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    Galaxy Map | Planetary Grids | Cities | Creatures | Last Updated: Year 12 Day 177
  Galaxy Map | Search | Political Map | Nav Comp | Sector: Mytaranor | System: Messert |

Messert

System: Messert
Sector: Mytaranor
Coordinates: (245, 75)
Suns: 1
Planets: 7
Stations: 14
Population: 50,146,412,401
Controlled By: New Republic
Description:
The Akrit’tar system consists of 7 planets in the Calaron sector. Several of the planets are inhabited, providing industry and trading for the planet Akrit’tar. One of the most revered resorts in the galaxy, Akrit’tar is a very wealthy planet, offering its luxury to only a select few who can afford to vacation there. The continental garden is galaxy renown, and contains many species of plants that do not exist anywhere else in the galaxy. Haravathain is the main support planet for Akrit’tar, being the main source of industry and commerce for the wealthy planet. Millions of people live in a relatively small area on Haravathain, because of its narrow habitable band. Almost any trading activity with Akrit’tar must go through Haravathain for security reasons, as Akrit’tar is a very secure planet.

To provide raw material support, mining operations on Celephor are vital to the survival of the Akrit’tar sector. While the planet is inhospitable, large caves and tunnels have been dug underground to allow mining crews to live in work, protected from the heat of the surface. With the massive amount of trading and commerce in the Akrit’tar sector, security is a major issue. To keep the sector secure, the Corporate board of Akrit’tar has purchased a strong defense fleet, based off of the planet Calidor. While fleets are not always out on patrol, the sensor stations on Calidor are able to detect and dispatch a fleet to deal with threats within minutes. Also, the many canyons and rugged surface of Calidor makes for an excellent training area for fighter pilots

. Celezinbar is a gas giant, and while not officially a part of the Akrit’tar Corporate government, trades with them almost exclusively. Colonies on Celezinbar are repulsorlift powered, and consist mostly of Tibanna gas mining and refining. As this process is not very efficient, very little profit is made from these endeavors.

While not able to support industry, Farryn and Durgoth provide mystery and culture to this sector. Farryn, once the home of a pre-hyperspace culture, was devastated when an asteroid collided with the planet over 1,000 years ago. It is currently an archeological site, and being studied to honor the culture from so long ago.

Name Position Type Size Population Homeworld Controlled By
Messert IV (12, 7) temperate/breathable 10,10 8,180,424 New Republic
Messert III (9, 14) temperate/breathable 12,12 17,943,498 New Republic
Messert (4, 8) cold/no atmosphere 13,13 73,754,959 New Republic
Messert VII (2, 6) gas giant 19,19 15,898,744 New Republic
Messert V (18, 6) temperate/breathable 12,12 49,966,028,325 New Republic
Messert I (12, 12) cold/toxic atmosphere 7,7 59,016,440 New Republic
Messert II (15, 15) cold/toxic atmosphere 7,7 5,590,011 New Republic
Messert Sun (15, 11) sun 30,30    


Station Type Position
Argos Station Shipyard IV (18, 6)
Dodetiri Brayl Shipyard II (11, 15)
Messert T2 Trading II (10, 10)
Oiashoth Corona Shipyard II (11, 14)
[JC] Tiatoneth X7F X7 Factory Station (12, 14)
{IC} Cat's Cradle Shipyard I (18, 5)
{IC} Cat's Eye Shipyard I (19, 6)
{IC} Cat's Meow Shipyard I (17, 6)
{IC} Cat's Nap Shipyard I (18, 7)
{IC} Cheshire Shipyard I (19, 7)
{IC} Curiosity Kills Shipyard I (17, 7)
{IC} Dead Zexy Shipyard I (17, 5)
{IC} Nine Lives, Yet Shipyard I (19, 5)
{NR} Luxity R&D IV (5, 8)