Galactic Empire: Amber Regional Government
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Year

25

Day

113

Time

20:14:32

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Last Updated: Year 25 Day 111
NPCs: Parties

Squads allow players and their entities to move around as a single entity. Each entity within the group follows the character, who acts as the squad Leader.

There are also parties, which are more passive in nature that don't center around a character, nor are they considered active Squads. Parties are able to defend themselves as a team. Due to their minimalistic capabilities, there are no limits to how many parties you may create.

Every squad is allowed up to 12 squad slots. For ground squads, the player does not count towards this 12 capacity.

Each entity has its own different slot size cost, and you may mix and match entity types.

Example

Joe Bob is on the ground preparing to ready a squad for combat. He has with him, an assortment of droids, NPCs, and creatures of varying slot sizes. Since the maximum he can bring into one squad is 12, he brings:

  • Himself - Players do not count against the maximum for ground squads
  • 12 Battle Droids - Battle Droids have a slot size of .5, meaning they are only 6 slots large
  • 1 Eopie - Slot size of 1
  • 5 NPW Troops - All NPCs have a slot size of 1
  • 6+1+5= 12 Slots + Joe Bob
Note

Vehicles and Ships work in the same fashion. However, the slot cost of the entity you are piloting will count towards the 12 slots.

As a party leader you may add:

  • Entities you are the supervisor/pilot of.
  • Prisoners who are arrested.
  • Players who are unconscious.
  • The squad leader may kick any member of the squad
  • Any members of the squad kicked will remain at their current location

If the entity you are entering does not have enough room to contain your squad then the portion that did not fit will be left outside.

Parties may be created in any of the following methods for NPCs, Droids, and Creatures that you own, are assigned, or have the faction privilege to assign:

  • Using the Party Position Page to create a new passive party.
  • Using the Squad Management Page to convert an active squad into a passive party.
  • Using the Inventory of the appropriate entity type to create a new passive party regardless of your location. This has a limiting factor of being able to only form parties of a specific type of entity (example: party of only droids).

Passive parties for Ships and Vehicles currently may only be formed through the cockpit interface manually, or via the Ship/Vehicle inventory pages.

If your character has any sort of access via ownership, assignment, or faction assign privilege over any member of a party, you may remotely view the party in the Squad View Page, found in inventory as "Show Squad" link for the relevant entities, or found as an icon link in the Party Position Page over the relevant entities.

Within the Squad View Page, you may have access to several options:

  • Promote to Leader: Promote selected entity to party/squad leader. You must have access to the current leader and the promoting member.
  • Disband: Disbands the entire party/squad. You must have access to the leader.
  • Kick Member: Disbands the entire party/squad. You only need access to the member to kick them individually.