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Year

25

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153

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Information
Confederacy of Independent Systems

Type: Modular
Founded On: Year 9 Day 362
Leader: Truse`vala Ilone
Second In Command: Dex Sehrin
Chat: Discord Invite
Forum: Faction Forum

Join This Faction

Description:

The Confederacy of Independent Systems, known as the CIS, Separatist Movement, Separatst State or Separatist Alliance is a galaxy-wide union of systems and corporations that seceeded from the Galactic Republic due to what it perceived were excessive taxation policies and a political institution that had descended into corruption. As one senator famously said “There is no civility, only politics. The Republic is not what it once was. The Senate is full of greedy, squabbling delegates. There is no interest in the common good.” This underlying belief led to the formation of the Separatist Movement and thus the CIS was born. Whilst the movement officially met defeat during the Clone Wars, pockets of systems continued to hold out in defiance of the Republic. Today, this reformed CIS stands as a bastion against the corruption and tyranny that remains rampant across the galaxy. Now based in the Tar Morden system, the CIS spans from the southern sectors through to the northern territories, building strong connections and promoting freedom and free enterprise under a government removed from the continued squabbling over the ashes of the now dead Galactic Republic. 

Join the Confederacy of Independent Systems

The CIS offers many benefits to sentients who choose to join the Separatist cause. Universal healthcare including cybernetics, free equipment, competitive pay and much more. If you wish to speak to an official of the Confederacy to learn more, you can join our discord server HERE

Nationalised Corporations
The Confederacy has many nationalised corporations operating within its territories, in addition to subfactions and private contractors.
  • Cybot Galactica
  • Scrapper Guild
  • Corporate Alliance

In addition to our nationalized corporations, we have protecorate states that recognize Confederacy authority across their territories.

  • One Nation Under Jou
  • Dorinian Military Corps

History of the Confederacy

The CIS has a long history of several iterations, thanks to the ongoing persistance in the Separatist movement, the CIS has continued to go from strength to strength. For a detail understanding of the history of the Confederacy, you have find that HERE however there are some notable moments for the Confederacy:

  • Year 9, Day 272 - Siejo Kutol takes ownership of the Corporate Alliance, declaring independence from the Trade Federation.
  • Year 11 Day 265 - The Corporate Alliance and its affiliates join the Confederacy of Independent Systems.

  • Year 12 Day 338 - The Confederacy of Independent Systems has today declared its Sovereignty, becoming one of the newest Governments in the Galaxy. Many Corporate Alliance controlled planets shift control to the CIS to help maintain the safety of Alliance Space

  • Year 21, Day 161 (Galactic Concordiate) - The CIS joins the Galactic Concordiate, a large, neutral multi-government alliance. This membership would not be everlasting however as inactivity and decay set in, the Confederacy would eventually leave in Year 24.

  • Year 22, Day 98 - Cybot Galactica merges with the CIS. Cybot's Dex Sehrin is appointed Head of State of the Confederacy. This becomes the biggest achievement for the CIS as Cybot is a large industrial manufacturer, thereby allowing rapid growth within the Confederacy.
  • Year 23, Day 80 (Endor Pact) - The Confederacy is admitted into the Endor Pact, a regional alliance made up of the Trade Federation, Kolkpravis, Elysia, the Krath, the Matukai Dragons and the CIS.


Modules:

Faction Government Planetary Control Datacards Subfaction Subfaction Subfaction Mining Manufacturing Medical Religion Trading Information Paramilitary Subfaction Diplomacy Subfaction


Datacards Owned:
Ships Vehicles Droids Items Weapons Facilities Stations
Raider-class Missile Corvette
EF76 Nebulon-B Medical Frigate
I-BEAM Starfighter
Sysat T-20
Sysat T-24
Toscan 8-Q Starfighter
Star Saber XC-01 Starfighter MkI
Star Saber XC-01 Starfighter MkII
Vulture-class Droid Starfighter
Sprint-class Rescue Craft
Corona-class Frigate
GRZ-6B Wrecker
Y-TIE Ugly
X-ceptor Ugly
TIE-wing Ugly
EF76 Nebulon-B Escort Frigate
Y-8 Mining Vessel
C-wing Ugly
Dreadnaught-class Heavy Cruiser
Kettrifee Air Mover
Alazhixazha
EVS Construction Droid
FK-7 Airspeeder
SX-65 Groundhog
FX-7
2-1B
MD Medical Specialist
DD-13 Medical Assistant
LIN-series Miner
Ryll Patch
Cyborg Weapons Unit
Bacta Ryfill
Cyborg Ranged Combat Unit
Tactical Helmet
Healing Stick
Battle Armour
Datapad
Death Stick
Cyborg Metallurgy Unit
Cyborg Engines Unit
Cyborg Electronics Unit
Cyborg Close Combat Unit
Antidote
Bacta Patch
Bacta Refill
Bacta Tank
Laser Scalpel
MediKit
Stimpack
Artificial Arms
Artificial Legs
Artificial Eyes
C-M Frag Storm Heavy Shotgun
Vibroblade
Amban Sniper Rifle
Blaststick
Alpha Plus Charge
Golan Laser Battery
Anti-Air Battery
Atgar 1.4 FD P-Tower
Library
Museum
Civic Centre
KDY v-150 Planet Defender
LNR I Series Turbo Laser Cannon
LNR II Series Turbo Laser Cannon
Shield Generator
Barracks
Training Academy
Prison
Shield Projector
Slave Market
SAM Launcher
Dry Dock
Naval Shipyard
Port
Computer Control Centre
Research Centre
Starport
Labour Camp
Factory
Mine
Recycling Plant
Silo
Hospital
Asylum
Alazhi Farm
Bacta Refinement Facility
Lab
Chapel
Church
Cathedral
Temple
Casino
Commerce Centre
Crew Quarters
ATM
Bank
Zoo
Wildlife Preserve
Stadium
R&D I
R&D II
R&D III
R&D IV
Platform XQ1
Ataturk-class Station
Golan I
Golan II
Trading I
X7 Factory Station
Recycling I
Recycling II
Recycling III
Recycling IV
Merchant Space Dock
Depot Station II
Depot Station III
Depot Station IV
Shipyard II
Shipyard III
Shipyard IV
Shipyard I
Medical Factory Station
Hospital Platform XQ-2
Trading II
Asteroid Hideout
Relay Station
Zoo Station

Sub-factions:
Recent News:

Year 25 Day 140: Confederacy of Independent Systems is now widely recognized as the most likely to stabilize the situation on Kalarba, and has been offered aid and recognition by most of the galaxy's major powers.

Year 25 Day 140: Confederacy of Independent Systems is now widely recognized as the most likely to stabilize the situation on Kalarba VI, and has been offered aid and recognition by most of the galaxy's major powers.

Year 25 Day 140: After reports of military and political leadership on their payroll, most analysts suggest that Confederacy of Independent Systems is the de facto power on Kalarba V.

Year 25 Day 140: With no one left who is willing to challenge their leadership or run for planetary office, Confederacy of Independent Systems has now assumed complete control of Kalarba II.

Year 25 Day 140: After bitter negotiations, the citizens of Kalarba I have relented and agreed to allow Confederacy of Independent Systems to govern them.

Year 25 Day 140: Confederacy of Independent Systems is now widely recognized as the most likely to stabilize the situation on Kalarba IV, and has been offered aid and recognition by most of the galaxy's major powers.

Year 25 Day 126: After reports of military and political leadership on their payroll, most analysts suggest that Confederacy of Independent Systems is the de facto power on Teljkon Asteroid Field 2.