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Year

24

Day

4

Time

19:59:11

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Development Projects

Beskar Crafting (Testing Phase)
Prerequisites:
Bounty Hunting Phase 3 (Released)
Description:
The ability to turn Beskar ingots into usable items.
Goal:
2022
Encounters (Coding Phase)
Prerequisites:
Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Entity Cargo Overhaul (Planning Phase)
Description:
Encounters are event triggered or scheduled occurrences that might bring in things to a system or planet with buffs and debuffs that will be rewarded or give temporary access to specific vendors. These could be like bandit attacks, NPC Traders, Blockcades, Pirate Attacks, Physical DC Vendors and more.
Leads To:
Asteroid Mining Phase 3 (2022)
Goal:
Q4 2022
Combat - Ground Overhaul (Planning Phase)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
Goal:
2022
Asteroid Mining Phase 3 (Planning Phase)
Prerequisites:
Asteroid Mining Phase 2 (Released)
Space Combat Expansion Phase 2 (Released)
Encounters (Coding Phase)
Description:
Random events that can occur within Asteroid Fields.
Goal:
2022
Entity Cargo Overhaul (Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.

Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters (Q4 2022)
Goal:
Q4 2022
Entity Segmented Stats (Planning Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Goal:
2022
Force X (Planning Phase)
Prerequisites:
Combat - AI Overhaul (Released)
Description:
Changes to The Force to bring powers more in line with how SWC has evolved over the years. Examples include the use of squad mechanics and AI. Force skills will be reset, facets will be removed, and changes may occur to training, skill point assignment, and how being FS is discovered. Priority will be placed on development of iconic Force skills to allow basic/essential skills to be used before the system is fully implemented.
Goal:
2022 (Initial)
Lightsaber Quest Revision (Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Quest (TBD)
Goal:
Q4 2022
NPC Cargo Transport Phase 2 (Planning Phase)
Prerequisites:
NPC Cargo Transport Phase 1 (Released)
Space Combat Expansion Phase 2 (Released)
Description:
Step 1: NPC Cargo Transports will fulfill multiple manifest items at once, if they have enough capacity. They will still be dispatched based on the highest priority item, but if they find additional manifest items available at the source they will fulfill other manifest items which are NOT being fulfilled by another already-dispatched transport. Future transports will also check en route (returning) transports for their actual cargo when determining what manifest item to service.

Step 2: Allow NPC Cargo Transports to move raw materials to locations outside the same system. Will be limited between bases/sources in systems that are under the maximum Hyperlane length (but not limited only to Hyperlanes).
Goal:
Q1 2023
R&D - Entity Modifications (Planning Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Planning Phase)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.
Goal:
Rules - Q4 2022
R&D - Entity Stat Overhaul (Planning Phase)
Description:
Revise stats to better suit combat and R&D. Current planning is focused on a component-based approach to entity stats, to allow for standardization where possible.
Leads To:
R&D - Entity Modifications (Rules - Q4 2022)
R&D - Innovation (TBD)
R&D - Reverse Engineering (TBD)
Goal:
2023
Space Bait (Planning Phase)
Description:
Bait for causing the respawning of bandits in asteroid fields.
Goal:
Q4 2022/Q1 2023
NPC Vendors - NPC Shops & Holoprojectors (On Hold)
Atmospheric Damage Revision (On Hold)
Bounty Hunting Phase 4 (On Hold)
Combat - Space Overhaul (On Hold)
Consumable Buffs (On Hold)
Crafting (On Hold)
Cybernetics 2.0 (On Hold)
Double Bladed Lightsaber Quest (On Hold)
Entity Hacking / Shield Hacking (On Hold)
Entity Locking (On Hold)
Facility Combat (On Hold)
Field Repairs (On Hold)
Hyperlanes Phase 2 (On Hold)
Lock Overhaul (On Hold)
New Missions (On Hold)
NPC Hiring Overhaul (On Hold)
NPC Vendors - Ships and Vehicles (On Hold)
Orbital Bombardment (On Hold)
Planetary Commodities (On Hold)
Player Market (On Hold)
R&D - Innovation (On Hold)
R&D - Reverse Engineering (On Hold)
Space Bandit Loot (On Hold)
Unified Vision / Sensors (On Hold)
Vehicle Combat Phase 1 (On Hold)

Completed Projects

Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Asteroid Field Planets (Released)
Asteroid Mining (Released)
Asteroid Mining Phase 2 (Released)
Asteroid Prospecting (Released)
Bait (Released)
Bounty Hunting Phase 2 (Released)
Bounty Hunting Phase 3 (Released)
Bounty Hunting Quest (Released)
Combat - AI Overhaul (Released)
Combat - Stun (Released)
Combat - Stun Recovery (Released)
Combat Core Upgrade (Released)
Creature Training (Released)
Explosive Door Breaching (Released)
Faction Advisory Panel (Released)
Hyperlanes Phase I (Released)
New Player World (Released)
NPC Cargo Transport Phase 1 (Released)
NPC Training Overhaul (Released)
NPC Vendors Phase 1 (Released)
Poison (Released)
Poison Update (Released)
Remote Item Training (Released)
Room Backend Upgrades (Released)
Room Combat (Released)
Space Bandit Capture Updates Phase 1 (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Combat Expansion Phase 1 (Released)
System/Planet Custom Process Upgrade (Released)