Recycling is the act of processing used or abandoned entities to
extract useful materials.
It can currently be performed on Space Stations, Ships, Items, Droids, Vehicles,
Facilities and Cities. Entities can be recycled in any condition, including wrecks.
The following conditions must be satisfied in order
to be able to recycle:
- The recycling entity must have recycling abilities (check relevant rules page);
- The pilot of the recycling entity must be a member of a recycling faction;
- The recycled entity is managed by the recycling faction.
EVS recycle at a constant set rate. A GRZ-6B Wrecker will recycle at a rate 40% faster then an EVS. A Recycling Space Station or Recycling Plant will recycle entities at a rate 60% faster then an EVS The length of time it takes to recycle an entity is calculated the following Equation:
Facilities & Stations: Time = ((Entity Material Requirement * 20) * Modifier) * 0.40
Others: Time = ((Entity Material Requirement * 20) * Modifier) * 0.60
(see Recycling: Modifier).
The recycling cost is equal to half of the construction cost. The cost of recycling is deducted from the credits of the owner of the wrecker.
For cities, the recycling cost is equal to one tenth of the city creation cost.
There are two seperate equations used to calculate the amount of materials returned based on whether the entity is or is not a wreck. The materials returned are owned by the owner of the wrecker.
Materials Returned = Materials Required * (Modifier / 100)
(see Recycling: Modifier).
The modifier is used to calculate both the time and the return from recycling.
Modifier = 50 + Repair Skill
Modifier = 20 + Repair Skill
Having a lower recycling skill means you can recycle entities faster, but you
will not gain as many materials as a seasoned recycler with a higher skill level.
Raw Materials from the recycling is stored in the recycling entity. Any excess materials that can not fit into the recycling entity is lost. Materials returned are prioritized based on rarity.
While the GRZ-6B Wrecker maybe smaller than the EVS Construction Droid, it can fit only a minute amount of materials inside, resulting in the remaining materials being lost.
Therefore, the player must decide between speed and return when recycling large numbers of facilities.
When recycling Stations and ships, Materials recycled from a station are placed into storage containers that are created when the entity is completely recycled.
The pilot of the entity doing the recycling
receives a flat rate of 20 XP for each recycling operation.
A Wreck is any entity that has a hull value of
15% or less of its max hull. When an entity becomes a wreck all its
stats are set to zero as its deemed unfixable (this also means it can
not move by itself).
Moving wrecks is simple: they can easily be docked and undocked like any other ship or vehicle. For those that don't have a hangar or docking bay, then a tractor beam and sufficient capacity is enough to dock a wreck inside
your transport ship.
Recycling operations can be aborted at any time. At the time of abortion, a random amount of damage will be applied to the entity being recycled - unless it is an item - and the credits that were paid when recycling was started will be refunded. If recycling is restarted on that damaged entity, the cost and ETA to completion will be what the default cost and recycling time is for that entity time. Time that was spent on recycling it before the abortion will be lost.
When recyling a wreck, converting an entity into a wreck, or cutting a wreck into smaller pieces, the ship or vehicle performing the action cannot move. However, the pilot is free to leave the recycling ship or vehicle.