2534 active members
  144 are online
Year Day Time
15 364 4:02:13
Guest Login
snewsgnewsmessagegeneralfactioninventorycombatroom
» Technology
    Facilities | Space Stations | Ships | Vehicles | Droids | Items | Personal Weapons | Mounted Weapons | Datacards |
  Personal Weapons | Non-Projectile | Projectile | Heavy | Thrown | Explosives |
Flamethrower
Item Stats:
Equippable Slots: Back, Secondary, Primary

Lockable: No
Dual Wielded: No
Batch Quantity: 5
Cargo Stats:
Weight: 7 kg
Volume: 1.0 m³
Value:

15,360 Credits




Details:
Damage Type: Explosive
Maximum Hits: 15
Minimum Damage: 1
Maximum Damage: 3
Minimum Range: 0
Maximum Range: 2
Required Raw Materials:
Quantum (Armour): 1
Meleenium (Durasteel): 6
Tibannagas (Blasters / Lasers): 6
Varium (Droids / Equipment): 10
Affiliation:
- MandalTech
 
Using a viscous liquid ignited by a flame at the end of the barrel, the flamethrower is able to light enemies on fire that cannot be extinguished by most means. Whereas victims of blaster fire often die a relatively painless death, those unfortunate enough to be dispatched by a flamethrower will die an agonizingly slow death.

Unlike wrist mounted flamethrowers, this is a full scale anti-infantry flamethrower. This means that it boasts improved firepower, range and fuel capacity but suffers from decreased maneouverability. Only usable as a close range weapon, the full scale model has fallen out of favour with the galaxy at large as most troopers can blast or stun a soldier before he can get close enough to bring his flamethrower to bear.