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Year

25

Day

240

Time

13:31:02

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Development Projects

Combat - Ground Overhaul (Testing Phase)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
R&D - Entity Modifications (Testing Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Testing Phase)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.

Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Goal:
2024
R&D - Entity Stat Overhaul (Testing Phase)
Description:
Revise stats to better suit combat and R&D. Current planning is focused on a component-based approach to entity stats, to allow for standardization where possible.

Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Leads To:
R&D - Entity Modifications (2024)
R&D - Innovation (TBD)
R&D - Reverse Engineering (TBD)
Goal:
2024
Counterfeit Medical Items Redo (Coding Phase)
Description:
Currently, if even a single counterfeit item is added to a crate, the entire crate is considered contaminated. We are re-engineering this process to instead take counterfeit items from a crate based on the proportion of counterfeits in that crate.
Goal:
2024
ForceX Detection (Coding Phase)
Description:
This is a rebuild of Detection to increase its utility. It will include the ability to detect Force users, Force status effects, and potentially Force usage outside of combat.
Goal:
2024
Server Upgrades (Coding Phase)
Description:
Upgrading our server infrastructure to stay on top of security upgrades and for scalability reasons. Includes PHP8 upgrade and Database Partitioning.
Goal:
2024
Ship Capture Overhaul (Planning Phase)
Description:
Rebuild the ship capture system to allow for repeated attempts and enable the ability to capture player owned ships.
Goal:
2025
Stun Overhaul (Planning Phase)
Description:
Replace how stun functions to remove several abuses and allow more flexibility for when a character becomes unstunned.
Goal:
2025
Tractor Beam Overhaul (Planning Phase)
Description:
Allow all ships with docking bays to use a tractor beam for logistical purposes. Current Tractor Beam weapons will be adjusted (added/removed) as appropriate for future Combat implementations.
Goal:
2024
Asteroid Field PvP (Planning Phase)
Description:
Asteroid Fields will have a form of "global" PvP implemented, expanding the current slate of Bandit combat features to combat between player-owned assets.
Goal:
2024
Double Bladed Lightsaber Construction (Planning Phase)
Prerequisites:
Lightsaber Quest Revision (Planning Phase)
Description:
This will be to allow the construction of double bladed lightsabers.
Goal:
2024
Entity Cargo Overhaul (XaaC) (Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.

Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters
Goal:
2024
Firing Arcs + Directional Shields (Planning Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Goal:
2024
Force Purify (Planning Phase)
Description:
A new Force power that allows a Force user to cure status effects on the target.
Goal:
2024
ForceX Training Overhaul (Planning Phase)
Description:
The ForceX master/student training will be updated to support more flexible training options. This update will introduce Force meter changes from master to student based on the separation of their Force meters, as well as the ability to unlock hidden powers from master to student.
Leads To:
Holocron Core (2025)
Goal:
2025
Holocron Core (Planning Phase)
Prerequisites:
ForceX Training Overhaul (Planning Phase)
Description:
The introduction of Holocrons and the ability to construct them. Holocrons will be used as quest rewards, containing new Force powers that a Force user can learn.
Leads To:
Holocron Battery (2025)
Holocron Training Item (2025)
Goal:
2025
Holocron Training Item (Planning Phase)
Prerequisites:
Holocron Core (Planning Phase)
Description:
Enables constructed Holocrons to be used as training storage items, allowing a Force user to transfer training sessions to the Holocron. This enables a student to train with the Holocron as if the master were present.
Goal:
2025
Lightsaber Quest Revision (Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Construction (2024)
Goal:
2024
NPC Cargo Transport Phase 2 (Planning Phase)
Prerequisites:
NPC Cargo Transport Phase 1 (Released)
Space Combat Expansion Phase 2 (Released)
Description:
Step 1: Allow NPC Cargo bases to be accessed remotely, allowing for remote manifest and squadron launching and management.

Step 2: Allow NPC Cargo Transports to move raw materials to locations outside the same system. Will be limited between bases/sources in systems that are under the maximum Hyperlane length (but not limited only to Hyperlanes).
Leads To:
NPC Cargo Transport Phase 3 (2024)
Goal:
2024
Worker NPC Cleanup (Planning Phase)
Description:
The number of NPCs within shipyards and factories is too damn high! This will add measures to reduce their counts.
Goal:
2024
Encounters (On Hold)
NPC Cargo Transport Phase 3 (On Hold)
Asteroid Mining Phase 3 (On Hold)
Atmospheric Damage Revision (On Hold)
Bounty Hunting Phase 4 (On Hold)
Combat - Space Overhaul (On Hold)
Facility Combat (On Hold)
Holocron Battery (On Hold)
New Missions (On Hold)
NPC Vendors - Ships and Vehicles (On Hold)
Orbital Bombardment (On Hold)
R&D - Innovation (On Hold)
R&D - Reverse Engineering (On Hold)
Vehicle Combat Phase 1 (On Hold)

Completed Projects

Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Hyperspace Entry Point Protection (Released)
Modular Factions (Released)
Non-Combat Enabled Ship Updates (Released)
NPC Cybernetics (Released)
Asteroid Field Planets (Released)
Asteroid Mining (Released)
Asteroid Mining Phase 2 (Released)
Asteroid Prospecting (Released)
Bait (Released)
Beskar Crafting (Released)
Bounty Hunting Phase 2 (Released)
Bounty Hunting Phase 3 (Released)
Bounty Hunting Quest (Released)
Combat - AI Overhaul (Released)
Combat - Stun (Released)
Combat - Stun Recovery (Released)
Combat Core Upgrade (Released)
Creature Training (Released)
Explosive Door Breaching (Released)
Faction Advisory Panel (Released)
Field Repairs (Released)
Force Rage (Released)
Force X (Released)
ForceX Cybernetics/Armor (Released)
Ground Showdowns (Released)
Hyperlanes Phase I (Released)
Multi-Sized Rooms (Released)
New Player World (Released)
NPC Cargo Transport Phase 1 (Released)
NPC Training Overhaul (Released)
NPC Vendors Phase 1 (Released)
Poison (Released)
Poison Update (Released)
Quest Journal Improvements (Released)
Recycling Faction Privilege (Released)
Remote Item Training (Released)
Room Backend Upgrades (Released)
Room Combat (Released)
Space Bait (Released)
Space Bandit Capture Updates Phase 1 (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Combat Expansion Phase 1 (Released)
System/Planet Custom Process Upgrade (Released)
Universal Item Claim (Released)