Civil NPCs are there to bring more life to the universe and to assist
new players. All Static NPCs have the ability to converse with players
using a short pre-defined script. The supervisor of the NPC may add them
to their party and move them about at will. Custom NPCs can represent
anyone you wish, such as:
Guards, bridge officers, deck officers, etc
Barman in your tavern, secretary in your office, anyone working for
you or your group
Your wife, husband, brother, sister, mistress, friend, or enemy
Any Joe Bloggs you want to see or want other players to see
All Tutorial NPCs have the same class skill and can be hired anywhere
Concerning conversational NPCs, the following class skills are
available, depending on their type.
Conversational NPC Type
An unfortunate being who has not had or taken the opportunity to learn the trade language Galactic Basic.
Hotel, Civic Centre, Landing Pad, Starport
A criminal who has just committed a petty crime and hardly has enough time to stand and chat with the player, as they are being pursued by the victim. Quite likely, the local authorities are also on their tail.
Tavern, Prison, Casino, Space Colony I, Space Colony II, Luxury Space Colony
A politician with the desire to hold the office of Mayor of the city whose intentions are impossible to discern, whether they be for better or worse.
Palace, Civic Centre, Conference Centre, Command Centre, Government House
One of the galaxy's many traders, offering a small selection of items to the player for a price. Why not? After all, he has a wife and kids to feed, right?
Landing Pad, Shop, Commerce Centre, Space Colony II, Luxury Space Colony
Bartenders are nearly ubiquitous presences throughout the galaxy, and each has a unique personality. Most are well-suited to attracting more customers to the establishment.
Hotel, Tavern, Space Colony I, Space Colony II, Luxury Space Colony
An unarmed greeter who welcomes visitors onto a ship with open arms.
Civic Centre, Crew Quarters
An experienced medical services worker, eager to spread their healing touch throughout the galaxy.
Hospital, Medical Factory Station, Hospital Platform XQ-2
The backbone of the Alazhi farms, these often surly labourers help keep the economy just above starvation.
A worker who organizes and stacks shipping crates in a warehouse, and does general unskilled labour around the facility.
Warehouse, Hangar, Landing Pad, Silo, Garage, X7 Factory Station
A being who finds peace by creating order amongst the massive amounts of volumes within the library in which they are employed, and is decently paid for their efforts.
An experienced worker dedicating to converting unused and worthless devices into the raw materials that will one day be used to construct its next great wonders.
Recycling Plant, Workers Compound, Luxury Space Colony
The muscle behind the industrial strength of the galaxy, these workers lend their expertise to their employers, and in turn produce a plethora of different products.
Factory, Chemical Processing Facility, Workers Compound, Lab, Space Colony I, Trading I, Trading II, X7 Factory Station , Space Colony II, Luxury Space Colony, Medical Factory Station
A skilled bean-counter hoping to leave their mark on the galaxy by being the one who grants the loan that makes the next big company.
A nosy sentient whose penchant for finding a good story has landed them a steady job with an up-and-coming news agency.
Holonet Communication Centre, Space Colony I, Space Colony II, Luxury Space Colony
The completely benign, average citizen of the planet. Likely has a boring job in the city, a depressing romantic life and a staggering amount of personal debts.
Personal Residence, Semi-detached House, High Rise Building 10 flats, High Rise Building 20 flats, High Rise Building 30 flats, High Rise Building 40 flats, High Rise Building 50 flats, Skyscraper 60 flats, Skyscraper 70 flats, Skyscraper 80 flats, Skyscraper 90 flats, Skyscraper 100 flats, Council Flats, Space Colony I, Space Colony II, Luxury Space Colony
One of the less scrupulous members of the galaxy who makes their living by buying and selling the lives of other sentient beings.
Slave Market, Labour Camp
A religious devotee who has dedicated their life to the pursuit of a higher state of being, as well as enlightening others so that they may also pursue such a higher state.
Church, Temple, Chapel, Cathedral
A being who repairs speeders to put food on their table, coming home every night covered in grease and sweat.
A skilled mechanic who has found through experience that they actually enjoy the feeling of Zero-G environments, and hired themselves out to repair spaceborne objects.
Landing Pad, Starport, Shipyard II, Shipyard III, Shipyard IV, Shipyard I
A computer technician who sees few rays from the local sun, these adept denizens of the information lanes ply their trade in shady Holonet establishments for the highest bidder, often becoming wealthy, and quite possibly wanted by local authorities in the process.
Library, Computer Control Centre
A professional who enjoys restoring buildings to their former glory. Their appreciation for fine engineering plays a major role in their abilities, allowing them to effectively diagnose and fix problems in a relatively short time.
For some such as these, their almost visceral sense of the inner workings of droids makes them perfect repairmen, as they see restoring droids much like doctors see treating patients, as the preservation of something unique and beautiful.
Factory, Computer Control Centre
A hotshot who prefers to keep their feet close to solid ground, but still feels the need for speed.
Tavern, Hangar, Garage
A sentient who felt the call of the sea, and trusts their fate to the waves, believing that experience, training, and wisdom will keep them afloat.
Tavern, Naval Shipyard, Port
A pilot whose interests lie with the smaller ships, where they can make a name for themselves plying the space lanes in the name of their cause.
Tavern, Landing Pad, Starport, Space Colony II, Luxury Space Colony
Capital Ship Pilot
A specialist whose training specialized in the piloting of large space vessels, typically several hundred meters or longer, commonly called capital ships.
Tavern, Landing Pad, Starport
A sentient who received a degree from a prestigious university and has since devoted themselves to pursuing the newest and most efficient technologies for their cause.
Fountain of Ancients Tour Guide
The Klatooinian guide who shows tourists the famous Fountain of Ancients.
Floating Rock Gardens of Ryloth Tour Guide
The Twi`lek who shows tourists the famous Floating Rock Gardens of Ryloth.
A wandering soul, looking to make a difference in the galaxy with their instrumental skills and love for jive.
Custom NPCs do not get any pre-set class skills. Instead, they
receive some Skill Points (SP) that must be assigned in their skills by
the players, using the regular skills rules. Custom class 1 NPC get 5
SP, class 2 get 7 SP, and class 3 get 9 SP.