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Year

25

Day

146

Time

06:12:46

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Development Projects

Combat - Ground Overhaul (Testing Phase)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
Modular Factions (Testing Phase)
Description:
Faction types will be removed in favour of a singular modular type. Factions will purchase modules to unlock features currently available to faction types. For example, a faction may wish to purchase the Mining and Medical modules. Each module specifies a member and capital cost. The member and capital costs are cumulative across all purchased modules except the Government module.

Modules for the existing types Paramilitary, Manufacturing, Mining, Medical, Trading, Information, and Religion will join new modules for Diplomacy, Planetary Control, Datacard ownership, R&D, and Subfaction creation, as well as a Government upgrade module. There will be a warning and preparation period prior to release. Factions will initially be able to opt-in to converting to the modular type. Eventually all factions will be converted. There are no plans to allow for existing faction mergers.
Goal:
Q2 2024
Released:
Phase 1: Y25D75, Phase 2: Y25D90
R&D - Entity Modifications (Testing Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Testing Phase)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.

Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Goal:
2024
R&D - Entity Stat Overhaul (Testing Phase)
Description:
Revise stats to better suit combat and R&D. Current planning is focused on a component-based approach to entity stats, to allow for standardization where possible.

Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Leads To:
R&D - Entity Modifications (2024)
R&D - Innovation (TBD)
R&D - Reverse Engineering (TBD)
Goal:
2024
Force X (Coding Phase)
Prerequisites:
Combat - AI Overhaul (Released)
Description:
Changes to The Force to bring powers more in line with how SWC has evolved over the years. Examples include the use of squad mechanics and AI. Force skills will be reset, facets will be removed, and changes may occur to training, skill point assignment, and how being FS is discovered. Priority will be placed on development of iconic Force skills to allow basic/essential skills to be used before the system is fully implemented.

Partially released - Ongoing
Goal:
2023-24
Tractor Beam Overhaul (Planning Phase)
Description:
Allow all ships with docking bays to use a tractor beam for logistical purposes. Current Tractor Beam weapons will be adjusted (added/removed) as appropriate for future Combat implementations.
Goal:
2024
Asteroid Field PvP (Planning Phase)
Description:
Asteroid Fields will have a form of "global" PvP implemented, expanding the current slate of Bandit combat features to combat between player-owned assets.
Goal:
Q1 2024
Double Bladed Lightsaber Construction (Planning Phase)
Prerequisites:
Lightsaber Quest Revision (Planning Phase)
Description:
This will be to allow the construction of double bladed lightsabers.
Goal:
2024
Entity Cargo Overhaul (XaaC) (Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.

Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters
Goal:
Early Q2 2024
Firing Arcs + Directional Shields (Planning Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Goal:
2024
Lightsaber Quest Revision (Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Construction (2024)
Goal:
2024
NPC Cargo Transport Phase 2 (Planning Phase)
Prerequisites:
NPC Cargo Transport Phase 1 (Released)
Space Combat Expansion Phase 2 (Released)
Description:
Step 1: Allow NPC Cargo bases to be accessed remotely, allowing for remote manifest and squadron launching and management.

Step 2: Allow NPC Cargo Transports to move raw materials to locations outside the same system. Will be limited between bases/sources in systems that are under the maximum Hyperlane length (but not limited only to Hyperlanes).
Leads To:
NPC Cargo Transport Phase 3 (2024)
Goal:
Q2 2024
Encounters (On Hold)
NPC Cargo Transport Phase 3 (On Hold)
Asteroid Mining Phase 3 (On Hold)
Atmospheric Damage Revision (On Hold)
Bounty Hunting Phase 4 (On Hold)
Combat - Space Overhaul (On Hold)
Facility Combat (On Hold)
New Missions (On Hold)
NPC Vendors - Ships and Vehicles (On Hold)
Orbital Bombardment (On Hold)
R&D - Innovation (On Hold)
R&D - Reverse Engineering (On Hold)
Vehicle Combat Phase 1 (On Hold)

Completed Projects

Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
NPC Cybernetics (Released)
Asteroid Field Planets (Released)
Asteroid Mining (Released)
Asteroid Mining Phase 2 (Released)
Asteroid Prospecting (Released)
Bait (Released)
Beskar Crafting (Released)
Bounty Hunting Phase 2 (Released)
Bounty Hunting Phase 3 (Released)
Bounty Hunting Quest (Released)
Combat - AI Overhaul (Released)
Combat - Stun (Released)
Combat - Stun Recovery (Released)
Combat Core Upgrade (Released)
Creature Training (Released)
Explosive Door Breaching (Released)
Faction Advisory Panel (Released)
Field Repairs (Released)
Hyperlanes Phase I (Released)
Multi-Sized Rooms (Released)
New Player World (Released)
NPC Cargo Transport Phase 1 (Released)
NPC Training Overhaul (Released)
NPC Vendors Phase 1 (Released)
Poison (Released)
Poison Update (Released)
Remote Item Training (Released)
Room Backend Upgrades (Released)
Room Combat (Released)
Space Bait (Released)
Space Bandit Capture Updates Phase 1 (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Combat Expansion Phase 1 (Released)
System/Planet Custom Process Upgrade (Released)