The Talz are a culturally and technologically primitive species native to the frigid world of Alzoc III in the Outer Rim system of Alzoc. They stand an average of 2 meters tall and are completely covered in thick, shaggy white fur, with sharp talons capping oversized hands. The only obvious feature of their furry faces is their four black eyes, but it also holds a proboscis through which they speak their buzzing native language and feed. They are gently, kindhearted beings who are slow to anger.
The four eyes of the Talz are perhaps his or her most remarkable feature.
One pair is adapted to see clearly in light so blinding that it might burn the corneas of most other beings, while the other pair can see in near total darkness. The end result is that Talz can see in virtually any lighting conditions and are not blinded by bright flashes.
Most Talz are unaware that a vast galactic civilization exists beyond their
world. Imperial scouts discovered them as the New Order was putting a final end to the Republic. The Empire recognized that they had discovered a ready-made slave labor force to extract the mineral wealth of Alzoc III. But all the Talz know is
that one day, rocks fell from the sky, and out of these rocks stepped strange beings who forced them to give up their normal routines to make caves. The Talz live in the hope that the strange beings will leave someday so that life can return to normal.
Due to the timing of the world's discovery, the New Order did not log the existence of the Talz, not wanting to be burdened by the Senate regulations relating to the
treatment and handling of primitive sentients. Even after the Empire was firmly
entrenched, they kept the mines on Alzoc III and the enslaved Talz a secret.
As such, the Talz are very rarely encountered anywhere but Alzoc III, and
those who do show up elsewhere tend to be in the service of Imperial officials. A
few Talz have fled their homeworld and escaped Imperial custody through a
variety of means, but those who stray too far from loosely controlled systems on the far fringes of the Outer Rim tend to be captured and sent back to their
Most Talz professionals are thugs, although their gentle nature tends to
cause them to refrain from actively bullying others. Talz heroes are almost
exclusively fringers; once introduced to the concept of high technology, they often take to it well.
Usually, only the rare Talz encountered off Alzoc III will understand Basic, but
his proboscis makes it impossible for him to speak it. Although protocol droids
are not typically programmed with the Talz language, it is possible to program one
with the ability to translate it.
Planet: Alzoc III
Galactic coordinates: (204, -386)
System coordinates: (15, 13)
Planet type: cold/breathable
Planet size: 9 x 9
Total population: 4,861,974 inhabitants
Hireable Population: 1,000 People
Civilisation level: 2.0500%
Tax level: 5.0000%
Planet income: 347,344 credits
Tax income: 17,367 credits
This planet is the only truly habitable world in the Alzoc system, and yet thanks to its axial inclination of 23 degrees, it is largely covered with frozen plains, broken up only by the occasional volcanoes and icy seas. Alzoc III’s sidereal orbital period is over five hundred and twenty two days long, with a day last nearly seventy three hours. The temperate rarely rises above five degrees Celsius, though at the equator it can sometimes rise as high as twenty Celsius, though the weather is surprisingly calm for a world of its type. The atmosphere is comprised of fairly typical gases, most notably nitrogen and oxygen, though there has been a gradual build up of carbon dioxide due to the industrial pollution created by the Empire’s unrestricted mining enterprises on the planet.
The planet has a variety of native life forms, including the beautiful ocean-dwelling swanfish, the viciously predatory Yevii and the placid, herbivorous Tuln, though it is most notable for being the homeworld of the Talz species and the Alzoc Pearl, which is highly prized by jewellers for its purity and malleable nature.
The swanfish is a strange quirk of evolution, as it is by all definitions a fish, yet it is covered in thick, bushy feathers that are white in colour. Also the colouring of the feathers around the fish’s head is a dark grey. Almost a metre in length, the fish has a long, strangely extended neck, and is also quite large by Alzoc standards and it has no known natural enemies aside from the Talz fishermen, living solely on plankton and Alzoc’s equivalent of seaweed.
The predatory Yevii live on land and are often seen hunting in packs of up to twenty. They are gregarious by nature, rarely living in any groups of less than five, with an alpha male leading the pack. The Yevii are very much like large cats, being over two metres in length and standing a metre from the ground on all fours. Their thick, shaggy coats are mostly white in colour so as to camouflage themselves with their icy surroundings, enabling them to launch surprise attacks on their prey. They possess a fierce, cunning intelligence, though they are not really sentient. They have been known to attack Talz and humans alike, though these incidents are rare.
The Tuln are herbivorous, grazing in large herds across the frozen tundra and mild, grassy plains of the equatorial regions. They stand about a metre and a half from the ground and roughly two and a half metres in length, with a greyish, coarse hide protecting them from the harsh elements. The Talz often hunt them for food, providing them with skins, animal milk and fresh meat.
The first the Talz knew of the arrival of the Empire was the rolling thunder and flash of lightning as the clouds broke were torn apart, and large grey rocks began falling from the sky. Instead of crashing, these rocks landed smoothly with a strange growling noise, and parts of them released white demons holding black sticks that spat fire at everything they saw. Many Talz died, despite the fact that they are a gentle, peaceful species, with the Imperials killing all those around the landing field before fanning out to secure the drop zone for the construction teams. An Imperial Army garrison was built, along with a prefabricated town for the Imperial workers who helped oversee the slave labour force in the mines.
The system was stricken from the Galactic Register of planets shortly after the Galactic Empire took control of the planet, in order to use the hard working, peaceful Talz as slave labour for the many industrial plants and mines that litter the surface. Due to the timing of the world's discovery, the Empire did not log the existence of the Talz or the location of its home system, not wanting to be burdened by the Senate regulations relating to the treatment and handling of primitive sentients. Even after the Empire had firmly entrenched itself, they kept the mines on Alzoc III and the enslaved Talz a closely guarded secret. As a result, Talz are rarely ever encountered off their homeworld and those that do make it offworld are often captured, only to be sent back.
The Talz miners were poorly fed and mistreated, with the local Imperial commanders not caring how many died so long as the mineral quotas from the mines were fulfilled in time for the bulk freighters that arrived monthly, loading the refined materials onboard to take them to the factories and shipyards of the more industrialized Core Worlds.
Eventually, due to circumstances beyond the Empire’s control, they were forced to relinquish control of the planet and left, leaving the Talz to their own devices, until Falleen Federation explorers entered the system on a routine mapping expedition and added the system back onto the Galactic Register. Nowadays the Falleen Federation maintains a military outpost on the surface, but leaves the Talz to attend to their own affairs.