Name | Name of vehicle |
Type | The type of of vehicle:
|
Length | In meters |
Hull | Resistance of the hull of a vehicle, classic A/B system where A shows the actual state of the hull and the B is the max level. When hull = 0/B, vehicle is destroyed. B is depending of the class. |
Skill Used | The skills used when using the vehicle |
Max speed | Speed coefficient used to calculate the time to travel on a planet. |
Max passengers | Max number of passengers that the vehicle can carry. |
Weight/Volume | Weight and volume of the vehicle, see also capacity. |
Weight/Vol.Capacity | A vehicle can carry as many smaller ships, vehicles and/or raw material until one of these numbers is reached by adding up all the weight/volume numbers of the ships, vehicles and raw material. This is depending on whether it has a Docking Bay and/or Hangar Bay. See Special Characteristics |
Repulsor | Yes/no, allows vehicles to fly in atmosphere, over facilities and other vehicles. |
Deflector shields | A/B system. All laser hits and so decrease the A till X = 0. When A = 0, the hull begins to decrease if further hits. |
Ionic capacitance | A/B system. Only ion weapons can decrease A. When A = 0, vehicle is disable (can't move, fire, flee). |
Weapon systems | Listing of all weapons that are mounted on the vehicle hull |
Sensors | Allows the detection of other entities (ships, stations, vehicles...) at nearby locations. For more details, see the Vision rules. |
ECM | Electronic counter measures, used as cloaking device with Sensors. This can also include non electronic counter measures in regards to stealth eg. dark paints, etc. See the Vision rules. |
Energy | Available energy on the vehicle. |
Manoeuvrability | 1 -10 |
Special Characteristics/ Modifications | List the special features of the facility:
|
Raw Materials needed | List of all required resources to build this kind of ship |
Value | This is the base value of the vehicle. This price does not include any overhead or taxes that will be due at the time of construction. This number is automatically calculated and is hidden. |
Datacard owned by | List of all publicly known factions that own a datacard to this vehicle type |
CP Price | This is the cost of the vehicle on the CP Exchange System. Note: only a few vehicle are available on the exchange |
These are the vehicles that will be available at the beginning of the Combine. More vehicles can be added later by making use of Research and Development.