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Year

22

Day

298

Time

04:01:48

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Development Projects

Combat Rules Overhaul (Coding Phase)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Update the combat AI functions to split behaviors (hunt, flee, wander, etc.) from effect (engage, etc.). Add controlling AI function to move between behaviors and effects appropriately. Add target and threat priorities so AI-controlled units make smarter decisions.
Leads To:
Ground Combat Overhaul (TBD)
Force X (TBD)
Space Combat Overhaul (TBD)
NPC Cargo Transport Phase 2 (Late 2021/Early 2022)
A/E Rules Changes (2021)
Goal:
Late 2021
Vendor Purchase Ability (Coding Phase)
Description:
Give vendors the ability to buy specific goods on behalf of their owner. Admin vendors will replace the NPC Shop in ability to buy and sell goods the same the current version of the shop does.
Goal:
2021
Space Combat Expansion Phase 2 (Planning Phase)
Prerequisites:
Space Combat Expansion Phase 1 (Released)
Description:
Allow freighters (light and heavy) to be attackable.
Leads To:
New Missions (TBD)
NPC Cargo Transport Phase 2 (Late 2021/Early 2022)
Goal:
2021
A/E Rules Changes (Planning Phase)
Prerequisites:
Combat - Stun (Released)
Combat Rules Overhaul (Coding Phase)
Description:
Updates to the Arrest & Execute feature to bring it more in line with existing combat rules and plans.
Leads To:
New Missions (TBD)
Goal:
2021
Entity Stat Overhaul (Planning Phase)
Description:
Revise stats to better suit combat and R&D. Current planning is focused on a component-based approach to entity stats, to allow for standardization where possible.
Leads To:
R&D - Entity Modifications (Rules for 2021)
R&D - Innovation (TBD)
R&D - Reverse Engineering (TBD)
Goal:
Stations 2021, Ships 2022, Vehicles 2022
R&D - Entity Modifications (Planning Phase)
Prerequisites:
Entity Stat Overhaul (Planning Phase)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.
Goal:
Rules for 2021
Asteroid Mining Phase 3 (Planning Phase)
Prerequisites:
Asteroid Mining Phase 2 (Released)
Description:
Random events that can occur within Asteroid Fields.
Goal:
2021
Door Backend Upgrades (Planning Phase)
Description:
Backend changes to the way rooms and doors interact to simplify the architecture.
Leads To:
Explosive Door Breaching (2021)
Goal:
2021
Encounters (Planning Phase)
Prerequisites:
Space Combat Expansion Phase 1 (Released)
NPC Vendors Phase 1 (Released)
Description:
Encounters are event triggered or scheduled occurrences that might bring in things to a system or planet with buffs and debuffs that will be rewarded or give temporary access to specific vendors. These could be like bandit attacks, NPC Traders, Blockcades, Pirate Attacks, Physical DC Vendors and more.
Goal:
2021
Hyperlanes Phase 2 (Planning Phase)
Prerequisites:
Hyperlanes Phase I (Released)
Description:
The second part to hyperlanes which will involve adding the degradation of unused hyper lanes.
Goal:
2021
Entity Segmented Stats (Planning Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Goal:
2022
Explosive Door Breaching (Planning Phase)
Prerequisites:
Room Combat (Released)
Door Backend Upgrades (Planning Phase)
Description:
Use of explosives as an alternative to Electronic Lock Breakers to disable doors.
Leads To:
Space Bandit Capture Updates Phase 2 (2021)
Goal:
2021
Lightsaber Quest Revision (Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Quest (TBD)
Goal:
2021
NPC Cargo Transport Phase 2 (Planning Phase)
Prerequisites:
NPC Cargo Transport Phase 1 (Released)
Space Combat Expansion Phase 2 (Planning Phase)
Combat Rules Overhaul (Coding Phase)
Description:
Allow NPC Cargo Transports to move raw materials to locations outside the same system. Possibility for failures and other events to occur depending on length of travel and other travel-related factors.
Goal:
Late 2021/Early 2022
NPC Training Overhaul (Planning Phase)
Description:
All Training Academies to train NPCs rather than just running them in Patrol
Goal:
TBD
Space Bandit Capture Updates Phase 2 (On Hold)
Planetary Commodities (On Hold)
R&D - Innovation (On Hold)
R&D - Reverse Engineering (On Hold)
Atmospheric Damage Revision (On Hold)
Consumable Buffs (On Hold)
Crafting (On Hold)
Cybernetics 2.0 (On Hold)
Docking Capacity (On Hold)
Double Bladed Lightsaber Quest (On Hold)
Entity Hacking / Shield Hacking (On Hold)
Entity Locking (On Hold)
Facility Combat (On Hold)
Field Repairs (On Hold)
Force X (On Hold)
Ground Combat Overhaul (On Hold)
Lock Overhaul (On Hold)
New Missions (On Hold)
NPC Hiring Overhaul (On Hold)
Orbital Bombardment (On Hold)
Player Market (On Hold)
Space Bandit Loot (On Hold)
Space Combat Overhaul (On Hold)
Unified Vision / Sensors (On Hold)
Vehicle Combat Phase 1 (On Hold)

Completed Projects

Asteroid Mining (Released)
Asteroid Mining Phase 2 (Released)
Asteroid Prospecting (Released)
Bounty Hunting Phase 2 (Released)
Bounty Hunting Quest (Released)
Combat - Stun (Released)
Combat - Stun - Recovery (Released)
Combat Core Upgrade (Released)
Faction Advisory Panel (Released)
Hyperlanes Phase I (Released)
New Player World (Released)
NPC Cargo Transport Phase 1 (Released)
NPC Vendors Phase 1 (Released)
Poison (Released)
Remote Item Training (Released)
Room Combat (Released)
Space Bandit Capture Updates Phase 1 (Released)
Space Combat Expansion Phase 1 (Released)