Modular Factions
(Testing Phase)
Description:
Faction types will be removed in favour of a singular modular type. Factions will purchase modules to unlock features currently available to faction types. For example, a faction may wish to purchase the Mining and Medical modules. Each module specifies a member and capital cost. The member and capital costs are cumulative across all purchased modules except the Government module.
Modules for the existing types Paramilitary, Manufacturing, Mining, Medical, Trading, Information, and Religion will join new modules for Diplomacy, Planetary Control, Datacard ownership, R&D, and Subfaction creation, as well as a Government upgrade module. There will be a warning and preparation period prior to release. Factions will initially be able to opt-in to converting to the modular type. Eventually all factions will be converted. There are no plans to allow for existing faction mergers.
Goal:
Q2 2024
R&D - Entity Modifications
(Testing Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Testing Phase)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.
Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Goal:
2024
R&D - Entity Stat Overhaul
(Testing Phase)
Description:
Revise stats to better suit combat and R&D. Current planning is focused on a component-based approach to entity stats, to allow for standardization where possible.
Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Leads To:
R&D - Entity Modifications (2024)
R&D - Innovation (TBD)
R&D - Reverse Engineering (TBD)
Goal:
2024
Force X
(Coding Phase)
Prerequisites:
Combat - AI Overhaul (Released)
Description:
Changes to The Force to bring powers more in line with how SWC has evolved over the years. Examples include the use of squad mechanics and AI. Force skills will be reset, facets will be removed, and changes may occur to training, skill point assignment, and how being FS is discovered. Priority will be placed on development of iconic Force skills to allow basic/essential skills to be used before the system is fully implemented.
Partially released - Ongoing
Goal:
2023-24
Tractor Beam Overhaul
(Planning Phase)
Description:
Allow all ships with docking bays to use a tractor beam for logistical purposes. Current Tractor Beam weapons will be adjusted (added/removed) as appropriate for future Combat implementations.
Goal:
2024
Asteroid Field PvP
(Planning Phase)
Description:
Asteroid Fields will have a form of "global" PvP implemented, expanding the current slate of Bandit combat features to combat between player-owned assets.
Goal:
Q1 2024
Double Bladed Lightsaber Construction
(Planning Phase)
Prerequisites:
Lightsaber Quest Revision (Planning Phase)
Description:
This will be to allow the construction of double bladed lightsabers.
Goal:
2024
Entity Cargo Overhaul (XaaC)
(Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.
Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters
Goal:
Early Q2 2024
Firing Arcs + Directional Shields
(Planning Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Goal:
2024
Lightsaber Quest Revision
(Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Construction (2024)
Goal:
2023
NPC Cargo Transport Phase 2
(Planning Phase)
Prerequisites:
NPC Cargo Transport Phase 1 (Released)
Space Combat Expansion Phase 2 (Released)
Description:
Step 1: Allow NPC Cargo bases to be accessed remotely, allowing for remote manifest and squadron launching and management.
Step 2: Allow NPC Cargo Transports to move raw materials to locations outside the same system. Will be limited between bases/sources in systems that are under the maximum Hyperlane length (but not limited only to Hyperlanes).
Leads To:
NPC Cargo Transport Phase 3 (2024)
Goal:
Step 1: 2023, Step 2: Q1 2024
Combat - Ground Overhaul
(On Hold)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
Encounters
(On Hold)
Prerequisites:
Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Entity Cargo Overhaul (XaaC) (Planning Phase)
Description:
Encounters are event triggered or scheduled occurrences that might bring in things to a system or planet with buffs and debuffs that will be rewarded or give temporary access to specific vendors. These could be like bandit attacks, NPC Traders, Blockcades, Pirate Attacks, Physical DC Vendors and more.
Leads To:
Asteroid Mining Phase 3
NPC Cargo Transport Phase 3
(On Hold)
Prerequisites:
NPC Cargo Transport Phase 2 (Planning Phase)
Description:
NPC Cargo Transports will fulfill multiple manifest items at once, if they have enough capacity. They will still be dispatched based on the highest priority item, but if they find additional manifest items available at the source they will fulfill other manifest items which are NOT being fulfilled by another already-dispatched transport. Future transports will also check en route (returning) transports for their actual cargo when determining what manifest item to service.
Goal:
2024
Asteroid Mining Phase 3
(On Hold)
Prerequisites:
Asteroid Mining Phase 2 (Released)
Space Combat Expansion Phase 2 (Released)
Encounters (On Hold)
Description:
Asteroid Mining activity within asteroid fields will trigger attacks from NPC forces which must be defended against before mining can resume.
Atmospheric Damage Revision
(On Hold)
Prerequisites:
Poison (Released)
Description:
Revise how atmospheric damage is done, and calculated.
Goal:
TBD
Bounty Hunting Phase 4
(On Hold)
Prerequisites:
Bounty Hunting Phase 3 (Released)
Description:
Migrate regular bounty hunting targets to same construct as master targets, where multiple hunters can be after the same target.
Provide contract options based on proximity to target.
Automatically create new targets when available options run low.
Remove sharing of contracts.
Limit simultaneous contracts per character to function of diplomacy skill.
Combat - Space Overhaul
(On Hold)
Prerequisites:
Combat - AI Overhaul (Released)
Description:
Changes to Space Combat
Leads To:
Orbital Bombardment (TBD)
Goal:
TBD
Facility Combat
(On Hold)
Description:
Enable facilities to participate in combat (both by being attacked/destroyed and by attacking/returning fire when appropriate).
Goal:
TBD
New Missions
(On Hold)
Prerequisites:
Bounty Hunting Phase 2 (Released)
Room Combat (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Description:
New missions, similar to Bounty Hunting.
Goal:
TBD
NPC Vendors - Ships and Vehicles
(On Hold)
Description:
The ability for NPC vendors to sell ships and vehicles in addition to crated items.
Goal:
TBD
Orbital Bombardment
(On Hold)
Prerequisites:
Combat - Space Overhaul (On Hold)
Description:
Allow capital ships to bombard planetary shields, and planetary defenses to fire back.
Goal:
TBD
R&D - Innovation
(On Hold)
Prerequisites:
R&D - Entity Stat Overhaul (Testing Phase)
Description:
This will define the process on how to research "new" entities into the game. This is also called innovation research and development.
Goal:
TBD
R&D - Reverse Engineering
(On Hold)
Prerequisites:
R&D - Entity Stat Overhaul (Testing Phase)
Description:
This is develop the ability to reverse engineer already existing things by tearing apart and examining the them.
Goal:
TBD
Vehicle Combat Phase 1
(On Hold)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Allow vehicles to fight other vehicles.
Goal:
TBD
Space Combat Expansion Phase 2
(Released)
Prerequisites:
Space Combat Expansion Phase 1 (Released)
Combat - AI Overhaul (Released)
Description:
Allow freighters (light and heavy) to be attackable.
Leads To:
Encounters
Asteroid Mining Phase 3
New Missions (TBD)
NPC Cargo Transport Phase 2 (Step 1: 2023, Step 2: Q1 2024)
Goal:
Q3 2022
Released:
Y23 D276
Combat - A/E Removal
(Released)
Prerequisites:
Combat - Stun (Released)
Description:
Arrest & Execute will be removed to allow for more unrestricted development of future combat features.
Leads To:
New Missions (TBD)
Encounters
Goal:
Q3 2022
Released:
Y23D276
NPC Cybernetics
(Released)
Description:
Allow cybernetic implants to be installed on NPCs. As opposed to players, NPC cybernetics have a chance to kill the NPC if the procedure fails (rather than install a faulty cybernetic), and cannot be removed.
Goal:
Q3 2023
Released:
Y24 D267
Asteroid Field Planets
(Released)
Description:
The chance to find small habitable planets when otherwise scanning a deep space asteroid field for raw materials.
Goal:
Q3 2022
Released:
Y23 D259
Asteroid Mining
(Released)
Description:
Allow for mining of asteroid fields. See https://www.swcombine.com/rules/?Asteroid_Mining for more details
Goal:
2020
Released:
2020
Asteroid Mining Phase 2
(Released)
Description:
Allow for Asteroid Mining to transfer materials automatically to depot stations.
Leads To:
Asteroid Mining Phase 3
Goal:
2020
Released:
2020
Asteroid Prospecting
(Released)
Description:
Allow for prospecting asteroid fields for raw materials. See https://www.swcombine.com/rules/?Asteroid_Mining for more details
Goal:
2020
Released:
2020
Bait
(Released)
Description:
Put bait. Get target. Pew.
Goal:
Q4 2021
Released:
Y22 D355
Beskar Crafting
(Released)
Prerequisites:
Bounty Hunting Phase 3 (Released)
Description:
The ability to turn Beskar ingots into usable items.
Goal:
2022/Q1 2023
Released:
Y24 D53
Bounty Hunting Phase 2
(Released)
Description:
Migrate script functionality into game engine for better optimization. Add in new tracking mechanic.
Leads To:
New Missions (TBD)
Goal:
2021 (Y22)
Released:
Y22 D93
Bounty Hunting Phase 3
(Released)
Description:
Harder "boss" targets accessible only to Master Bounty Hunters. New type of reputation earned for completing boss contracts, to be spent on future rewards.
Boss contracts are multi-hunter; first to kill gets grand prize and other contributors get lesser monetary rewards. Accessing a boss contract requires “buy in” by spending regular BH rep.
Leads To:
Bounty Hunting Phase 4
Beskar Crafting (2022/Q1 2023)
Goal:
Q4 2021
Released:
Y23 D15
Bounty Hunting Quest
(Released)
Description:
A repeatable quest where bounties are placed and you have to retrieve the bounty on the person.
Goal:
2020
Released:
2020
Combat - AI Overhaul
(Released)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Update the combat AI functions to split behaviors (hunt, flee, wander, etc.) from effect (engage, etc.). Add controlling AI function to move between behaviors and effects appropriately. Add target and threat priorities so AI-controlled units make smarter decisions.
Leads To:
Combat - Ground Overhaul
Force X (2023-24)
Combat - Space Overhaul (TBD)
Space Combat Expansion Phase 2 (Q3 2022)
Goal:
2021
Released:
Y22 D358
Combat - Stun
(Released)
Description:
Health gets to 1 HP and the character gets stunned similar to fire delay but lasts for longer.
Leads To:
Combat - A/E Removal (Q3 2022)
Goal:
2020
Released:
2020
Combat - Stun Recovery
(Released)
Description:
Utilize stimpacks to recover from being stunned earlier than the normal duration
Goal:
2021 (Y22)
Released:
Y22 D89
Combat Core Upgrade
(Released)
Description:
Update combat engine (within existing rules framework) to optimize for future enhancements and ease of adding new combat types.
Leads To:
Vehicle Combat Phase 1 (TBD)
Space Combat Expansion Phase 1 (2021)
Combat - AI Overhaul (2021)
Space Bandit Capture Updates Phase 1 (2021)
Goal:
2021
Released:
Y22 D234
Creature Training
(Released)
Prerequisites:
NPC Training Overhaul (Released)
Description:
Allow creatures to be trained like NPCs in specialized rooms in certain facilities.
Goal:
Q3 2022
Released:
Y23 D259
Explosive Door Breaching
(Released)
Prerequisites:
Room Combat (Released)
Description:
Use of explosives as an alternative to Electronic Lock Breakers to disable doors.
Leads To:
Space Bandit Capture Updates Phase 2 (TBD)
Goal:
Q1 2022
Released:
Q3 2022
Faction Advisory Panel
(Released)
Description:
Allow for a board to approve certain actions related to faction management and ownership. https://www.swcombine.com/rules/?Advisory_Panels
Goal:
2020
Released:
2020
Field Repairs
(Released)
Description:
This will be minor repairs that will be similar to droid repairs but for ships and vehicles.
Goal:
Q3 2023
Released:
Y24 D324
Hyperlanes Phase I
(Released)
Description:
The creation of hyperlanes and the ability to scan, analyze, and travel along hyper lanes. This will offer a more efficient method to travel amongst the stars.
Goal:
2021
Released:
Y22 D58
Multi-Sized Rooms
(Released)
Description:
Rooms in entities which are larger than the standard 1x1 square on the room map
Goal:
Q3 2023
Released:
Y24 D267
New Player World
(Released)
Description:
Create a new player world where they can or will spawn at and then provide lots of training quests to learn the game mechanics. This will replace the need for homeworlds as the place to spawn though might be in addition to it.
Goal:
2020
Released:
2020
NPC Cargo Transport Phase 1
(Released)
Description:
Allow players and factions to automate transportation of Raw Materials within the same star system (planetary and sublight travel only).
* Create Cargo Fitouts for Tags, similar to NPC Fitouts
* Assign Tags to Cargo Bases via Inventory
* Manifests auto-generate from Tags
* Link Cargo Sources to each Base
* Assign Transports (and Escorts, if desired) to Cargo Squadrons, similar to Garrisons
* Transport Squads automatically find Sources based on Manifest and transport RMs to the Base
Leads To:
NPC Cargo Transport Phase 2 (Step 1: 2023, Step 2: Q1 2024)
Goal:
2021
Released:
Y22 D246
NPC Training Overhaul
(Released)
Description:
Update certain entities with Training Rooms, which can train one squad of NPCs at a time, instead of using Patrol actions.
Leads To:
Combat - Ground Overhaul
Creature Training (Q3 2022)
Goal:
2021
Released:
Y22 D325
NPC Vendors Phase 1
(Released)
Description:
Player- or faction-owned vendors which sell crated items from entities with storage rooms.
Goal:
2021
Released:
Y22 D191
Poison
(Released)
Description:
Allow poison damage and ability to add poison to weapons to deal potentially more damage over time than normal. Certain creatures, weapon will also be poisoned anyways to make things more interesting combat wise.
Leads To:
Atmospheric Damage Revision (TBD)
Goal:
2021
Released:
Y22 D89
Poison Update
(Released)
Description:
Reduce overall poison effectiveness against high level targets by capping damage. Reduce total damage to lower percentage overall. Poison damage per hour depends on weapon which applied the poison.
Goal:
Q4 2021
Released:
Y23 D1
Remote Item Training
(Released)
Description:
The remote item now offers a training option to be used for those long hyper trips or just whenever you want to.
Released: Year 22 Day 61
Room Backend Upgrades
(Released)
Description:
Backend changes to the way rooms and doors interact to simplify the architecture.
Goal:
Q1 2022
Room Combat
(Released)
Description:
Reworking Combat codebase to allow for Combat in Rooms, especially in entities which are not located on the ground.
Leads To:
Explosive Door Breaching (Q1 2022)
Space Bandit Capture Updates Phase 1 (2021)
New Missions (TBD)
Goal:
2021
Released:
Y22 D184
Space Bait
(Released)
Description:
Bait for causing the respawning of bandits in asteroid fields. Will utilize the Subspace Radio item in a way similar to how ground bandits are respawned using the Bait item.
Goal:
Q1 2023
Released:
Y24 D53
Space Bandit Capture Updates Phase 1
(Released)
Prerequisites:
Room Combat (Released)
Combat Core Upgrade (Released)
Description:
Adds hostile guard troopers to bandit corvettes, which must be dealt with before the ship can be hacked.
Leads To:
Space Bandit Capture Updates Phase 2 (TBD)
Goal:
2021
Released:
Y22 D266
Space Bandit Capture Updates Phase 2
(Released)
Prerequisites:
Explosive Door Breaching (Released)
Space Bandit Capture Updates Phase 1 (Released)
Description:
Adds locked blast doors to bandit corvettes.
Leads To:
New Missions (TBD)
Goal:
TBD
Released:
Q3 2022
Space Combat Expansion Phase 1
(Released)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Expand Space Combat to Atmosphere and Ground layers
Leads To:
Space Combat Expansion Phase 2 (Q3 2022)
Goal:
2021
Released:
Y22 D266
System/Planet Custom Process Upgrade
(Released)
Description:
Allow system and planet custom images to be requested by the appropriate parties via the custom image system rather than manual Art team upload.
Goal:
Q4 2022
Released:
Y23D283