Civil NPCs are there to bring more life to the universe and to assist
new players. All Static NPCs have the ability to converse with players
using a short pre-defined script. The supervisor of the NPC may add them
to their party and move them about at will. Custom NPCs can represent
anyone you wish, such as:
Guards, bridge officers, deck officers, etc
Barman in your tavern, secretary in your office, anyone working for
you or your group
Your wife, husband, brother, sister, mistress, friend, or enemy
Any Joe Bloggs you want to see or want other players to see
All Tutorial NPCs have the same class skill and can be hired anywhere
for free.
Concerning conversational NPCs, the following class skills are
available, depending on their type.
Conversational NPC Type
Description
Price
Wage Earner
Hiring Location
Status
Foreign Language
An unfortunate being who has not had or taken the opportunity to learn the trade language Galactic Basic.
7,500
No
Hotel, Civic Centre, Landing Pad, Starport
Criminal
A criminal who has just committed a petty crime and hardly has enough time to stand and chat with the player, as they are being pursued by the victim. Quite likely, the local authorities are also on their tail.
7,500
No
Tavern, Prison, Casino, Space Colony I, Space Colony II, Luxury Space Colony
Potential Mayor
A politician with the desire to hold the office of Mayor of the city whose intentions are impossible to discern, whether they be for better or worse.
7,500
No
Palace, Civic Centre, Conference Centre, Command Centre, Government House
Merchant
One of the galaxy's many traders, offering a small selection of items to the player for a price. Why not? After all, he has a wife and kids to feed, right?
10,000
No
Landing Pad, Shop, Commerce Centre, Space Colony II, Luxury Space Colony
Bartender
Bartenders are nearly ubiquitous presences throughout the galaxy, and each has a unique personality. Most are well-suited to attracting more customers to the establishment.
10,000
No
Hotel, Tavern, Space Colony I, Space Colony II, Luxury Space Colony
Ship Greeter
An unarmed greeter who welcomes visitors onto a ship with open arms.
7,500
No
Civic Centre, Crew Quarters
Medic
An experienced medical services worker, eager to spread their healing touch throughout the galaxy.
22,000
Yes
Hospital, Medical Factory Station, Hospital Platform XQ-2
Alazhi Farmer
The backbone of the Alazhi farms, these often surly labourers help keep the economy just above starvation.
A worker who organizes and stacks shipping crates in a warehouse, and does general unskilled labour around the facility.
7,500
Yes
Warehouse, Hangar, Landing Pad, Silo, Garage, X7 Factory Station
Librarian
A being who finds peace by creating order amongst the massive amounts of volumes within the library in which they are employed, and is decently paid for their efforts.
10,000
No
Library
Recycler
An experienced worker dedicating to converting unused and worthless devices into the raw materials that will one day be used to construct its next great wonders.
20,000
Yes
Recycling Plant, Workers Compound, Luxury Space Colony
Worker
The muscle behind the industrial strength of the galaxy, these workers lend their expertise to their employers, and in turn produce a plethora of different products.
20,000
Yes
Factory, Chemical Processing Facility, Workers Compound, Lab, Space Colony I, Trading I, Trading II, X7 Factory Station , Space Colony II, Luxury Space Colony, Medical Factory Station
Banker
A skilled bean-counter hoping to leave their mark on the galaxy by being the one who grants the loan that makes the next big company.
10,000
No
ATM, Bank
Reporter
A nosy sentient whose penchant for finding a good story has landed them a steady job with an up-and-coming news agency.
10,000
No
Holonet Communication Centre, Space Colony I, Space Colony II, Luxury Space Colony
Resident
The completely benign, average citizen of the planet. Likely has a boring job in the city, a depressing romantic life and a staggering amount of personal debts.
5,000
No
Personal Residence, Semi-detached House, High Rise Building 10 flats, High Rise Building 20 flats, High Rise Building 30 flats, High Rise Building 40 flats, High Rise Building 50 flats, Skyscraper 60 flats, Skyscraper 70 flats, Skyscraper 80 flats, Skyscraper 90 flats, Skyscraper 100 flats, Council Flats, Space Colony I, Space Colony II, Luxury Space Colony
Slaver
One of the less scrupulous members of the galaxy who makes their living by buying and selling the lives of other sentient beings.
10,000
No
Slave Market, Labour Camp
Cleric
A religious devotee who has dedicated their life to the pursuit of a higher state of being, as well as enlightening others so that they may also pursue such a higher state.
10,000
No
Church, Temple, Chapel, Cathedral
Vehicle Repairman
A being who repairs speeders to put food on their table, coming home every night covered in grease and sweat.
22,000
Yes
Hangar, Garage
Spaceship Repairman
A skilled mechanic who has found through experience that they actually enjoy the feeling of Zero-G environments, and hired themselves out to repair spaceborne objects.
22,000
Yes
Landing Pad, Starport, Shipyard II, Shipyard III, Shipyard IV, Shipyard I
Slicer
A computer technician who sees few rays from the local sun, these adept denizens of the information lanes ply their trade in shady Holonet establishments for the highest bidder, often becoming wealthy, and quite possibly wanted by local authorities in the process.
24,000
Yes
Library, Computer Control Centre
Facility Repairman
A professional who enjoys restoring buildings to their former glory. Their appreciation for fine engineering plays a major role in their abilities, allowing them to effectively diagnose and fix problems in a relatively short time.
22,000
Yes
Office, Factory
Droid Repairman
For some such as these, their almost visceral sense of the inner workings of droids makes them perfect repairmen, as they see restoring droids much like doctors see treating patients, as the preservation of something unique and beautiful.
22,000
Yes
Factory, Computer Control Centre
Vehicle Pilot
A hotshot who prefers to keep their feet close to solid ground, but still feels the need for speed.
21,000
Yes
Tavern, Hangar, Garage
Boat Pilot
A sentient who felt the call of the sea, and trusts their fate to the waves, believing that experience, training, and wisdom will keep them afloat.
21,000
Yes
Tavern, Naval Shipyard, Port
Freighter Pilot
A pilot whose interests lie with the smaller ships, where they can make a name for themselves plying the space lanes in the name of their cause.
21,000
Yes
Tavern, Landing Pad, Starport, Space Colony II, Luxury Space Colony
Capital Ship Pilot
A specialist whose training specialized in the piloting of large space vessels, typically several hundred meters or longer, commonly called capital ships.
21,000
Yes
Tavern, Landing Pad, Starport
Research Scientist
A sentient who received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient technologies for their cause.
26,000
Yes
Research Centre
Fountain of Ancients Tour Guide
The Klatooinian guide who shows tourists the famous Fountain of Ancients.
0
No
Not available
Floating Rock Gardens of Ryloth Tour Guide
The Twi`lek who shows tourists the famous Floating Rock Gardens of Ryloth.
0
No
Not available
Musician
A wandering soul, looking to make a difference in the galaxy with their instrumental skills and love for jive.
Custom NPCs do not get any pre-set class skills. Instead, they
receive some Skill Points (SP) that must be assigned in their skills by
the players, using the regular skills rules. Custom class 1 NPC get 5
SP, class 2 get 7 SP, and class 3 get 9 SP.