easily understood.  Besides the occasional wreck or asteroids, movement around the Colu system is limited.

The absence of any significant signs of habitation within the Colu system is easily understood.  Colu is considered a cursed system.  The original Bith homeworld of Clak’Dor VII was devastated after a civil war among the species.  Two of their original colony worlds, Clak’Dor IV and VI, were nearly wiped out due to disease and natural disease.  Rumors abound of a second sentient race that once lived on one of the other planets, but all trace of them is long gone.  The rumors are so bad that even pirates and smugglers are reluctant to set up base within the boundaries of the system, and because of Colu’s remote location and mostly non-human presence, no real attempts have been done to help the system from it’s current condition.

Because of the devastation that the Bith have suffered within the system, every ship is vigorously scanned before being allowed to approach any planets.  No unknown biological entity is allowed on either the homeworld or the colonies.  Ships heading to Clak’Dor VII are strongly encouraged to stay on assigned planetary pathways as approach outside of them leaves the craft susceptible to strong winds.  There is no unauthorized landings outside of cities of Clak’Dor VII.

There is at least one source of great economic value for the Colu system, and that is the planet of Clak’Dor II.  A few mining companies have sent ships to the system’s closest planet to the Chalcedon sun, but after the loss of two survey ships to the intense radiation of the star, most are reluctant to go back anytime soon.

Name Position Type Size Population Homeworld Controlled By
Clak'Dor II (6, 12) cold/toxic atmosphere 10,10 1,082,474 New Republic
ClakDor III (6, 15) hot/breathable 7,7 1,001,068 New Republic
Clak'Dor IV (4, 10) temperate/breathable 8,8 1,748,252 The Krath Dynasty
Clak'Dor V (2, 14) gas giant 17,17 1,017,078 New Republic
Clak'Dor VI (16, 2) temperate/breathable 12,12 23,066,221 New Republic
Clak'Dor VII (16, 10) cold/breathable 5,5 1,022,445 Bith
New Republic
Colu (5, 13) sun 30,30    
Clak'dor VI Remnants (12, 13) asteroid field 1,1 47,180 New Republic


Station Type Position
Mayagil Depot Trading II (4, 10)
MST Clak'Dor II Orbital Trading II (6, 12)
MST Clak'Dor VI Orbital Trading I (16, 2)
MST Colu Trading Trading II (9, 9)
MST Colu Trading Post Trading I (9, 8)

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