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The Ewoks are an honourable and usually good-tempered species. Their civilization is primitive, and their clothing consists of little more than hoods, decorative feathers and animal bones. Hunters and gatherers, they construct small villages atop of huge trees.

Ewoks are inventive, and use natural materials to build everything they need, from watermills to gliders that can be used for low-altitude flights. They have an expressive language that other species can learn to understand relatively easily. Some Ewoks also mix words from basic with their own vocabulary, thus making them easier to comprehend.

The Ewoks have a keen sense of smell that partly compensates for their poor eyesight, so they make excellent trackers. During the day, they travel down from their tree-top villages to hunt and gather food on the forest floor. At night, the moon's large carnivores take over the forest, and even the bravest Ewoks know that they should not leave the security of the village after sunset. Their main enemy is the Gorax - a 30-metre high humanoid creature that stalks the forest looking for prey.

The Ewoks have complex beliefs, centred, like everything else in their lives, on nature and the great trees that house and protect them. Their legends consider these trees (which can grow up to 1,000 metres high) to be guardian spirits and long-lived supernatural beings.

For each Ewok birth, a tree is planted - the wokling and tree are then symbolically linked throughout life. When an Ewok dies, it is believed that the Ewok's spirit joins with that tree. Every village has a shaman who, together with the chieftain, rules the community and reads the signs and omens that the superstitious Ewoks see almost everywhere.

Ewoks love to hear and tell stories. They also enjoy dancing and singing, since music plays a very important part of their culture. They use it in religious ceremonies, storytelling and also as a communication tool. An Ewok's first concern is his tribe, however, and he will selflessly give his life to protect it. This sense of community is instilled in the Ewoks from a very young age.


Forest Moon
Planet: Forest Moon
System: Endor
Sector: Moddell
Galactic coordinates: (-199, -255)
System coordinates: (6, 6)

Planet type: moon
Planet size: 7 x 7

Controlled By: Trade Federation
Governor: Trade Federation
Magistrate: DDoI - Moddell Region Regnavats Killion
Total population: 738,992,766 inhabitants
Hireable Population: 1,000 People
Civilisation level: 34.8500%
Tax level: 15.0000%
Planet income: 136,310,561 credits
Tax income: 20,446,584 credits
Although its real name is the Forest Moon (Sanctuary Moon), the planet Endor was given a "nickname" as such after the silvery gas giant it orbits. It is located in the Moddell sector. The Moddell sector itself is remote, and few travelers ever venture that far from the main hyperspace routes. Endor is as different as possible to the gas giant from which it is named, with lush green terrain mountainous regions, polar caps and basically every type of terrain.

Although it exists on most, if not all, navigational charts, Endor is not well known. It is removed from main trade routes and the huge gravitational pull of the Endor sun makes it virtually impossible to travel easily through the system. Only the most competent of pilots or those with capital ships equipped with powerful engines can manage. The system requires several complicated hyperspace jumps to navigate it successfully.

Endor itself is habitable with light gravity, an oxygen rich atmosphere, plenty of light, pleasant temperatures and many animals. Many species have developed on Endor however only a few are known especially due to the fact that many live hidden beneath the ground. There are the docile Endoran ponies, vicious boar-wolves, Yuzzum, Teeks, Bordoks, Condor Dragons, Gunlabirds, Blopes, Borras, Marauders, Duloks, Gupins, Humming Peepers, Lantern birds, Ewoks and the Gorax, to name only a few. The Gorax live in the rock highlands of the barren Desert of Salma, beyond the Yawari Cliffs.

The forests are home to the Ewoks and it is where they live, hunt, scavenge, and prosper. Their lives are occasionally put in peril by the Gorax, who tower thirty metres above the Ewoks themselves. The Ewoks eat only on small creatures and vegetation but the Gorax live on both small creatures and the Ewoks. Another unpleasant native of Endor are the massive spiders, bigger than Ewoks, that live in the bottom of a Gorax's cave and scavenge the remains that are left behind.

Like the Wookiees, Ewoks build their villages high in the trees and as another means of defence against the Gorax threat, some villages build floating lake-top villages far from the reaches of the Gorax.

The Arbo Maze, another site on Endor, is aptly named. The trees in the maze are so tightly packed that it would take a skilled native, or a Jedi Knight, to navigate them. Many wanderers who were trapped on Endor by the gravitational pull of the sun have been lost forever in the Arbo Maze. Aside from the various other sites, such as the Dragon's Pelt, located west of the forests, and the Dragon's Spine (at one end of the Dragons Pelt) there is little else to see on Endor. However many things are hidden by the shear volume of trees that limit both travel and sight greatly.


Force probability: 1%
Race Multiplier: 1.0

Perception: 2
Non Projectile Weapons: 3
Stealth: 2

Terrain Restrictions:

Initial Health:
37 to 97 HP

NPC Only