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Alderaanians are well known for the beautiful structures on their planet. Every city and structure on Alderaan is specially made to blend into the natural surroundings and bring them closer to the nature of their homeworld. Due to their innate ability to create structures that look more like natural creations than man-made ones, Alderaanian architects are widely sought. The Alderaanian culture is one that respects all life and nature, believing that each life is a sacred thing and is not to be thrown away. Alderaanians are widely known for their diplomacy which they skillfully employ to avoid all conflict. Their skills in diplomacy were so good, that Alderaan has been virtually left untouched by the galactic conflicts over the thousands of years. Due to their peaceful nature, handling fire arms is not common knowledge. Even the planetary police force has very few weapons that could do lethal damage.


Planet: Alderaan
System: Alderaan
Sector: Alderaan
Galactic coordinates: (44, 79)
System coordinates: (14, 12)

Planet type: temperate/breathable
Planet size: 10 x 10

Controlled By: Tenloss Syndicate
Governor: None
Magistrate: None
Total population: 342,234,693 inhabitants
Hireable Population: 1,000 People
Civilisation level: 12.1400%
Tax level: 5.0000%
Planet income: 38,280,202 credits
Tax income: 1,914,010 credits

Alderaan, long considered a centre of exploration and culture, has been involved in galactic politics for just as long. Sleek Alderaanian couriers and traders plied many of the most important trade routes in the galaxy, and have resulted in the slow and peaceful spread of the Alderaan people across most of known space. With these colonists came their architecture and artistic approach to living, with their distinct aesthetic apparent in many places one would not necessarily expect to find it. Alderaan itself is considered a beautiful blue-green orb in space, and unlike other core worlds such as Coruscant, Alderaanian society struck a harmonious balance between urban centres and undisturbed wilderness. Once home to a native sentient species that has long since died out, an insectoid culture known as the Killiks, there are hive-edifices called the Castle Lands on the Alderaanian grasslands, left behind after the Kiliks were forcibly evicted by ancient beings known only as the "Celestials".

Much of Alderaan is covered by gently swaying grasslands and prairies, great sections of which are used by artists to create living works of art, planting grasses of different hues and textures along carefully plotted paths. The savannahs support a variety of ruminant life forms, such as grazers and nerfs, and ranching is a common occupation. The few metropolitan areas of the planet are all designed in such a way as to complement their surroundings. The most quintessentially Alderaanian city, Aldera, has a skyline that consists of gently curved, gleaming white buildings forming a subtle bridge between the green grasses and white clouds. Here, students from across the galaxy study at the famed University of Aldera, a learning institution which promotes inspiration and free-thinking. Other centres, such as Crevasse City, meld so perfectly with their surroundings as to be almost invisible from a distance unless you know exactly what to look for. Since the time of the Clone Wars, where the planet was turned into a devastated battleground, Alderaanians decided to outlaw weapons and disbanded their small army. After this decision, the people of Alderaan have experienced an almost unparalleled period of regrowth and have managed to erase virtually all traces of the great battles that were fought on their world. Even going so far as to reclaim their status as living on the "Bright Centre of the Universe."


Force probability: 5%
Race Multiplier: 1.0

Diplomacy/Trading: 2
Management: 1

Terrain Restrictions:

Initial Health:
37 to 97 HP

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