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Calast VII is nothing like Calast VI where the life is hard and seasonal winds of up to 200 km per hour can whip out entire settlements if they are not protected adequately. Calast VII is a friendly planet with little raw materials but many indigenous life forms and a couple of flourishing cities where the trade of goods is the most common business occupation. A few powerful corporations make sure law and order is maintained on the planet and pirates are kept away of its space. Calast VII is also used as a resort for many inhabitants of the nearby Xappyh sector.