There are 8 Carrying Positions: Head, Chest, Primary, Secondary, Cloak, Utility, Back and Belt. All characters have a max Carrying Capacity in which they can carry items without the help of Backpacks or Belts. This Limit is calculated as follows:
Max Weight Capacity = (30 + (Strength * 20))/1000
Max Volume Capacity = 6 + (Race Multiplier * Strength * 0.5)
You may only use a maximum of 1 item in each Carrying Position, anything else must be carried in a backpack or on a belt. If an item is in a position and it's status is not "contained" then it is being used. You will have the choice of changing items you are currently using but some Positions are not available when using certain items eg. When wearing suit type armor you can't wear anything in the Head Position.
Items that require two hands do not occupy both your Primary and Secondary slots; rather, they only occupy one slot. Items may be stored directly from the ground into your belt or a storage item on your person, without first having to put it in your hands.
|Characteristic||Name of the Item|
|Manufacturers||What Company/Individual can build the item|
|Restrictions||Any restrictions the item has|
|Weight / Volume||The Weight (in Tons) and Volume (in cubic meters) of the item|
|Position||This is the specific slot item must be placed in to be used, either Specified Slot, Suit , or General|
|Specific Function||What it does|
|Raw Materials||Raw Materials needed to produce this item|
|Value||This is the base value of the item. This price does not include any overhead or taxes that will be due at the time of construction. This number is automatically calculated and is hidden.|
Items may be created by players at any time using a crafting kit. The chance of success depends on the Crafting/Slicing skill of the player.
In order to successfully craft an item, one must meet the following requirements:
All items takes 3 hours to create, and there is always a chance of failure. The chance of success is calculated as follows:
Skill: Your Crafting/Slicing Skill