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Year

16

Day

117

Time

20: 36: 26

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Fully implementedBattle Axe
  • Weight: 2.40 kg
  • Volume: 0.4000 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 2
    • Minimum Damage: 20
    • Maximum Damage: 30
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,580 Credits
Fully implementedBD-1 Cutter
  • Weight: 6.00 kg
  • Volume: 1.0 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 3
    • Minimum Damage: 15
    • Maximum Damage: 20
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,580 Credits
Fully implementedCombat Knife
  • Weight: 0.6000 kg
  • Volume: 0.1000 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 7
    • Minimum Damage: 2
    • Maximum Damage: 7
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,320 Credits
Fully implementedCS-12 Stun Master
  • Weight: 0.6000 kg
  • Volume: 0.1000 m³
  • Dual Wielded: Yes
    • Damage Type: Stun
    • Maximum Hits: 2
    • Minimum Damage: 12
    • Maximum Damage: 22
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,320 Credits
Fully implementedDouble Bladed Lightsaber
  • Weight: 1.30 kg
  • Volume: 0.2000 m³
  • Dual Wielded: No
    • Damage Type: Lightsaber
    • Maximum Hits: 10
    • Minimum Damage: 8
    • Maximum Damage: 11
    • Minimum Range: 0
    • Maximum Range: 1
  • Value: 260,800 Credits
  • Rare
Fully implementedForce Pike
  • Weight: 6.00 kg
  • Volume: 0.9000 m³
  • Dual Wielded: No
    • Damage Type: Stun
    • Maximum Hits: 3
    • Minimum Damage: 12
    • Maximum Damage: 23
    • Minimum Range: 0
    • Maximum Range: 1
  • Value: 2,100 Credits
Fully implementedGaderffii
  • Weight: 3.00 kg
  • Volume: 0.5000 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 2
    • Minimum Damage: 22
    • Maximum Damage: 33
    • Minimum Range: 0
    • Maximum Range: 1
  • Value: 1,840 Credits
Fully implementedKnife
  • Weight: 0.6000 kg
  • Volume: 0.0200 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 5
    • Minimum Damage: 1
    • Maximum Damage: 3
    • Minimum Range: 0
    • Maximum Range: 0
  • Rare
Fully implementedKnucklers
  • Weight: 0.6000 kg
  • Volume: 0.1000 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 5
    • Minimum Damage: 5
    • Maximum Damage: 10
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,060 Credits
Fully implementedLightsaber
  • Weight: 1.20 kg
  • Volume: 0.2000 m³
  • Dual Wielded: No
    • Damage Type: Lightsaber
    • Maximum Hits: 5
    • Minimum Damage: 15
    • Maximum Damage: 22
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 130,800 Credits
  • Rare
Fully implementedMace
  • Weight: 2.40 kg
  • Volume: 0.4000 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 2
    • Minimum Damage: 15
    • Maximum Damage: 25
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,320 Credits
  • Rare
Fully implementedRykk Blade
  • Weight: 4.80 kg
  • Volume: 0.7800 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 3
    • Minimum Damage: 12
    • Maximum Damage: 20
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,840 Credits
Fully implementedSaber
  • Weight: 1.20 kg
  • Volume: 0.2000 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 3
    • Minimum Damage: 10
    • Maximum Damage: 18
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,320 Credits
Fully implementedShockball Glove
  • Weight: 0.5000 kg
  • Volume: 0.1000 m³
  • Batch Quantity: 1
  • Value: 800 Credits
  • Rare
Fully implementedShort Lightsaber
  • Weight: 1.10 kg
  • Volume: 0.2000 m³
  • Dual Wielded: Yes
    • Damage Type: Lightsaber
    • Maximum Hits: 5
    • Minimum Damage: 8
    • Maximum Damage: 16
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 65,800 Credits
  • Rare
Fully implementedStaff
  • Weight: 6.00 kg
  • Volume: 1.0 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 2
    • Minimum Damage: 5
    • Maximum Damage: 11
    • Minimum Range: 0
    • Maximum Range: 1
  • Rare
Fully implementedSword
  • Weight: 2.40 kg
  • Volume: 0.4000 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 3
    • Minimum Damage: 15
    • Maximum Damage: 20
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,580 Credits
Fully implementedVibro Axe
  • Weight: 2.40 kg
  • Volume: 0.4000 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 2
    • Minimum Damage: 20
    • Maximum Damage: 30
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 2,100 Credits
Fully implementedVibroblade
  • Weight: 0.6000 kg
  • Volume: 0.1000 m³
  • Dual Wielded: Yes
    • Damage Type: Physical
    • Maximum Hits: 3
    • Minimum Damage: 16
    • Maximum Damage: 22
    • Minimum Range: 0
    • Maximum Range: 0
  • Value: 1,840 Credits
Fully implementedWhip
  • Weight: 0.6000 kg
  • Volume: 0.1000 m³
  • Dual Wielded: No
    • Damage Type: Physical
    • Maximum Hits: 9
    • Minimum Damage: 2
    • Maximum Damage: 6
    • Minimum Range: 0
    • Maximum Range: 1
  • Value: 676 Credits