Encounters
(Testing Phase)
Prerequisites:
Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Entity Cargo Overhaul (XaaC) (Planning Phase)
Description:
Encounters are event triggered or scheduled occurrences that might bring in things to a system or planet with buffs and debuffs that will be rewarded or give temporary access to specific vendors. These could be like bandit attacks, NPC Traders, Blockcades, Pirate Attacks, Physical DC Vendors and more.
Leads To:
Asteroid Mining Phase 3 (2023)
Goal:
2023
R&D - Entity Modifications
(Testing Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Coding Phase)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.
Goal:
Space Stations - Q3 2023
Field Repairs
(Coding Phase)
Description:
This will be minor repairs that will be similar to droid repairs but for ships and vehicles.
Goal:
Q3 2023
Force X
(Coding Phase)
Prerequisites:
Combat - AI Overhaul (Released)
Description:
Changes to The Force to bring powers more in line with how SWC has evolved over the years. Examples include the use of squad mechanics and AI. Force skills will be reset, facets will be removed, and changes may occur to training, skill point assignment, and how being FS is discovered. Priority will be placed on development of iconic Force skills to allow basic/essential skills to be used before the system is fully implemented.
Partially released - Ongoing
Goal:
2023
R&D - Entity Stat Overhaul
(Coding Phase)
Description:
Revise stats to better suit combat and R&D. Current planning is focused on a component-based approach to entity stats, to allow for standardization where possible.
Leads To:
R&D - Entity Modifications (Space Stations - Q3 2023)
R&D - Innovation (TBD)
R&D - Reverse Engineering (TBD)
Goal:
Ships/Space Stations - Q3 2023
Tractor Beam Overhaul
(Planning Phase)
Description:
Allow all ships with docking bays to use a tractor beam for logistical purposes. Current Tractor Beam weapons will be adjusted (added/removed) as appropriate for future Combat implementations.
Goal:
Q3 2023
Asteroid Field PvP
(Planning Phase)
Description:
Asteroid Fields will be the first location where a form of "global" PvP is implemented, expanding the current slate of Bandit combat features to combat between player-owned assets as well.
Goal:
Q4 2023
Entity Cargo Overhaul (XaaC)
(Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.
Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters (2023)
Goal:
Q4 2023
Firing Arcs + Directional Shields
(Planning Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Goal:
2023
Lightsaber Quest Revision
(Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Quest (TBD)
Goal:
2023
NPC Cargo Transport Phase 2
(Planning Phase)
Prerequisites:
NPC Cargo Transport Phase 1 (Released)
Space Combat Expansion Phase 2 (Released)
Description:
Step 1: NPC Cargo Transports will fulfill multiple manifest items at once, if they have enough capacity. They will still be dispatched based on the highest priority item, but if they find additional manifest items available at the source they will fulfill other manifest items which are NOT being fulfilled by another already-dispatched transport. Future transports will also check en route (returning) transports for their actual cargo when determining what manifest item to service.
Step 2: Allow NPC Cargo Transports to move raw materials to locations outside the same system. Will be limited between bases/sources in systems that are under the maximum Hyperlane length (but not limited only to Hyperlanes).
Goal:
Q1 2023
Combat - Ground Overhaul
(On Hold)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
NPC Vendors - NPC Shops & Holoprojectors
(On Hold)
Prerequisites:
NPC Vendors Phase 1 (Released)
Description:
Replace the old NPC Shop interface with NPC-owned vendors inside shops. Holoprojectors will also enable galaxy-wide searches of vendors and their wares.
Leads To:
NPC Vendors - Ships and Vehicles (TBD)
Asteroid Mining Phase 3
(On Hold)
Prerequisites:
Asteroid Mining Phase 2 (Released)
Space Combat Expansion Phase 2 (Released)
Encounters (Testing Phase)
Description:
Asteroid Mining activity within asteroid fields will trigger attacks from NPC forces which must be defended against before mining can resume.
Goal:
2023
Atmospheric Damage Revision
(On Hold)
Prerequisites:
Poison (Released)
Description:
Revise how atmospheric damage is done, and calculated.
Goal:
TBD
Bounty Hunting Phase 4
(On Hold)
Prerequisites:
Bounty Hunting Phase 3 (Released)
Description:
Migrate regular bounty hunting targets to same construct as master targets, where multiple hunters can be after the same target.
Provide contract options based on proximity to target.
Automatically create new targets when available options run low.
Remove sharing of contracts.
Limit simultaneous contracts per character to function of diplomacy skill.
Combat - Space Overhaul
(On Hold)
Prerequisites:
Combat - AI Overhaul (Released)
Description:
Changes to Space Combat
Leads To:
Orbital Bombardment (TBD)
Goal:
TBD
Consumable Buffs
(On Hold)
Description:
This will be things that can be used to provide temporary buffs to certain affects.
Goal:
TBD
Crafting
(On Hold)
Description:
Implement the usage of crafting all kinds of items from trophies and other items.
Goal:
TBD
Cybernetics 2.0
(On Hold)
Description:
Revise Cybernetics to not add skill bonus anymore but add a buff of some kind. Also potentially collapse the cybernetics so they can have interchangeable cards to swap out the bonuses.
Goal:
TBD
Double Bladed Lightsaber Quest
(On Hold)
Prerequisites:
Lightsaber Quest Revision (Planning Phase)
Description:
This quest will be to allow the creation of double bladed lightsabers to be completed.
Goal:
TBD
Entity Hacking / Shield Hacking
(On Hold)
Description:
This will allow hacking into plantary shields and bypassing locks on entities.
Goal:
TBD
Entity Locking
(On Hold)
Description:
Extending the Locks/Doors system to entities themselves, allowing for the eventual breaking in to entities using lockbreakers and explosives.
Facility Combat
(On Hold)
Description:
Allow facilities to fire on other facilities
Goal:
TBD
Hyperlanes Phase 2
(On Hold)
Prerequisites:
Hyperlanes Phase I (Released)
Description:
The second part to hyperlanes which will involve adding the degradation of unused hyper lanes.
Goal:
TBD
Lock Overhaul
(On Hold)
Description:
This will revise the password process for rooms.
Goal:
TBD
New Missions
(On Hold)
Prerequisites:
Bounty Hunting Phase 2 (Released)
Room Combat (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Description:
New missions, similar to Bounty Hunting.
Goal:
TBD
NPC Hiring Overhaul
(On Hold)
Description:
This will revise how NPCs are hired, the current thought to the idea is to change from each planet has so many based on population. Change it to based on facilities available allow only certain types to be bought. The other idea right now is to change things to specify the type, race, and level and rather than instant creation it will take time for them to spawn based on those factors, and cost.
Goal:
TBD
NPC Vendors - Ships and Vehicles
(On Hold)
Prerequisites:
NPC Vendors - NPC Shops & Holoprojectors (On Hold)
Description:
The ability for NPC vendors to sell ships and vehicles in addition to crated items.
Goal:
TBD
Orbital Bombardment
(On Hold)
Prerequisites:
Combat - Space Overhaul (On Hold)
Description:
Allow capital ships to bombard planetary shields, and planetary defenses to fire back.
Goal:
TBD
Planetary Commodities
(On Hold)
Description:
This will create a planetary demand system for commodities that will affect the income produced. This will be done in several parts and will involve NPC Traders bringing in commodities to the planets. This will essentially influence the FI that facilities give. As eventually the traders will be attackable and the commodities destroyed or stolen.
Goal:
TBD
Player Market
(On Hold)
Description:
Shop Consignment Model that will allow a person to person to buy from a market model and get a cut of the price.
Goal:
TBD
R&D - Innovation
(On Hold)
Prerequisites:
R&D - Entity Stat Overhaul (Coding Phase)
Description:
This will define the process on how to research "new" entities into the game. This is also called innovation research and development.
Goal:
TBD
R&D - Reverse Engineering
(On Hold)
Prerequisites:
R&D - Entity Stat Overhaul (Coding Phase)
Description:
This is develop the ability to reverse engineer already existing things by tearing apart and examining the them.
Goal:
TBD
Space Bandit Loot
(On Hold)
Description:
Loot drops for space combat, similar to ground combat and how they drop items stored in their fitout. This would likely be more of a random assortment of things that could be possible for loot drops.
Goal:
TBD
Unified Vision / Sensors
(On Hold)
Description:
This will standardize the vision and sensors code as well as optimize them so they work as well as possible.
Goal:
TBD
Vehicle Combat Phase 1
(On Hold)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Allow vehicles to fight other vehicles.
Goal:
TBD
Space Combat Expansion Phase 2
(Released)
Prerequisites:
Space Combat Expansion Phase 1 (Released)
Combat - AI Overhaul (Released)
Description:
Allow freighters (light and heavy) to be attackable.
Leads To:
Encounters (2023)
Asteroid Mining Phase 3 (2023)
New Missions (TBD)
NPC Cargo Transport Phase 2 (Q1 2023)
Goal:
Q3 2022
Released:
Y23 D276
Combat - A/E Removal
(Released)
Prerequisites:
Combat - Stun (Released)
Description:
Arrest & Execute will be removed to allow for more unrestricted development of future combat features.
Leads To:
New Missions (TBD)
Encounters (2023)
Goal:
Q3 2022
Released:
Y23D276
NPC Cybernetics
(Released)
Description:
Allow cybernetic implants to be installed on NPCs. As opposed to players, NPC cybernetics have a chance to kill the NPC if the procedure fails (rather than install a faulty cybernetic), and cannot be removed.
Goal:
Q3 2023
Released:
Y24 D267
Asteroid Field Planets
(Released)
Description:
The chance to find small habitable planets when otherwise scanning a deep space asteroid field for raw materials.
Goal:
Q3 2022
Released:
Y23 D259
Asteroid Mining
(Released)
Description:
Allow for mining of asteroid fields. See https://www.swcombine.com/rules/?Asteroid_Mining for more details
Goal:
2020
Released:
2020
Asteroid Mining Phase 2
(Released)
Description:
Allow for Asteroid Mining to transfer materials automatically to depot stations.
Leads To:
Asteroid Mining Phase 3 (2023)
Goal:
2020
Released:
2020
Asteroid Prospecting
(Released)
Description:
Allow for prospecting asteroid fields for raw materials. See https://www.swcombine.com/rules/?Asteroid_Mining for more details
Goal:
2020
Released:
2020
Bait
(Released)
Description:
Put bait. Get target. Pew.
Goal:
Q4 2021
Released:
Y22 D355
Beskar Crafting
(Released)
Prerequisites:
Bounty Hunting Phase 3 (Released)
Description:
The ability to turn Beskar ingots into usable items.
Goal:
2022/Q1 2023
Released:
Y24 D53
Bounty Hunting Phase 2
(Released)
Description:
Migrate script functionality into game engine for better optimization. Add in new tracking mechanic.
Leads To:
New Missions (TBD)
Goal:
2021 (Y22)
Released:
Y22 D93
Bounty Hunting Phase 3
(Released)
Description:
Harder "boss" targets accessible only to Master Bounty Hunters. New type of reputation earned for completing boss contracts, to be spent on future rewards.
Boss contracts are multi-hunter; first to kill gets grand prize and other contributors get lesser monetary rewards. Accessing a boss contract requires “buy in” by spending regular BH rep.
Leads To:
Bounty Hunting Phase 4
Beskar Crafting (2022/Q1 2023)
Goal:
Q4 2021
Released:
Y23 D15
Bounty Hunting Quest
(Released)
Description:
A repeatable quest where bounties are placed and you have to retrieve the bounty on the person.
Goal:
2020
Released:
2020
Combat - AI Overhaul
(Released)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Update the combat AI functions to split behaviors (hunt, flee, wander, etc.) from effect (engage, etc.). Add controlling AI function to move between behaviors and effects appropriately. Add target and threat priorities so AI-controlled units make smarter decisions.
Leads To:
Combat - Ground Overhaul
Force X (2023)
Combat - Space Overhaul (TBD)
Space Combat Expansion Phase 2 (Q3 2022)
Goal:
2021
Released:
Y22 D358
Combat - Stun
(Released)
Description:
Health gets to 1 HP and the character gets stunned similar to fire delay but lasts for longer.
Leads To:
Combat - A/E Removal (Q3 2022)
Goal:
2020
Released:
2020
Combat - Stun Recovery
(Released)
Description:
Utilize stimpacks to recover from being stunned earlier than the normal duration
Goal:
2021 (Y22)
Released:
Y22 D89
Combat Core Upgrade
(Released)
Description:
Update combat engine (within existing rules framework) to optimize for future enhancements and ease of adding new combat types.
Leads To:
Vehicle Combat Phase 1 (TBD)
Space Combat Expansion Phase 1 (2021)
Combat - AI Overhaul (2021)
Space Bandit Capture Updates Phase 1 (2021)
Goal:
2021
Released:
Y22 D234
Creature Training
(Released)
Prerequisites:
NPC Training Overhaul (Released)
Description:
Allow creatures to be trained like NPCs in specialized rooms in certain facilities.
Goal:
Q3 2022
Released:
Y23 D259
Explosive Door Breaching
(Released)
Prerequisites:
Room Combat (Released)
Description:
Use of explosives as an alternative to Electronic Lock Breakers to disable doors.
Leads To:
Space Bandit Capture Updates Phase 2 (TBD)
Goal:
Q1 2022
Released:
Q3 2022
Faction Advisory Panel
(Released)
Description:
Allow for a board to approve certain actions related to faction management and ownership. https://www.swcombine.com/rules/?Advisory_Panels
Goal:
2020
Released:
2020
Hyperlanes Phase I
(Released)
Description:
The creation of hyperlanes and the ability to scan, analyze, and travel along hyper lanes. This will offer a more efficient method to travel amongst the stars.
Leads To:
Hyperlanes Phase 2 (TBD)
Goal:
2021
Released:
Y22 D58
Multi-Sized Rooms
(Released)
Description:
Rooms in entities which are larger than the standard 1x1 square on the room map
Goal:
Q3 2023
Released:
Y24 D267
New Player World
(Released)
Description:
Create a new player world where they can or will spawn at and then provide lots of training quests to learn the game mechanics. This will replace the need for homeworlds as the place to spawn though might be in addition to it.
Goal:
2020
Released:
2020
NPC Cargo Transport Phase 1
(Released)
Description:
Allow players and factions to automate transportation of Raw Materials within the same star system (planetary and sublight travel only).
* Create Cargo Fitouts for Tags, similar to NPC Fitouts
* Assign Tags to Cargo Bases via Inventory
* Manifests auto-generate from Tags
* Link Cargo Sources to each Base
* Assign Transports (and Escorts, if desired) to Cargo Squadrons, similar to Garrisons
* Transport Squads automatically find Sources based on Manifest and transport RMs to the Base
Leads To:
NPC Cargo Transport Phase 2 (Q1 2023)
Goal:
2021
Released:
Y22 D246
NPC Training Overhaul
(Released)
Description:
Update certain entities with Training Rooms, which can train one squad of NPCs at a time, instead of using Patrol actions.
Leads To:
Combat - Ground Overhaul
Creature Training (Q3 2022)
Goal:
2021
Released:
Y22 D325
NPC Vendors Phase 1
(Released)
Description:
Player- or faction-owned vendors which sell crated items from entities with storage rooms.
Leads To:
NPC Vendors - NPC Shops & Holoprojectors
Goal:
2021
Released:
Y22 D191
Poison
(Released)
Description:
Allow poison damage and ability to add poison to weapons to deal potentially more damage over time than normal. Certain creatures, weapon will also be poisoned anyways to make things more interesting combat wise.
Leads To:
Atmospheric Damage Revision (TBD)
Goal:
2021
Released:
Y22 D89
Poison Update
(Released)
Description:
Reduce overall poison effectiveness against high level targets by capping damage. Reduce total damage to lower percentage overall. Poison damage per hour depends on weapon which applied the poison.
Goal:
Q4 2021
Released:
Y23 D1
Remote Item Training
(Released)
Description:
The remote item now offers a training option to be used for those long hyper trips or just whenever you want to.
Released: Year 22 Day 61
Room Backend Upgrades
(Released)
Description:
Backend changes to the way rooms and doors interact to simplify the architecture.
Goal:
Q1 2022
Room Combat
(Released)
Description:
Reworking Combat codebase to allow for Combat in Rooms, especially in entities which are not located on the ground.
Leads To:
Explosive Door Breaching (Q1 2022)
Space Bandit Capture Updates Phase 1 (2021)
New Missions (TBD)
Goal:
2021
Released:
Y22 D184
Space Bait
(Released)
Description:
Bait for causing the respawning of bandits in asteroid fields. Will utilize the Subspace Radio item in a way similar to how ground bandits are respawned using the Bait item.
Goal:
Q1 2023
Released:
Y24 D53
Space Bandit Capture Updates Phase 1
(Released)
Prerequisites:
Room Combat (Released)
Combat Core Upgrade (Released)
Description:
Adds hostile guard troopers to bandit corvettes, which must be dealt with before the ship can be hacked.
Leads To:
Space Bandit Capture Updates Phase 2 (TBD)
Goal:
2021
Released:
Y22 D266
Space Bandit Capture Updates Phase 2
(Released)
Prerequisites:
Explosive Door Breaching (Released)
Space Bandit Capture Updates Phase 1 (Released)
Description:
Adds locked blast doors to bandit corvettes.
Leads To:
New Missions (TBD)
Goal:
TBD
Released:
Q3 2022
Space Combat Expansion Phase 1
(Released)
Prerequisites:
Combat Core Upgrade (Released)
Description:
Expand Space Combat to Atmosphere and Ground layers
Leads To:
Space Combat Expansion Phase 2 (Q3 2022)
Goal:
2021
Released:
Y22 D266
System/Planet Custom Process Upgrade
(Released)
Description:
Allow system and planet custom images to be requested by the appropriate parties via the custom image system rather than manual Art team upload.
Goal:
Q4 2022
Released:
Y23D283